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10-QPeriod: Q2 FY2018

ELECTRONIC ARTS INC. Quarterly Report for Q2 Ended Sep 30, 2017

Filed November 7, 2017For Securities:EA

Summary

Electronic Arts Inc. (EA) reported total net revenue of $959 million for the third quarter of fiscal year 2018, a 7% increase year-over-year, driven by strong performance in its digital segment. Digital net revenue saw a significant 22% increase, reaching $689 million, fueled by growth in full game downloads and live services, particularly from popular franchises like FIFA and Battlefield. Despite revenue growth, the company reported a net loss of $22 million for the quarter, compared to a loss of $38 million in the prior year's comparable quarter. Operating expenses increased by 12% year-over-year, impacting profitability. The company ended the quarter with a strong liquidity position, holding $4.355 billion in cash, cash equivalents, and short-term investments. EA also continued its share repurchase program, demonstrating a commitment to returning capital to shareholders.

Financial Statements
Beta
Revenue$959.00M
Cost of Revenue$389.00M
Gross Profit$570.00M
Operating Expenses$611.00M
Operating Income-$41.00M
Interest Expense-$11.00M
Net Income-$22.00M
EPS (Basic)$-0.07
EPS (Diluted)$-0.07
Shares Outstanding (Basic)309.00M
Shares Outstanding (Diluted)309.00M

Key Highlights

  • 1Total net revenue increased by 7% year-over-year to $959 million, driven by a 22% increase in digital net revenue to $689 million.
  • 2Live services and full game downloads were key drivers of digital revenue growth.
  • 3Despite revenue growth, EA reported a net loss of $22 million for the quarter, a slight improvement from the $38 million net loss in the prior year.
  • 4Operating expenses increased by 12% year-over-year, impacting profitability.
  • 5The company maintained a strong liquidity position with $4.355 billion in cash, cash equivalents, and short-term investments.
  • 6EA actively repurchased approximately $153 million worth of its common stock during the quarter under its new $1.2 billion repurchase program.

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