10-QPeriod: Q1 FY1996

ELECTRONIC ARTS INC. Quarterly Report for Q1 Ended Jun 30, 1995

Filed August 10, 1995For Securities:EA

Summary

This 10-Q filing from Electronic Arts Inc. (EA) for the period ending June 29, 1995, provides a snapshot of the company's financial performance and position. As a relatively early filing from the company, it offers insight into its operations during a formative period in the video game industry. Investors should note the company's revenue generation and any reported profitability or losses, as these are key indicators of its growth trajectory and market acceptance. The filing also details the company's assets, liabilities, and equity, providing a view of its financial health. Understanding these components is crucial for assessing the company's financial stability and its ability to fund future growth and operations. Investors should pay close attention to any significant changes or trends highlighted in the financial statements and accompanying notes.

Key Highlights

  • 1The filing covers the quarterly period ending June 29, 1995.
  • 2Electronic Arts Inc. (EA) is the subject of this 10-Q report.
  • 3The report was filed with the SEC on August 9, 1995.
  • 4This is a historical filing, providing data from the mid-1990s.
  • 5The filing is part of the EDGAR database, accessible for public review.
  • 6The directory listing shows associated files like index headers and the main text (.txt) of the filing.

Frequently Asked Questions

The primary purpose of this 10-Q filing is to provide the U.S. Securities and Exchange Commission (SEC) and the public with a quarterly update on Electronic Arts Inc.'s financial performance, including its income statement, balance sheet, and cash flow statement, as well as management's discussion and analysis of the results.

This report covers the quarterly period ending on June 29, 1995.

This 10-Q filing was made on August 9, 1995.

Given its age (1995), this filing provides historical context on EA's financial state during a specific period in the early growth of the video game industry. Investors can analyze revenue trends, profitability, and asset/liability structures to understand the company's foundational financial health and operational scale at that time, though it may not reflect current business dynamics.