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TAKE TWO INTERACTIVE SOFTWARE INC Annual Report, Year Ended Oct 31, 2007

Filing Date
Filed December 20, 2007
Period End
October 31, 2007
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-K filed December 20, 2007. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. (TTWO) is a global publisher, developer, and distributor of interactive entertainment software, hardware, and accessories.

The company operates under distinct publishing labels: Rockstar Games, 2K Games, 2K Sports, and 2K Play, targeting various market segments. Its distribution segment, through Jack of All Games, supplies retailers with its own products and those of third parties. The company's strategy focuses on capitalizing on the growing interactive entertainment market by developing premium quality games and leveraging successful franchises for sequels.

TTWO is navigating a significant industry transition towards next-generation gaming platforms (PS3, Xbox 360, Wii), which has impacted its financial performance due to increased development costs and the evolving hardware landscape. The company is also actively addressing legal and regulatory matters, including past stock option granting practices and various litigations. Financially, the fiscal year ending October 31, 2007, presented challenges, with a net loss reported, partly attributed to delays in key product releases like Grand Theft Auto IV and lower-than-expected adoption of certain next-generation consoles.

However, the company highlights successful new titles like BioShock and ongoing improvements in its sports titles. TTWO is implementing cost-reduction measures and exploring strategic alternatives for non-core businesses to improve financial performance.

Key Highlights

  1. Take-Two operates multiple publishing labels (Rockstar Games, 2K Games, 2K Sports, 2K Play) to target diverse consumer demographics and game genres.
  2. The company is navigating the industry shift to next-generation consoles (PS3, Xbox 360, Wii), which increases development costs but also offers new revenue opportunities.
  3. Revenue is heavily influenced by the success of major franchises like Grand Theft Auto, with its titles accounting for a significant portion of net revenue in prior years (though decreasing in FY2007).
  4. The company is undergoing a business reorganization, including executive management changes and cost-reduction programs, aiming for improved financial performance.
  5. Significant legal and regulatory challenges, including investigations into stock option practices and various lawsuits, are ongoing and pose financial and reputational risks.
  6. Fiscal year 2007 saw a net loss, impacted by delayed major product releases (Grand Theft Auto IV) and the industry's console transition, though new titles like BioShock showed promise.

Frequently Asked Questions

  1. What are Take-Two's main sources of revenue?

    Take-Two's primary revenue streams come from the publishing and distribution of interactive entertainment software. The publishing segment generates revenue from internally developed and third-party developed game titles, as well as accessories. The distribution segment, through Jack of All Games, distributes its own products and those of other companies to retailers.

  2. What are the key risks facing Take-Two?

    Key risks include dependence on the success of 'hit' titles like Grand Theft Auto, intense competition within the gaming industry, the cyclical nature of the hardware platform market, product development delays and costs, potential issues with intellectual property licenses, ongoing legal and regulatory investigations, and reliance on a few large retail customers.

  3. How is the transition to next-generation consoles affecting Take-Two?

    The transition to next-generation consoles (PS3, Xbox 360, Wii) requires significant investment in development due to increased complexity and features, leading to higher development costs. While these platforms offer new revenue streams, their adoption rate and the company's ability to develop commercially successful titles for them significantly impact financial results. The company noted that PS3 adoption was slower than anticipated in 2007, while the Wii exceeded expectations.

  4. What is the company doing to address its financial performance and management issues?

    Take-Two is implementing a business reorganization plan which includes optimizing management structure, consolidating operations, exploring strategic alternatives for non-core businesses (like the sale of Joytech), and establishing a disciplined product investment review process. They are also actively pursuing resolution of legal and regulatory matters and have secured a credit facility to ensure liquidity.