Early Access

10-KPeriod: FY2020

ELECTRONIC ARTS INC. Annual Report, Year Ended Mar 31, 2020

Filed May 20, 2020For Securities:EA

Summary

Electronic Arts Inc. (EA) demonstrated robust growth in its fiscal year ended March 31, 2020, with total net revenue increasing by 12% year-over-year to $5.537 billion. This growth was primarily fueled by strong performance in digital net revenue, which rose 16% to $4.314 billion, highlighting the company's successful shift towards digital distribution and live services. Live services, in particular, saw a significant 27% increase, driven by in-game content purchases, especially within popular modes like FIFA Ultimate Team and Apex Legends. The company's strategic pillars focus on creating engaging games and content, supported by live services, and delivering them to a broad global audience. EA's portfolio includes well-known franchises like FIFA, Madden NFL, Apex Legends, and The Sims, contributing to its market leadership. Despite the increasing importance of live services, the company also faces intense competition and the ongoing challenge of adapting to rapidly evolving industry trends and technologies. Management expressed confidence in the company's liquidity and ability to meet its operating requirements, even as it navigates the uncertainties presented by the COVID-19 pandemic.

Financial Statements
Beta
Revenue$5.54B
Cost of Revenue$1.37B
Gross Profit$4.17B
Operating Expenses$2.72B
Operating Income$1.45B
Interest Expense$44.00M
Net Income$3.04B
EPS (Basic)$10.37
EPS (Diluted)$10.30
Shares Outstanding (Basic)293.00M
Shares Outstanding (Diluted)295.00M

Key Highlights

  • 1Total net revenue increased by 12% to $5.537 billion for the fiscal year ended March 31, 2020.
  • 2Digital net revenue grew by 16% to $4.314 billion, indicating a strong shift towards digital sales and services.
  • 3Live services revenue increased by 27% to $2.813 billion, driven by extra content sales, notably in Ultimate Team modes.
  • 4The company repurchased $1.207 billion of its common stock during the fiscal year.
  • 5Operating income saw a substantial increase of 45% to $1.445 billion.
  • 6Despite a significant one-time tax benefit of $1.760 billion impacting net income, underlying business performance showed strong year-over-year growth.
  • 7Key franchises like FIFA, Apex Legends, and Star Wars Jedi: Fallen Order were significant revenue drivers.

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