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10-KPeriod: FY2007

ELECTRONIC ARTS INC. Annual Report, Year Ended Mar 31, 2007

Filed May 30, 2007For Securities:EA

Summary

Electronic Arts Inc. (EA) reported a 5% increase in net revenue for the fiscal year ended March 31, 2007, reaching $3.091 billion. This growth was primarily driven by strong sales of titles such as Madden NFL 07, Need for Speed Carbon, and FIFA 07. However, net income saw a significant decline to $76 million from $236 million in the prior year. This decrease was largely attributed to the adoption of SFAS No. 123(R) for stock-based compensation, increased annual bonus expenses, higher personnel costs, and increased research and development spending, particularly due to the transition to new generation video game consoles. The company is navigating a critical transition in the video game industry with the launch of new hardware platforms like the Xbox 360, PLAYSTATION 3, and Wii. This transition involves higher development costs and a shift in revenue streams, as older console sales decline and new console adoption begins. EA is making substantial investments in online gaming and mobile platforms, anticipating long-term growth in these areas. The company's financial strategy includes continued acquisitions and strategic investments to bolster its portfolio and market presence.

Key Highlights

  • 1Net revenue increased by 5% to $3.091 billion for the fiscal year ended March 31, 2007, driven by key titles like Madden NFL 07 and FIFA 07.
  • 2Net income decreased significantly by 68% to $76 million compared to $236 million in the prior fiscal year.
  • 3The adoption of SFAS No. 123(R) for stock-based compensation resulted in a substantial increase in operating expenses, impacting profitability.
  • 4The company is in a transitional phase for video game hardware, with increased R&D costs associated with new consoles (Xbox 360, PS3, Wii) and declining sales from previous generation consoles (PS2, Xbox, GameCube).
  • 5EA is strategically investing in online and mobile gaming segments, evidenced by acquisitions like Mythic and JAMDAT.
  • 6Deferred net revenue for online-enabled games is expected to increase significantly in fiscal 2008 due to accounting standard changes, impacting revenue recognition timing.
  • 7The company holds a strong cash position with $1.371 billion in cash and cash equivalents and $1.264 billion in short-term investments as of March 31, 2007.

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