10-QPeriod: Q2 FY1996

ELECTRONIC ARTS INC. Quarterly Report for Q2 Ended Sep 30, 1995

Filed November 14, 1995For Securities:EA

Summary

This filing represents Electronic Arts Inc. (EA) as of September 29, 1995, reflecting its quarterly performance. As a relatively young company in the burgeoning video game industry of the mid-1990s, investors would be keenly interested in its growth trajectory, revenue streams, and profitability. The limited information available in this excerpt primarily points to the administrative aspects of the filing rather than detailed financial statements. Investors should focus on the company's ability to execute its business strategy, expand its market reach, and manage its expenses effectively to ensure long-term viability and shareholder value in a competitive and rapidly evolving entertainment sector.

Key Highlights

  • 1Electronic Arts Inc. (EA) filed its Quarterly Report (10-Q) for the period ending September 29, 1995.
  • 2The filing date was November 13, 1995.
  • 3This report provides a snapshot of EA's financial and operational status during the third quarter of 1995.
  • 4Investors would typically look for details on revenue growth, profitability, product sales, and strategic initiatives in such a filing.
  • 5The provided excerpt focuses on the EDGAR filing directory structure and does not contain specific financial figures or narrative analysis.
  • 6Understanding EA's performance in this period is crucial for assessing its market position and future prospects in the 1990s video game industry.

Frequently Asked Questions

This 10-Q filing provides a periodic update on Electronic Arts Inc.'s financial performance and condition for the quarter ending September 29, 1995. It allows investors to assess the company's progress and make informed decisions.

Investors in the mid-1990s would typically focus on revenue growth from game sales, gross profit margins, operating expenses, net income or loss, and cash flow. For EA specifically, they would also be interested in the performance of their various gaming platforms and titles.

No, this excerpt is a directory listing from the SEC's EDGAR system. It indicates that the 10-Q filing exists but does not contain the actual financial statements, management discussion, or other detailed information within the report.

In late 1995, the video game industry was undergoing significant transitions, with the emergence of new console generations (like the Sony PlayStation and Sega Saturn) and the continued popularity of PC gaming. EA's performance would be viewed against this dynamic and competitive backdrop.