Early Access

10-QPeriod: Q1 FY2022

ELECTRONIC ARTS INC. Quarterly Report for Q1 Ended Jun 30, 2021

Filed August 10, 2021For Securities:EA

Summary

Electronic Arts Inc. (EA) reported its first quarter fiscal year 2022 results, showcasing a 6% year-over-year increase in net revenue to $1.55 billion, driven primarily by strong performance in live services. Live services and other net revenue grew by 12% to $1.23 billion, highlighting the company's successful expansion of extra content and subscription offerings, particularly within its popular sports franchises like FIFA Ultimate Team. Despite revenue growth, operating income declined by 32% to $322 million, and net income decreased to $204 million ($0.71 diluted EPS) compared to the prior year's quarter, reflecting a significant 31% increase in operating expenses, largely due to investments in research and development and marketing. The company also announced substantial strategic acquisitions, including the completed acquisition of Glu Mobile for $2.0 billion to bolster its mobile presence and the pending acquisition of Playdemic for $1.4 billion. These strategic moves underscore EA's commitment to expanding its market reach and diversifying its portfolio. However, the company's operating cash flow turned negative at ($143 million), a significant decrease from the prior year, primarily due to increased tax payments, royalties, and acquisition-related costs. EA continued its capital return program, repurchasing $325 million of its common stock and paying $49 million in dividends.

Financial Statements
Beta
Revenue$1.55B
Cost of Revenue$315.00M
Gross Profit$1.24B
Operating Expenses$914.00M
Operating Income$322.00M
Interest Expense$14.00M
Net Income$204.00M
EPS (Basic)$0.71
EPS (Diluted)$0.71
Shares Outstanding (Basic)286.00M
Shares Outstanding (Diluted)289.00M

Key Highlights

  • 1Net revenue increased by 6% year-over-year to $1.55 billion, primarily driven by live services and other revenue, which grew 12% to $1.23 billion.
  • 2Operating income decreased by 32% to $322 million, while net income fell to $204 million ($0.71 diluted EPS), impacted by a 31% increase in operating expenses.
  • 3The company completed the acquisition of Glu Mobile for $2.0 billion to strengthen its mobile gaming segment and announced the pending acquisition of Playdemic for $1.4 billion.
  • 4Operating cash flow turned negative, decreasing by 138% to ($143 million) due to higher tax, royalty, and acquisition-related expenses.
  • 5Electronic Arts repurchased $325 million of its common stock and paid $49 million in cash dividends during the quarter.
  • 6Goodwill increased significantly from $2.87 billion to $4.26 billion, largely attributable to the Glu Mobile acquisition.
  • 7The company highlighted a continued trend towards digital sales, with live services and other revenue forming a substantial portion of total revenue.

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