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10-KPeriod: FY2008

ELECTRONIC ARTS INC. Annual Report, Year Ended Mar 31, 2008

Filed May 23, 2008For Securities:EA

Summary

Electronic Arts Inc. (EA) in fiscal year 2008 (ending March 30) demonstrated significant revenue growth, increasing by 19% to $3.665 billion, driven by strong performance in North America and Europe, and the success of titles like 'Rock Band' and 'Madden NFL 08'. However, the company reported a substantial net loss of $454 million, a sharp decline from the previous year's profit, largely due to a significant increase in cost of goods sold, restructuring charges ($103 million), acquisition-related expenses (primarily the acquisition of BioWare and Pandemic Studios), and a change in revenue recognition for online-enabled games, which deferred $355 million of revenue. This shift in revenue recognition, impacting gross margins and operating income, is a key financial development for investors to note. The company is navigating the transition to new-generation consoles, which involves higher development costs but also expanding market potential. EA also announced a significant proposed acquisition of Take-Two Interactive Software for $2.1 billion, indicating a strategy of aggressive expansion and consolidation within the industry.

Financial Statements
Beta

Key Highlights

  • 1Revenue grew 19% to $3.665 billion, with North America and Europe showing strong performance.
  • 2Reported a net loss of $454 million, a significant decrease from the prior year's net income of $76 million.
  • 3A new revenue recognition policy for online-enabled games resulted in $355 million of deferred revenue and impacted gross margins.
  • 4Acquired VG Holding Corp. (owner of BioWare and Pandemic Studios) for $682 million, strengthening its role-playing and action-adventure game development capabilities.
  • 5Incurred $103 million in restructuring charges, primarily related to a business reorganization into four operating labels.
  • 6Announced a proposal to acquire Take-Two Interactive Software for approximately $2.1 billion, signaling a major strategic move.
  • 7Research and development expenses increased by 10% to $1.145 billion, reflecting investment in new titles and platforms.

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