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NVIDIA CORP Annual Report, Year Ended Jan 31, 2010

Filing Date
Filed March 18, 2010
Period End
January 31, 2010
Security
NVDA
In the record · 2016–202610-K1110-Q328-K110

NVDA filed 11 annual reports (10-K), 32 quarterly reports (10-Q) and 110 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Jun ’17Jun ’17
  2. Leadership change8-K · Jun ’19Jun ’19
  3. Material agreement8-K · Jun ’21Jun ’21
  4. Leadership change8-K · Aug ’25Aug ’25

Summary

Summary of the 10-K filed March 18, 2010. Cited figures are marked; the original filing is the authoritative source.

This 2010 10-K filing for NVIDIA Corporation highlights a company deeply embedded in the evolving landscape of computing, primarily focused on its Graphics Processing Unit (GPU) business, which includes its widely recognized GeForce products for PCs.

NVIDIA's strategy revolves around technological leadership in visual computing, expanding into high-performance computing with its Tesla products, and growing its presence in mobile computing with its Tegra system-on-a-chip. The company operates with a fabless manufacturing model, relying on third-party foundries. Key challenges and risks include intense competition, reliance on foundry partners, product defects leading to significant warranty charges, and ongoing litigation, notably with Intel regarding chipset licensing.

Despite revenue fluctuations and significant R&D investments, NVIDIA is positioning itself for future growth by focusing on GPU architecture advancements, expanding into new markets like high-performance computing and mobile, and leveraging its expertise in parallel processing. The company's financial health appears stable, with substantial cash reserves, though it navigates a competitive and dynamic industry.

Key Highlights

  1. NVIDIA's core business is driven by its GPU technology, serving both the consumer (GeForce) and professional (Quadro) markets, with a growing focus on high-performance computing (Tesla) and mobile (Tegra).
  2. The company operates a 'fabless' model, relying on third-party foundries (like TSMC) for manufacturing, which presents supply chain risks but avoids significant capital expenditure on fabrication facilities.
  3. Significant R&D investment is evident, with substantial expenses dedicated to developing new architectures like 'Fermi' and advancing parallel processing capabilities.
  4. Product quality issues, particularly with previous generation MCP and GPU products in notebooks, led to significant warranty charges in FY2010 and FY2009, impacting cost of revenue.
  5. NVIDIA is actively engaged in litigation, most notably with Intel over chipset licensing, and faces other legal challenges including patent disputes and class-action lawsuits related to product defects.
  6. The company is strategically shifting focus, planning to de-emphasize separate reporting for MCP and GPU segments in FY2011, reflecting an integrated management approach.
  7. Seasonality is noted, with historically stronger revenue in the second half of the fiscal year due to back-to-school and holiday demand, though this trend was impacted by the economic recession in FY2009.

Follow one dollar

For each $1.00 of revenue in FY2010, NVIDIA Corp lost $0.02.

  1. Revenue$3.33B100.0%
  2. Cost of revenue−$2.15B64.6%
  3. Gross profit$1.18B35.4%
  4. Operating costs−$1.28B38.4%
  5. Operating income−$98.9M3.0%
  6. Interest, other & tax$31.0M0.9%
  7. Net income−$68.0M2.0%
Computed from 10-KFY2010filed March 18, 2010Computed from this filing’s revenue, gross profit, operating income and net income · right columngrey figure: share of revenue

Financial Statements

FY2010 against FY2009

Line itemFY2010FY2009Change
Revenue$3.33B$3.42B−2.9%
Cost of Revenue$2.15B$2.25B−4.5%
Gross Profit$1.18B$1.17B+0.2%
R&D Expenses$908.85M$855.88M+6.2%
SG&A Expenses$367.02M$362.22M+1.3%
Operating Expenses$1.28B$1.24B+2.5%
Operating Income-$98.94M-$70.70M−40.0%
Interest Expense$3.32M$406K+717.7%
Net Income-$67.99M-$30.04M−126.3%
EPS (Basic)$-0.00$-0.00−140.0%
EPS (Diluted)$-0.00$-0.00−140.0%
Shares Outstanding (Basic)21.98B21.93M+100164.2%
Shares Outstanding (Diluted)21.98B21.93M+100164.2%

Frequently Asked Questions

  1. What are NVIDIA's primary business segments and product lines?

    NVIDIA operates through four primary segments: GPU business (consumer gaming and PC graphics with GeForce), Professional Solutions Business (PSB) (workstation graphics with Quadro and high-performance computing with Tesla), Media and Communications Processor (MCP) business (primarily ION motherboard GPUs), and Consumer Products Business (CPB) (mobile products like Tegra for smartphones and tablets).

  2. What are the key risks NVIDIA faces according to this filing?

    Key risks include intense competition from established players like AMD and Intel, reliance on third-party foundries which can lead to supply constraints, product defects causing significant warranty expenses (as seen with past MCP/GPU issues), ongoing litigation (e.g., with Intel over licensing), potential for slower PC market growth, and the need for continuous innovation to maintain technological leadership.

  3. How is NVIDIA addressing its product defect issues and warranty charges?

    NVIDIA recorded significant warranty charges in FY2010 and FY2009 due to defects in previous generation MCP and GPU products used in notebooks. While the weak material set is not in current production, the company is working with customers on repairs/replacements and seeking insurance reimbursements. This highlights a past challenge impacting financial results and reputation.

  4. What is the status of NVIDIA's litigation with Intel?

    Intel filed a lawsuit regarding a chipset license agreement from 2004, seeking to declare that the license does not extend to certain NVIDIA chipset products. NVIDIA has filed counterclaims, asserting its rights and seeking termination of Intel's cross-licensing rights. The dispute is ongoing, and NVIDIA has redirected MCP development resources away from DMI-based chipsets while it remains unresolved.