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10-KPeriod: FY2014

ELECTRONIC ARTS INC. Annual Report, Year Ended Mar 31, 2014

Filed May 21, 2014For Securities:EA

Summary

Electronic Arts Inc. (EA) reported revenues of $3.575 billion for the fiscal year ended March 31, 2014, a decrease of 6% from the prior year. This decline was primarily attributed to a shift in revenue recognition for online-enabled games and fewer major title releases. Despite the revenue dip, EA saw a significant increase in its digital revenue, which grew by 8% to $1.793 billion (before revenue deferral), highlighting a successful transition towards digital distribution and services. Financially, the company posted a net income of $8 million ($0.03 diluted EPS), a substantial decrease from $98 million ($0.31 diluted EPS) in the previous year, largely due to increased costs related to a litigation settlement and a change in revenue deferral policies. EA is strategically focusing on fewer, higher-quality 'hit' titles across multiple platforms, including new console generation games for PlayStation 4 and Xbox One, and is investing in its digital offerings and direct-to-consumer relationships through platforms like Origin. The company also announced a new $750 million stock repurchase program, indicating a commitment to shareholder returns.

Financial Statements
Beta
Revenue$3.58B
Cost of Revenue$1.35B
Gross Profit$2.23B
Operating Expenses$2.19B
Operating Income$33.00M
Interest Expense$30.00M
Net Income$8.00M
EPS (Basic)$0.03
EPS (Diluted)$0.03
Shares Outstanding (Basic)308.00M
Shares Outstanding (Diluted)316.00M

Key Highlights

  • 1Total net revenue decreased by 6% to $3.575 billion in fiscal year 2014.
  • 2Digital revenue (before deferral) increased by 8% to $1.793 billion, demonstrating a shift towards digital sales.
  • 3Net income declined significantly to $8 million ($0.03/share) from $98 million ($0.31/share) in the prior year, impacted by revenue deferral changes and a litigation settlement accrual.
  • 4The company published significantly fewer titles (11 in FY14 vs. over 30 in FY11) to focus on 'hit' potential.
  • 5EA is actively developing for new console platforms (PlayStation 4 and Xbox One).
  • 6A new $750 million stock repurchase program was authorized, superseding the previous $500 million program.
  • 7The company incurred a $30 million accrual for an anticipated settlement of lawsuits concerning college athlete likenesses.

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