10-KPeriod: FY2007

ELECTRONIC ARTS INC. Annual Report, Year Ended Mar 31, 2007

Filed May 30, 2007For Securities:EA

Summary

Electronic Arts Inc. (EA) reported a 5% increase in net revenue for the fiscal year ended March 31, 2007, reaching $3.091 billion. This growth was primarily driven by strong sales of titles such as Madden NFL 07, Need for Speed Carbon, and FIFA 07. However, net income saw a significant decline to $76 million from $236 million in the prior year. This decrease was largely attributed to the adoption of SFAS No. 123(R) for stock-based compensation, increased annual bonus expenses, higher personnel costs, and increased research and development spending, particularly due to the transition to new generation video game consoles. The company is navigating a critical transition in the video game industry with the launch of new hardware platforms like the Xbox 360, PLAYSTATION 3, and Wii. This transition involves higher development costs and a shift in revenue streams, as older console sales decline and new console adoption begins. EA is making substantial investments in online gaming and mobile platforms, anticipating long-term growth in these areas. The company's financial strategy includes continued acquisitions and strategic investments to bolster its portfolio and market presence.

Key Highlights

  • 1Net revenue increased by 5% to $3.091 billion for the fiscal year ended March 31, 2007, driven by key titles like Madden NFL 07 and FIFA 07.
  • 2Net income decreased significantly by 68% to $76 million compared to $236 million in the prior fiscal year.
  • 3The adoption of SFAS No. 123(R) for stock-based compensation resulted in a substantial increase in operating expenses, impacting profitability.
  • 4The company is in a transitional phase for video game hardware, with increased R&D costs associated with new consoles (Xbox 360, PS3, Wii) and declining sales from previous generation consoles (PS2, Xbox, GameCube).
  • 5EA is strategically investing in online and mobile gaming segments, evidenced by acquisitions like Mythic and JAMDAT.
  • 6Deferred net revenue for online-enabled games is expected to increase significantly in fiscal 2008 due to accounting standard changes, impacting revenue recognition timing.
  • 7The company holds a strong cash position with $1.371 billion in cash and cash equivalents and $1.264 billion in short-term investments as of March 31, 2007.

Frequently Asked Questions

The primary reasons for the decrease in net income were increased operating expenses, notably due to the adoption of SFAS No. 123(R) which requires companies to recognize stock-based compensation expense at fair value. Additionally, higher annual bonus expenses, increased personnel costs, and a substantial rise in research and development spending, particularly in preparation for new console generations, contributed to the decline.

The transition to new consoles (Xbox 360, PLAYSTATION 3, Wii) is a major factor. It leads to higher development costs per title and a decline in sales from older generation consoles (PS2, Xbox, GameCube). EA is investing heavily in games for the new platforms and is managing the sales decline of older titles. This transition period is expected to cause more volatility and difficulty in predicting operating results in the near term.

Starting in fiscal year 2008, EA will change its accounting practice for online-enabled software products (PC, PS2, PS3, PSP). Due to a change in accounting standards (lack of vendor-specific objective evidence of fair value for online services), revenue from these bundled products will be recognized over the estimated online service period (approximately six months after sale), rather than upfront. This will lead to a significant deferral of net revenue, with an estimated $400-500 million deferred into fiscal year 2009, impacting short-term revenue recognition but not necessarily cash flows.

EA is focusing on several strategic growth areas. This includes significant investment in online gaming and mobile platforms, as demonstrated by recent acquisitions. The company also aims to continue developing 'hit' titles and franchises and plans to expand its international presence through local development and partnerships.