Summary
Electronic Arts Inc. (EA) in fiscal year 2008 (ending March 30) demonstrated significant revenue growth, increasing by 19% to $3.665 billion, driven by strong performance in North America and Europe, and the success of titles like 'Rock Band' and 'Madden NFL 08'. However, the company reported a substantial net loss of $454 million, a sharp decline from the previous year's profit, largely due to a significant increase in cost of goods sold, restructuring charges ($103 million), acquisition-related expenses (primarily the acquisition of BioWare and Pandemic Studios), and a change in revenue recognition for online-enabled games, which deferred $355 million of revenue. This shift in revenue recognition, impacting gross margins and operating income, is a key financial development for investors to note. The company is navigating the transition to new-generation consoles, which involves higher development costs but also expanding market potential. EA also announced a significant proposed acquisition of Take-Two Interactive Software for $2.1 billion, indicating a strategy of aggressive expansion and consolidation within the industry.
Financial Highlights
22 data points| Revenue | $3.67B |
| Cost of Revenue | $1.80B |
| Gross Profit | $1.86B |
| Operating Expenses | $2.35B |
| Operating Income | -$487.00M |
| Net Income | -$454.00M |
Key Highlights
- 1Revenue grew 19% to $3.665 billion, with North America and Europe showing strong performance.
- 2Reported a net loss of $454 million, a significant decrease from the prior year's net income of $76 million.
- 3A new revenue recognition policy for online-enabled games resulted in $355 million of deferred revenue and impacted gross margins.
- 4Acquired VG Holding Corp. (owner of BioWare and Pandemic Studios) for $682 million, strengthening its role-playing and action-adventure game development capabilities.
- 5Incurred $103 million in restructuring charges, primarily related to a business reorganization into four operating labels.
- 6Announced a proposal to acquire Take-Two Interactive Software for approximately $2.1 billion, signaling a major strategic move.
- 7Research and development expenses increased by 10% to $1.145 billion, reflecting investment in new titles and platforms.