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RBLX · Roblox

5 filings

10-K

RBLX 10-K Annual Reports

Roblox - 5 annual reports

Filing record · 2021–202610-K510-Q188-K57

RBLX filed 5 annual reports (10-K), 18 quarterly reports (10-Q) and 57 current reports (8-K) between 2021 and 2026.

  1. FY2021 annual report10-K · Feb ’22Feb ’22
  2. Leadership change8-K · Mar ’24Mar ’24
  3. Leadership change8-K · Mar ’26Mar ’26
  1. 2025

    Roblox Annual Report, Year Ended Dec 31, 2025

    Roblox Corporation's 2025 10-K filing reveals continued strong growth, with revenue increasing by 36% year-over-year to $4.89 billion. The platform reported 127 million average Daily Active Users (DAUs) and a significant increase in daily unique paying users, up to 1.8 million. Bookings also saw substantial growth, reaching $6.79 billion. Despite these positive top-line results, the company continues to operate at a net loss, with a consolidated net loss of $1.07 billion for the year. This loss is attributed to significant investments in platform development, trust and safety initiatives, and personnel, including substantial stock-based compensation expenses. The company is focusing on expanding its platform's appeal to older audiences, harnessing AI for content creation and safety, and reinforcing its commitment to safety and civility. Roblox continues to navigate a complex global regulatory environment, particularly concerning data privacy and online safety for minors, which may impact operations and increase compliance costs. The company maintains a strong liquidity position with $5.5 billion in cash, cash equivalents, and investments as of December 31, 2025.

    Feb 11, 2026
  2. 2024

    Roblox Annual Report, Year Ended Dec 31, 2024

    Roblox Corporation's 2024 10-K filing highlights significant growth in revenue and bookings, driven by an expanding daily active user (DAU) base and increased engagement. The platform hosted an average of 82.9 million DAUs in 2024, a testament to its expanding global reach and the network effects powering its growth. The company continues to invest heavily in its platform, focusing on technology, infrastructure, and trust and safety systems to enhance user experience and maintain a safe environment. Financially, Roblox has shown strong revenue growth, with bookings reaching $4.4 billion in 2024. While the company continues to invest heavily in growth, leading to a net loss, its free cash flow generation has improved significantly, reaching $641.3 million in 2024. This demonstrates a path towards profitability and strengthens the company's liquidity position, with cash and cash equivalents totaling $711.7 million as of year-end 2024. The company's strategy focuses on "Roblox Everywhere," "Platform for Everyone," "International Expansion," "Vibrant Economy," and "Gaming Market Expansion." Key risks and challenges include ongoing regulatory scrutiny, competition, and the need to maintain a safe user environment, particularly for younger demographics. Roblox's commitment to innovation, developer ecosystem, and user safety positions it for continued growth in the immersive digital experience market.

    Feb 18, 2025
  3. 2023

    Roblox Annual Report, Year Ended Dec 31, 2023

    Roblox Corporation's 2023 10-K filing highlights continued growth in its immersive platform, characterized by strong user engagement and a thriving creator economy. The company reported a significant increase in revenue, driven by higher daily active users (DAUs) and an increase in daily unique paying users. Investments in platform development, including AI tools for creators and enhanced social features, remain a core strategic focus. Roblox continues to expand its global reach and diversify content, while also prioritizing safety and civility within its user-generated experiences. The company's financial performance reflects ongoing investments in growth, with a notable increase in research and development and infrastructure expenses. While the company generated a net loss, its bookings and cash flow from operations showed positive trends, underscoring the long-term potential of its business model. Key operational metrics, such as DAUs and hours engaged, demonstrate sustained user interest and platform stickiness.

    Feb 21, 2024
  4. 2022

    Roblox Annual Report, Year Ended Dec 31, 2022

    Roblox Corporation's 2022 10-K filing indicates continued strong growth in daily active users (DAUs), reaching 56 million on average globally, with users spending 49.3 billion hours on the platform. The company's core business model, driven by user-generated content and social network effects, continues to show resilience. Revenue saw a 16% increase year-over-year, primarily driven by an increase in bookings and daily unique paying users. However, the company reported a significant net loss of $934.1 million for the year, alongside a substantial increase in research and development expenses, reflecting ongoing investments in platform innovation and infrastructure. While the company is focused on long-term growth and expanding its user base across various demographics and geographies, it also faces challenges related to increased operating expenses, intense competition, and evolving regulatory landscapes. The company's ability to maintain its platform's safety and civility, particularly for younger users, remains a critical focus. Strategic investments in areas like high-fidelity avatars and new social features are key to future growth, alongside efforts to expand monetization avenues through brand partnerships and potential advertising models.

    Feb 28, 2023
  5. 2021

    Roblox Annual Report, Year Ended Dec 31, 2021

    Roblox's first annual report as a public company (FY2021, filed February 25, 2022) shows explosive top-line growth alongside a still-large GAAP loss. Revenue rose 108% to $1,919.2 million from $923.9 million, and bookings grew 45% to $2,725.7 million, driven by daily active users (DAUs) that grew 40% to 45.5 million and daily paying users that rose to roughly 678,000. Free cash flow reached $558.0 million, up from $411.2 million, but GAAP net loss widened to $491.7 million from $253.3 million, largely due to $341.9 million of stock-based compensation, a one-time $50.7 million direct listing cost, and sharply higher R&D and G&A spending. The filing also highlights several areas of investor concern. Management explicitly states it does not expect current engagement levels to be sustained after COVID-19 tailwinds fade, and growth rates in bookings and DAUs have already moderated in certain markets. Platform dependence is high: 35% of revenue flowed through the Apple App Store and 19% through Google Play, and the company faces ongoing exposure to app store fee changes, child-safety and COPPA enforcement (49% of DAUs were under 13), copyright litigation, and a Chinese joint venture with uncertain commercial prospects. Dual-class voting gives founder David Baszucki control over corporate decisions. The company also took on $1.0 billion of 3.875% senior notes due 2030 in October 2021 and reported a $983.9 million accumulated deficit. Balance-sheet strength is significant, with $3.0 billion in cash and cash equivalents at year-end and management stating that existing resources should fund operations for the next 12 months. Revenue recognition is deferral-heavy: because durable virtual items are recognized over an estimated 23-month average paying-user life, reported revenue lags bookings, so bookings and deferred revenue are the better leading indicators of near-term trends. Investors should weigh the strong cash generation and user growth against the sustainability of pandemic-era engagement, platform concentration, regulatory exposure, and governance structure.

    Feb 25, 2022