10-QPeriod: Q3 FY1996

ELECTRONIC ARTS INC. Quarterly Report for Q3 Ended Dec 31, 1995

Filed February 14, 1996For Securities:EA

Summary

This filing represents Electronic Arts Inc.'s (EA) quarterly report for the period ending December 30, 1995. As a nascent company in the rapidly evolving video game industry of the mid-1990s, this report provides a snapshot of its financial standing and operational focus during a critical growth phase. Investors would be keenly interested in the company's revenue generation, profitability, and any significant investments or strategic developments that could impact its market position. The report details EA's performance during this quarter, offering insights into its ability to manage costs and generate sales in a competitive landscape. Given the time period, understanding EA's product pipeline, its success with key game titles, and its distribution strategies would be paramount for assessing future potential. This filing serves as a foundational document for understanding EA's early trajectory as a public company.

Key Highlights

  • 1The report covers the quarterly period ending December 30, 1995, offering a look into EA's performance during the holiday season.
  • 2This is an early 10-Q filing for Electronic Arts Inc. (EA), indicating the company was relatively young as a publicly traded entity.
  • 3The filing period is during the peak of the 16-bit and early 32-bit console generation, a key growth period for the video game industry.
  • 4Investors would analyze this report for key financial metrics such as revenue, net income, and earnings per share from this specific quarter.
  • 5The content of the 10-Q would likely include information on game development, product releases, and sales performance of EA's titles.
  • 6Understanding EA's market share and competitive positioning against other game developers and publishers during this era is crucial.
  • 7Any information regarding strategic partnerships, acquisitions, or new market entries would be of high interest to investors evaluating growth opportunities.

Frequently Asked Questions

This specific 10-Q filing, dated February 13, 1996, covers the quarterly period ending December 30, 1995. While the provided text is a directory listing and does not contain the full financial statements, a complete 10-Q would detail EA's revenue, cost of goods sold, operating expenses, and net income for this period, offering insights into its profitability and sales trends.

The directory listing does not specify individual game titles. However, investors would typically find information within the full 10-Q report detailing EA's most successful game releases and their contribution to revenue during the quarter. In the mid-1990s, popular franchises like Madden NFL, NHL Hockey, and sports titles were often significant revenue drivers for EA.

During the period ending December 30, 1995, Electronic Arts was operating in a dynamic video game market. Key competitors included companies like Nintendo, Sony (with the PlayStation launch gaining momentum), Sega, and other software publishers such as Activision and Acclaim Entertainment. The transition from 16-bit consoles to 32/64-bit consoles was a major industry trend influencing market dynamics and competition.

While the provided directory listing does not reveal this information, a full 10-Q filing typically includes sections on 'Management's Discussion and Analysis of Financial Condition and Results of Operations' which often discusses future outlook, product development strategies, and significant business trends. Investors would need to review the complete report to ascertain details on EA's forward-looking plans and product pipeline for 1996 and beyond.