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AnalystLens

Electronic Arts Annual Report, Year Ended Mar 31, 2014

Filing Date
Filed May 21, 2014
Period End
March 31, 2014
Security
EA
One revenue dollarkept$0.00
In the record · 2016–202610-K1210-Q328-K135

EA filed 12 annual reports (10-K), 32 quarterly reports (10-Q) and 135 current reports (8-K) between 2016 and 2026.

  1. FY2017 annual report10-K · May ’17May ’17
  2. Leadership change8-K · Nov ’19Nov ’19
  3. Leadership change8-K · Nov ’21Nov ’21
  4. Material agreement8-K · Sep ’25Sep ’25

Summary

Summary of the 10-K filed May 21, 2014. Cited figures are marked; the original filing is the authoritative source.

Electronic Arts Inc. (EA) reported revenues of $3.575 billiona for the fiscal year ended March 31, 2014, a decrease of 6% from the prior year.

This decline was primarily attributed to a shift in revenue recognition for online-enabled games and fewer major title releases. Despite the revenue dip, EA saw a significant increase in its digital revenue, which grew by 8% to $1.793 billionb (before revenue deferral), highlighting a successful transition towards digital distribution and services. Financially, the company posted a net income of $8 million ($0.03 diluted EPS), a substantial decrease from $98 million ($0.31 diluted EPS) in the previous year, largely due to increased costs related to a litigation settlement and a change in revenue deferral policies.

EA is strategically focusing on fewer, higher-quality 'hit' titles across multiple platforms, including new console generation games for PlayStation 4 and Xbox One, and is investing in its digital offerings and direct-to-consumer relationships through platforms like Origin. The company also announced a new $750 millionc stock repurchase program, indicating a commitment to shareholder returns.

Key Highlights

  1. Total net revenue decreased by 6% to $3.575 billion in fiscal year 2014.
  2. Digital revenue (before deferral) increased by 8% to $1.793 billion, demonstrating a shift towards digital sales.
  3. Net income declined significantly to $8 million ($0.03/share) from $98 million ($0.31/share) in the prior year, impacted by revenue deferral changes and a litigation settlement accrual.
  4. The company published significantly fewer titles (11 in FY14 vs. over 30 in FY11) to focus on 'hit' potential.
  5. EA is actively developing for new console platforms (PlayStation 4 and Xbox One).
  6. A new $750 million stock repurchase program was authorized, superseding the previous $500 million program.
  7. The company incurred a $30 million accrual for an anticipated settlement of lawsuits concerning college athlete likenesses.

Follow one dollar

Of each $1.00 of revenue in FY2014, Electronic Arts kept $0.00.

  1. Revenue$3.58B100.0%
  2. Cost of revenue−$1.35B37.7%
  3. Gross profit$2.23B62.3%
  4. Operating costs−$2.19B61.4%
  5. Operating income$33.0M0.9%
  6. Interest, other & tax−$25.0M0.7%
  7. Net income$8.0M0.2%
Computed from 10-KFY2014filed May 21, 2014Computed from this filing’s revenue, gross profit, operating income and net income · right columngrey figure: share of revenue

Where FY2014 revenue went

$3.58B
  • Operating costs: $2.19B, 61% of revenue
  • Cost of revenue: $1.35B, 38% of revenue
  • Net income: $8.0M, 0.2% of revenue
  • Interest, other & tax: $25.0M, 0.7% of revenue

Kept 0.2% as net incomeNet income $8.0M · 0.2%

Full revenue history →

Financial Statements

FY2014 against FY2013

Line itemFY2014FY2013Change
Revenue$3.58B$3.80B−5.8%
Cost of Revenue$1.35B$1.39B−3.0%
Gross Profit$2.23B$2.41B−7.5%
Operating Expenses$2.19B$2.29B−4.1%
Operating Income$33.00M$121.00M−72.7%
Interest Expense$30.00M$29.00M+3.4%
Net Income$8.00M$98.00M−91.8%
EPS (Basic)$0.03$0.32−90.6%
EPS (Diluted)$0.03$0.31−90.3%
Shares Outstanding (Basic)308.00M310.00M−0.6%
Shares Outstanding (Diluted)316.00M313.00M+1.0%

Frequently Asked Questions

  1. What was the primary driver of the revenue decline in fiscal year 2014?

    The primary driver of the revenue decline was a change in revenue recognition for online-enabled games, increasing the estimated offering period for revenue deferral from six to nine months for physical games. This change, along with fewer major title releases, contributed to a 6% decrease in total net revenue compared to the prior year.

  2. How is EA's digital business performing?

    EA's digital business showed strong performance, with digital revenue (before revenue deferral) increasing by 8% to $1.793 billion in fiscal year 2014. This growth, driven by full-game downloads, extra content, and free-to-play sales, highlights EA's successful transition towards digital distribution and services.

  3. What is EA's strategy regarding its product portfolio?

    EA is narrowing its product portfolio to focus on developing higher-quality titles with the potential to become 'hit' products. This strategy involves reducing the number of published titles to concentrate resources on key intellectual properties, aiming for year-round engagement across multiple platforms.

  4. What financial impact did the new console generation have?

    The release of new consoles like the PlayStation 4 and Xbox One in November 2013 marked a transition period. While EA invested heavily in developing for these new platforms, sales for legacy consoles (PS3, Xbox 360) declined significantly. The success of EA's new-generation titles is crucial for offsetting this trend.