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Electronic Arts Annual Report, Year Ended Mar 31, 2016

Filing Date
Filed May 27, 2016
Period End
March 31, 2016
Security
EA
In the record · 2016–202610-K1210-Q328-K135

EA filed 12 annual reports (10-K), 32 quarterly reports (10-Q) and 135 current reports (8-K) between 2016 and 2026.

  1. Leadership change8-K · May ’19May ’19
  2. Deal closed8-K · Apr ’21Apr ’21
  3. Restructuring8-K · Mar ’23Mar ’23
  4. Change in control8-K · Aug ’26Aug ’26

Summary

Summary of the 10-K filed May 27, 2016. Cited figures are marked; the original filing is the authoritative source.

Electronic Arts Inc. (EA) for the fiscal year ended March 31, 2016, demonstrates continued strength in its digital transformation, with digital revenue growing 10% year-over-year to $2.41 billiona.

While total net revenue saw a slight decrease of 3% to $4.40 billionb, largely due to a decline in revenue from specific franchises like Titanfall and Battlefield, this was offset by growth in key franchises such as Star Wars and Madden NFL. The company's commitment to player engagement through digital services and in-game content is a core strategy, contributing to a robust gross margin of 69.2%. EA also actively returned capital to shareholders, repurchasing approximately $1.02 billion in stock during the fiscal year.

The company's strong operating cash flow of $1.22 billionc and significant cash reserves of $2.49 billion provide a solid financial foundation for future growth and investment. A notable financial development was the significant income tax benefit of $453 million in fiscal year 2016, primarily driven by the release of a valuation allowance against U.S. deferred tax assets. This release was supported by two consecutive years of positive U.S. pre-tax income and projected future profitability.

Despite the slight dip in overall revenue, EA's strategic focus on digital growth, player engagement, and efficient operations positions it well in the competitive interactive entertainment market. Investors should note the concentration of revenue from top franchises (55%d) and key distribution partners, which represent both opportunities and potential risks.

Key Highlights

  1. Digital revenue increased by 10% year-over-year to $2.41 billion, underscoring the success of EA's digital strategy.
  2. Total net revenue was $4.40 billion, a 3% decrease year-over-year, impacted by performance of certain franchises.
  3. Gross margin remained strong at 69.2%, indicating efficient cost management.
  4. Net income was $1.16 billion, a significant increase driven partly by a $453 million tax benefit from the release of a deferred tax valuation allowance.
  5. Operating cash flow was robust at $1.22 billion, demonstrating strong cash generation from operations.
  6. The company repurchased approximately $1.02 billion of its common stock during the fiscal year across multiple programs.
  7. Key franchises like FIFA, Madden NFL, and Star Wars continue to be significant revenue drivers, contributing approximately 55% of total net revenue.

Follow one dollar

Of each $1.00 of revenue in FY2016, Electronic Arts kept $0.26.

  1. Revenue$4.40B100.0%
  2. Cost of revenue−$1.35B30.8%
  3. Gross profit$3.04B69.2%
  4. Operating costs−$2.14B48.8%
  5. Operating income$898.0M20.4%
  6. Interest, other & tax$258.0M5.9%
  7. Net income$1.16B26.3%
Computed from 10-KFY2016filed May 27, 2016Computed from this filing’s revenue, gross profit, operating income and net income · right columngrey figure: share of revenue

Where FY2016 revenue went

$4.40B
  • Operating costs: $2.14B, 49% of revenue
  • Cost of revenue: $1.35B, 31% of revenue
  • Operating income: $898.0M, 20% of revenue

Kept 20% as operating income

Full revenue history →

Financial Statements

FY2016 against FY2015

Line itemFY2016FY2015Change
Revenue$4.40B$4.51B−2.6%
Cost of Revenue$1.35B$1.43B−5.2%
Gross Profit$3.04B$3.09B−1.4%
Operating Expenses$2.14B$2.14B+0.3%
Operating Income$898.00M$948.00M−5.3%
Interest Expense$28.00M$31.00M−9.7%
Net Income$1.16B$875.00M+32.1%
EPS (Basic)$3.73$2.81+32.7%
EPS (Diluted)$3.50$2.69+30.1%
Shares Outstanding (Basic)310.00M311.00M−0.3%
Shares Outstanding (Diluted)330.00M325.00M+1.5%

Frequently Asked Questions

  1. What is EA's strategy regarding digital transformation and how is it impacting revenue?

    EA's core strategy includes a strong commitment to digital, recognizing that players increasingly prefer digital purchases and extended engagement through additional content and services. This digital transformation is driving growth in digital revenue, which increased by 10% to $2.41 billion in FY16. Digital revenue generally has higher gross margins, contributing positively to the company's overall profitability and financial health.

  2. How did EA manage its capital and return value to shareholders during this period?

    EA demonstrated a commitment to returning value to shareholders through significant stock repurchases. The company repurchased approximately $1.02 billion of its common stock during fiscal year 2016 across its authorized repurchase programs. This, combined with strong operating cash flow of $1.22 billion and a healthy cash position of $3.83 billion (cash and short-term investments), indicates a sound financial management approach.

  3. What is the significance of the income tax benefit reported in FY16?

    EA recorded a substantial income tax benefit of $453 million in fiscal year 2016. This benefit primarily resulted from the release of a valuation allowance against U.S. deferred tax assets. This release was possible because the company achieved two consecutive years of positive U.S. pre-tax income and projected continued profitability, overcoming previous uncertainties about the realizability of these assets.

  4. What are the key financial drivers and risks for EA based on this report?

    Key financial drivers include the continued growth of digital revenue, strong performance in major franchises like FIFA and Madden NFL, and expanding live services. Key risks identified include the highly competitive nature of the industry, reliance on 'hit' titles, potential for product development delays, seasonality, and dependency on third-party platforms and intellectual property licenses. The concentration of revenue from top franchises (55%) also presents a risk if those franchises underperform.