10-QPeriod: Q3 FY1995

ELECTRONIC ARTS INC. Quarterly Report for Q3 Ended Dec 31, 1994

Filed February 13, 1995For Securities:EA

Summary

Electronic Arts Inc. (EA) filed its Quarterly Report (10-Q) for the period ending December 30, 1994, on February 13, 1995. This filing provides a snapshot of the company's financial performance and position during the third quarter of its fiscal year. As a leading player in the burgeoning video game industry of the mid-1990s, EA's report would be of significant interest to investors seeking to understand its growth trajectory, profitability, and competitive standing in a rapidly evolving market. Investors would be keen to examine revenue trends, product pipeline, and any significant operational developments that could impact future earnings. While the provided text is primarily a directory listing and not the full financial statement, it signifies the company's active participation in public reporting. For a comprehensive analysis, investors would need to access the full 10-Q document to review detailed financial statements (income statement, balance sheet, cash flow statement), management's discussion and analysis (MD&A), and any disclosures regarding risks, legal proceedings, or significant accounting policies. The absence of specific financial figures in the provided snippet means this analysis is based on the context of what a 10-Q typically contains for a company like EA at that time.

Key Highlights

  • 1Filing Date: February 13, 1995, for the period ending December 30, 1994.
  • 2Company: Electronic Arts Inc. (EA), a prominent video game publisher.
  • 3Report Type: 10-Q (Quarterly Report), indicating a regular update on financial performance.
  • 4Industry Context: The mid-1990s was a dynamic period for the video game industry, with EA being a key participant.
  • 5Investor Focus: Investors would be looking for financial performance, product success, and market position.
  • 6Data Availability: The provided text is a directory listing, requiring access to the full filing for detailed financial analysis.

Frequently Asked Questions

The main purpose of this 10-Q filing is to provide investors and the public with an updated view of Electronic Arts Inc.'s financial performance and condition for the third quarter of its fiscal year ending December 30, 1994. It offers interim financial statements and management's commentary on results and trends.

Investors should look for key financial metrics such as revenue growth (year-over-year and sequential), gross margins, operating income, net income, earnings per share (EPS), cash flow from operations, and the company's balance sheet health (cash, debt levels, working capital). Trends in these metrics are crucial for understanding the company's operational success and financial stability.

In late 1994, Electronic Arts' business drivers likely included the performance of its flagship game titles across various platforms (e.g., PC, consoles like Sega Genesis and Super Nintendo), new game releases, licensing agreements, international sales, and the transition to newer gaming technologies. Success in sports titles, action games, and strategy games would have been critical.

A 10-Q filing typically includes a 'Management's Discussion and Analysis of Financial Condition and Results of Operations' section. While it primarily discusses past performance, this section often contains forward-looking statements regarding the company's outlook, business strategies, and potential risks and uncertainties. However, specific quantitative financial guidance might not always be explicitly provided in a 10-Q.