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NVIDIA CORP Annual Report, Year Ended Jan 25, 2004

Filing Date
Filed March 29, 2004
Period End
January 25, 2004
Security
NVDA
In the record · 2016–202610-K1110-Q328-K110

NVDA filed 11 annual reports (10-K), 32 quarterly reports (10-Q) and 110 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Jun ’17Jun ’17
  2. Leadership change8-K · Jun ’19Jun ’19
  3. Material agreement8-K · Jun ’21Jun ’21
  4. Leadership change8-K · Aug ’25Aug ’25

Summary

Summary of the 10-K filed March 29, 2004. Cited figures are marked; the original filing is the authoritative source.

NVIDIA Corporation's 2004 10-K filing highlights its strong position as a market leader in digital media processor technology, focusing on Graphics Processing Units (GPUs), Media and Communications Processors (MCPs), and Ultra-Low Power Media Processors (UMPs).

The company is heavily invested in the growth of the PC and handheld markets, emphasizing innovation in areas like DirectX 9 GPUs and Media Center PCs. Strategic advancements include the development of the nForce3 platform processor for AMD's 64-bit architecture and the integration of MediaQ to expand into the ultra-low power handheld device market. The company's financial performance shows a slight revenue dip in fiscal year 2004 compared to 2003, primarily due to reduced sales of Xbox processors, but this was offset by growth in other product lines.

NVIDIA is actively managing its gross margins and investing significantly in research and development to maintain its technological edge. Despite a pending legal proceeding related to the 3dfx asset purchase, the company believes it has sufficient facilities and anticipates its current cash and operating cash flows will meet its needs for at least the next 12 months, although it has established a shelf registration statement for potential future capital raises.

Key Highlights

  1. NVIDIA is a market leader in GPUs, MCPs, and UMPs, serving consumer and professional computing platforms.
  2. The company is strategically positioned for growth in Media Center PCs and the evolving handheld device market.
  3. Key product developments include DirectX 9 GPUs, the nForce3 platform processor for 64-bit AMD CPUs, and the integration of MediaQ for UMPs.
  4. Revenue for fiscal year 2004 was $1.82 billion, a decrease from $1.91 billion in fiscal year 2003, primarily due to a decline in Xbox processor sales to Microsoft.
  5. Gross margin was 29% in fiscal year 2004, down from 30% in fiscal year 2003, attributed to a shift towards newer, lower-margin GeForce FX products.
  6. Research and Development expenses increased by 20% in fiscal year 2004, reflecting continued investment in product innovation and the acquisition of MediaQ.
  7. The company is actively defending against legal claims related to its 3dfx asset purchase, believing these claims to be without merit.

Frequently Asked Questions

  1. What are NVIDIA's main product categories and their target markets?

    NVIDIA's main product categories are Graphics Processing Units (GPUs) for desktop, notebook, and workstation PCs; Media and Communications Processors (MCPs), primarily the nForce family for AMD-based PCs; and Ultra-Low Power Media Processors (UMPs), branded as GoForce, for handheld devices like PDAs and cellular phones. They also produce platform processors for the Xbox video game console. Their target markets span consumer PCs, professional workstations, mobile devices, and gaming consoles.

  2. How did NVIDIA's revenue perform in fiscal year 2004, and what were the key drivers?

    NVIDIA's revenue in fiscal year 2004 was $1.82 billion, a slight decrease from $1.91 billion in fiscal year 2003. This decline was primarily due to a significant reduction in sales of Xbox processors to Microsoft. However, this was partially offset by growth in their GPU and MCP product lines.

  3. What is NVIDIA's strategy for future growth and product development?

    NVIDIA's strategy focuses on building award-winning, architecturally-compatible product families across PC, handheld, and digital entertainment platforms. They aim to sustain technology leadership through significant R&D investment, target leading OEMs and system builders to drive design wins, increase market share, and leverage their expertise in digital multimedia. Key initiatives include the transition to PCI Express, development of the nForce3 for 64-bit CPUs, and expansion into the multimedia handset market with UMPs.

  4. What is the company's financial position and outlook regarding liquidity?

    As of January 25, 2004, NVIDIA had $604.0 million in cash, cash equivalents, and marketable securities. While this represented a decrease from the prior year due to debt redemption and an acquisition, the company believes its existing cash and anticipated cash flows from operations will be sufficient to meet its operating, acquisition, and capital requirements for at least the next 12 months. They have also filed a shelf registration statement to potentially raise up to $500 million for general corporate purposes, including R&D, personnel, sales and marketing expansion, and potential acquisitions.