10-QPeriod: Q3 FY2003

ELECTRONIC ARTS INC. Quarterly Report for Q3 Ended Dec 31, 2002

Filed February 11, 2003For Securities:EA

Summary

Electronic Arts Inc. (EA) reported strong financial results for the third quarter and first nine months of fiscal year 2003, ending December 31, 2002. Net revenues saw significant year-over-year growth, driven by strong sales across multiple gaming platforms, particularly PlayStation 2, Xbox, and Nintendo GameCube. The company experienced substantial increases in net income, reflecting both revenue growth and improved expense management, although the EA.com segment continued to incur losses. The company highlighted successful product launches and the expanding installed base of next-generation consoles as key revenue drivers. Despite a general increase in operating expenses to support product development and marketing, EA managed to improve its net income margin. However, the company also noted ongoing investments and potential challenges within its EA.com segment and acknowledged potential future impairments on goodwill. Financially, EA demonstrated robust liquidity, with a significant increase in cash, cash equivalents, and short-term investments. The company believes it has sufficient resources to meet its obligations for the next 12 months. Management also provided updates on accounting standards and risk factors, including potential impacts from new regulations and industry competition.

Key Highlights

  • 1Net revenues increased significantly by 48.1% to $1.23 billion for the three months ended December 31, 2002, compared to the prior year period.
  • 2Net income for the three months ended December 31, 2002, surged by 89.1% to $250.2 million compared to the prior year period.
  • 3Strong growth was observed across next-generation consoles: PlayStation 2 revenues up 101.9%, Xbox up 161.8%, and Nintendo GameCube up 270.0% for the quarter.
  • 4The EA Core business segment generated significant operating income ($369.1 million for the quarter), while the EA.com segment reported an operating loss ($28.9 million for the quarter).
  • 5Cash, cash equivalents, and short-term investments increased substantially to $1.17 billion as of December 31, 2002.
  • 6The company adopted SFAS No. 142, ceasing amortization of goodwill, which impacted prior period comparisons and future assessments for impairment.
  • 7Restructuring charges of $9.4 million were recorded for facility consolidations and workforce reductions.

Frequently Asked Questions

Revenue growth was primarily driven by the strong performance of titles on next-generation consoles like PlayStation 2, Xbox, and Nintendo GameCube, due to their increasing installed bases. Key game releases such as 'The Lord of the Rings: The Two Towers,' 'Harry Potter and the Chamber of Secrets,' and 'James Bond 007: Nightfire' also contributed significantly.

The EA.com segment, which focuses on online and e-commerce entertainment software, continued to incur operating losses ($28.9 million for the quarter). While the company is committed to improving its online business, it has indicated that EA.com will not reach profitability in the quarter ending March 31, 2003, and long-term profitability is not assured. Further cost reductions may be necessary.

Effective April 1, 2002, EA adopted SFAS No. 142, which requires goodwill to be tested for impairment rather than amortized. This means goodwill amortization, which was previously expensed, is no longer recognized. This change positively impacted reported net income and diluted earnings per share compared to what would have been reported under the old rules, as shown in the 'Reported vs. Adjusted' net income figures. The company is conducting annual impairment tests for goodwill.

Electronic Arts maintains a strong liquidity position, with cash, cash equivalents, and short-term investments totaling $1.17 billion as of December 31, 2002. The company generated $283.5 million in cash from operations during the first nine months of fiscal 2003. Management believes its existing cash reserves and expected cash flow from operations are sufficient to meet its cash and investment requirements for at least the next 12 months.