10-QPeriod: Q2 FY1999

ELECTRONIC ARTS INC. Quarterly Report for Q2 Ended Sep 30, 1998

Filed November 13, 1998For Securities:EA

Summary

This filing represents Electronic Arts Inc.'s (EA) Quarterly Report on Form 10-Q for the period ending September 29, 1998. As an early-stage public company in the nascent video game industry, this report offers a snapshot of its financial position and operational performance. Investors would be interested in understanding EA's revenue generation, profitability, and its position within a rapidly evolving market. The report is critical for assessing the company's growth trajectory and its ability to capitalize on the expanding popularity of video games. Key areas of focus for investors would include the company's revenue streams, which are primarily derived from the sale of software titles, and its cost structure, including development, marketing, and distribution expenses. Understanding the company's cash flow and its investment in future products will also be crucial. Given the dynamic nature of the gaming industry at the time, insights into product pipeline, platform adoption, and competitive landscape are implicitly important, though not explicitly detailed in this abstract. This period likely reflects EA's efforts to establish its brand, expand its portfolio of games across various platforms, and build a loyal customer base. Investors would be looking for signs of strong sales performance, efficient operations, and strategic partnerships that could drive future growth. The financial results presented in this 10-Q are foundational for evaluating EA's potential in the entertainment technology sector.

Key Highlights

  • 1Filing is a Quarterly Report on Form 10-Q for Electronic Arts Inc. (EA) for the period ending September 29, 1998.
  • 2The filing date was November 12, 1998.
  • 3The report provides a snapshot of EA's financial performance and position during this specific quarter.
  • 4This period is significant for understanding EA's early growth phase in the video game industry.
  • 5Investors would analyze revenue, costs, and profitability to gauge the company's operational health.
  • 6The report is a key document for assessing EA's market position and future growth prospects.
  • 7The filing is part of the SEC's EDGAR database, accessible for public review.

Frequently Asked Questions

This 10-Q filing provides a comprehensive update on Electronic Arts Inc.'s (EA) financial performance and position for the third quarter of its fiscal year, ending September 29, 1998. It allows investors and the public to review the company's financial health and operational results on a quarterly basis.

Investors should focus on key metrics such as revenue growth, gross profit margins, operating expenses (including research and development, sales and marketing), net income (profitability), and cash flow from operations. Understanding trends in these areas provides insight into the company's ability to generate sales and manage its costs effectively.

In 1998, the video game industry was experiencing rapid technological advancements and platform evolution (e.g., transition to CD-ROM, early stages of console generations). EA's performance would need to be analyzed within this context, considering the popularity of its game titles, its ability to adapt to new hardware, and its competition in a growing but volatile market.

While the provided text is a directory listing of the filing, the actual financial statements (Income Statement, Balance Sheet, Cash Flow Statement) and accompanying notes would be contained within the .txt or .htm files linked in the full SEC filing. These detailed financial sections are crucial for a thorough analysis.