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10-QPeriod: Q3 FY2009

ELECTRONIC ARTS INC. Quarterly Report for Q3 Ended Dec 31, 2008

Filed February 4, 2009For Securities:EA

Summary

Electronic Arts Inc. (EA) reported a net loss of $641 million for the three months ended December 31, 2008, a significant increase from a net loss of $33 million in the prior year's comparable period. This widened loss was primarily driven by a substantial $368 million goodwill impairment charge related to its EA Mobile reporting unit and a $244 million discrete tax charge due to an increased valuation allowance on deferred tax assets. Net revenue for the quarter saw a modest increase of 10% to $1.654 billion, largely attributed to strong performance from titles like Rock Band 2. The company also announced a significant restructuring plan to reduce its workforce by 11% and close 12 locations, aiming for annual operating expense savings of $125 million starting in fiscal year 2010. The company is navigating a challenging economic environment, with reduced consumer spending impacting retailer inventory orders. Management expressed caution about future sales despite a growing installed base for next-generation consoles. The company's financial condition remains solid, with $2.261 billion in cash, cash equivalents, and investments as of December 31, 2008, though this represents a decrease from the prior fiscal year-end. EA is focused on investing in online products and services and managing costs through restructuring initiatives.

Financial Statements
Beta

Key Highlights

  • 1Reported a significant net loss of $641 million for the quarter ended December 31, 2008, largely due to a $368 million goodwill impairment charge and a $244 million tax valuation allowance increase.
  • 2Net revenue increased by 10% to $1.654 billion for the quarter, with Rock Band 2 being a key driver.
  • 3Announced a restructuring plan involving an 11% workforce reduction (approximately 1,100 employees) and closure of 12 locations, expecting $125 million in annual cost savings.
  • 4Experienced a substantial decrease in cash, cash equivalents, and investments, falling to $2.261 billion from $3.016 billion at the prior fiscal year-end.
  • 5Acknowledged cautious outlook due to the challenging economic environment and its impact on consumer spending and retailer orders.
  • 6Introduced a new accounting policy for deferred net revenue for online-enabled games, impacting revenue recognition and potentially creating volatility in gross profit percentages.

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