10-KPeriod: FY2013

ELECTRONIC ARTS INC. Annual Report, Year Ended Mar 31, 2013

Filed May 22, 2013For Securities:EA

Summary

Electronic Arts Inc. (EA) reported net revenue of $3.8 billion for the fiscal year ended March 31, 2013, a decrease of 8% from the prior year. While packaged goods revenue declined, this was partially offset by a significant increase in digital and service-based revenue, which grew 36% to $1.66 billion, demonstrating the company's ongoing shift towards digital distribution and content. Net income improved to $98 million from $76 million in the prior year, driven by a substantial reduction in operating expenses and a gain on strategic investments, though this was partially offset by lower gross profit. EA is strategically investing in products and services for upcoming next-generation consoles while continuing to leverage its strong portfolio of brands across multiple platforms.

Financial Statements
Beta
Revenue$3.80B
Cost of Revenue$1.39B
Gross Profit$2.41B
Operating Expenses$2.29B
Operating Income$121.00M
Interest Expense$29.00M
Net Income$98.00M
EPS (Basic)$0.32
EPS (Diluted)$0.31
Shares Outstanding (Basic)310.00M
Shares Outstanding (Diluted)313.00M

Key Highlights

  • 1Net revenue for FY2013 was $3.8 billion, a decrease of 8% year-over-year, driven by a decline in packaged goods sales.
  • 2Digital and service revenue showed strong growth, increasing by 36% to $1.66 billion, highlighting the company's successful transition to digital distribution models.
  • 3Net income increased to $98 million from $76 million in the prior fiscal year, attributed to cost reductions and a gain on a strategic investment.
  • 4The company is actively preparing for the launch of new console generation systems from Microsoft and Sony, investing in products and services for these platforms.
  • 5EA continues to reduce its number of major titles released, focusing on building additional online features, content, and services around each title, with 13 major console/PC titles planned for FY2013 compared to 22 in FY2012.
  • 6The company repurchased approximately $278 million of its common stock under its $500 million repurchase program authorized in July 2012.
  • 7Key franchises driving revenue in FY2013 included FIFA, Battlefield, and Mass Effect, with FIFA 13 alone representing 17% of total net revenue.

Frequently Asked Questions

EA's strategy is to transform its business by focusing on direct-to-consumer sales through online and wireless networks. This includes offering online-delivered content and services as add-ons to games, direct downloads through platforms like Origin, and free-to-play or subscription-based games for mobile and internet platforms. The company has seen substantial growth in these digital revenue streams.

EA is investing in products and services for the new console systems announced by Microsoft and Sony, as well as the recently released Wii U. The company acknowledges that its success with these next-generation platforms depends on their commercial adoption, availability, and EA's ability to develop successful titles for them.

EA has significantly reduced the number of major titles released annually, down from over 60 in FY2009 to 13 major console/PC titles in FY2013. This strategy allows EA to concentrate development spending on fewer, more promising intellectual properties and build out online features, content, and services around each core title.

EA's business is significantly reliant on console manufacturers like Sony and Microsoft, which control the approval, manufacturing, and distribution of games for their platforms. EA has agreements with these partners that grant them significant control over product distribution and terms, which could impact EA's ability to bring products to market.

Key risks highlighted include intense industry competition and the 'hit-driven' nature of the business, dependence on the success of new console hardware, the need to consistently meet product development schedules, rapid technological changes, potential disruptions to online services, and the concentration of sales among a few key customers.