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Electronic Arts Annual Report, Year Ended Mar 31, 2003

Filing Date
Filed June 10, 2003
Period End
March 31, 2003
Security
EA
In the record · 2016–202610-K1210-Q328-K135

EA filed 12 annual reports (10-K), 32 quarterly reports (10-Q) and 135 current reports (8-K) between 2016 and 2026.

  1. FY2017 annual report10-K · May ’17May ’17
  2. Leadership change8-K · Nov ’19Nov ’19
  3. Leadership change8-K · Nov ’21Nov ’21
  4. Material agreement8-K · Sep ’25Sep ’25

Summary

Summary of the 10-K filed June 10, 2003. Cited figures are marked; the original filing is the authoritative source.

Electronic Arts Inc. (EA) reported a strong financial performance for the fiscal year ending March 31, 2003.

The company achieved a significant increase in net revenue, up 44% to $2.48 billiona, primarily driven by the robust performance of new console platforms such as PlayStation 2, Xbox, and Nintendo GameCube. EA's strategic focus on multi-platform development and successful franchise titles like "Medal of Honor Frontline," "The Lord of the Rings," and "Harry Potter" contributed to this growth. Despite increased operating expenses, including significant investments in research and development and marketing, EA demonstrated improved profitability, with net income rising substantially.

The company also highlighted its international expansion, with international revenue increasing by 66%b, indicating a growing global footprint. However, EA acknowledged challenges in its online gaming segment (EA.com), with certain product launches, notably "The Sims Online," falling below expectations. This led to a restructuring and asset impairment charge impacting the EA.com segment.

The company also noted the cyclical nature of the gaming industry and the intense competition, emphasizing the importance of delivering "hit" products and securing intellectual property licenses. Looking ahead, EA expects continued growth but at a decelerating rate, with a focus on managing pricing pressures and further leveraging its strong position in the next-generation console market.

Key Highlights

  1. Net revenue increased by a significant 44% to $2.48 billion in fiscal year 2003, up from $1.72 billion in fiscal year 2002.
  2. Net income saw a substantial increase of 212% to $317.1 million in fiscal year 2003, compared to $101.5 million in the prior year.
  3. International net revenue grew by 66% to $1.05 billion, representing 42% of total consolidated net revenue, highlighting strong global sales.
  4. Sales for next-generation consoles were a major growth driver: PlayStation 2 revenue increased by 89%, Xbox by 180%, and Nintendo GameCube by 241%.
  5. The company experienced significant restructuring and asset impairment charges totaling $81.4 million, primarily related to the EA.com segment's underperformance and studio consolidations.
  6. Despite robust revenue growth, research and development expenses increased by 5.4% to $401.0 million, reflecting continued investment in product development.
  7. EA's distribution agreement with Square Co., Ltd. expired as of March 31, 2003, impacting future distribution revenue from Square products.

Frequently Asked Questions

  1. What were the main drivers of Electronic Arts' revenue growth in fiscal year 2003?

    Electronic Arts' revenue growth was primarily driven by strong sales across next-generation gaming consoles, including the PlayStation 2, Xbox, and Nintendo GameCube. Key franchise titles such as 'Medal of Honor Frontline,' 'The Lord of the Rings: The Two Towers,' and 'Harry Potter and the Chamber of Secrets' performed exceptionally well, contributing significantly to the 44% increase in net revenue.

  2. How did the company's online gaming segment (EA.com) perform, and what actions were taken?

    The EA.com segment faced challenges, with product launches like 'The Sims Online' and 'Earth & Beyond' falling below expectations. Consequently, Electronic Arts incurred significant restructuring and asset impairment charges totaling $66.3 million for the EA.com business segment in fiscal year 2003. The company also decided to consolidate EA.com's operations into its core business, recognizing online functionality as integral to its overall product strategy.

  3. What is the company's outlook for pricing and competition in the upcoming fiscal year?

    Electronic Arts anticipates lower overall industry pricing for games in fiscal year 2004, particularly for titles on the PlayStation 2, Xbox, and Nintendo GameCube, due to increasing competition and the maturity of these platforms. However, the company expects that highly anticipated "hit" titles based on popular sports and entertainment properties will maintain premium pricing. The company also acknowledges the intense competition in the interactive entertainment software business.

  4. How significant are the company's international operations, and what are the trends?

    International operations are a crucial and growing part of Electronic Arts' business. In fiscal year 2003, international net revenue increased by 66% to $1.05 billion, accounting for 42% of total consolidated net revenue. Europe was a particularly strong market, with revenue up 69%, driven by successful console game sales and a higher installed base of next-generation hardware.