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10-QPeriod: Q1 FY2016

ELECTRONIC ARTS INC. Quarterly Report for Q1 Ended Jun 30, 2015

Filed August 11, 2015For Securities:EA

Summary

Electronic Arts Inc. (EA) reported solid financial results for the fiscal quarter ending June 30, 2015, demonstrating resilience in a dynamic industry. The company's total net revenue for the quarter was $1.203 billion, a slight decrease of 1% year-over-year, largely influenced by a significant decrease in packaged goods sales, which was partially offset by growth in digital revenue streams. Net income saw a substantial increase to $442 million from $335 million in the prior year's quarter, reflecting improved gross profit and efficient cost management. Key drivers for performance included strong performance from franchises like FIFA, Madden NFL, and Dragon Age: Inquisition. The company continues its strategic shift towards digital distribution, with digital revenue showing a healthy 10% increase. EA also actively returned capital to shareholders through a robust stock repurchase program, demonstrating confidence in its financial health and future prospects. Management expressed optimism about continued growth, particularly in digital channels, despite ongoing console system transitions and foreign currency headwinds.

Financial Statements
Beta
Revenue$1.20B
Cost of Revenue$173.00M
Gross Profit$1.03B
Operating Expenses$518.00M
Operating Income$512.00M
Interest Expense-$8.00M
Net Income$442.00M
EPS (Basic)$1.42
EPS (Diluted)$1.32
Shares Outstanding (Basic)311.00M
Shares Outstanding (Diluted)335.00M

Key Highlights

  • 1Net income increased significantly to $442 million for the three months ended June 30, 2015, up from $335 million in the prior year's quarter.
  • 2Total net revenue was $1.203 billion, a slight decrease of 1% year-over-year, with packaged goods sales declining while digital revenue grew by 10%.
  • 3The company repurchased approximately $132 million of its common stock during the quarter under a new $1 billion stock repurchase program.
  • 4Deferred net revenue for online-enabled games decreased by $508 million, positively impacting reported net revenue for the quarter.
  • 5International net revenue increased by 1% to $697 million, representing 58% of total net revenue, though negatively impacted by foreign currency exchange rates.
  • 6The company's 0.75% Convertible Senior Notes due 2016 became convertible at the option of the holder as the stock price met the trigger condition.
  • 7Research and development expenses increased by 12% to $296 million, reflecting ongoing investment in product development and a longer reporting quarter.

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