10-QPeriod: Q3 FY1999

ELECTRONIC ARTS INC. Quarterly Report for Q3 Ended Dec 31, 1998

Filed February 16, 1999For Securities:EA

Summary

This filing represents Electronic Arts Inc.'s (EA) Quarterly Report on Form 10-Q for the period ending December 30, 1998, filed on February 15, 1999. As this is a historical document from the late 1990s, it provides a snapshot of the company's financial performance and operational status during that specific quarter. Investors would have been looking for trends in revenue, profitability, and the company's product pipeline to assess its growth prospects in the then-emerging video game market. The report would detail the company's financial results, including revenue generated from game sales, operating expenses, and net income. Key to understanding EA's performance at this time would be the success of its existing franchises and any new titles launched or anticipated. The competitive landscape, technological advancements in gaming hardware, and EA's market position would all be critical factors influencing investor sentiment.

Key Highlights

  • 1This document is a Quarterly Report (10-Q) for Electronic Arts Inc. (EA) covering the period ending December 30, 1998.
  • 2The filing date was February 15, 1999.
  • 3The report provides a financial and operational update for EA during the fourth quarter of its fiscal year 1998.
  • 4Investors would examine this report for key financial metrics such as revenue, profitability, and cash flow.
  • 5The content likely details product performance, sales trends, and company strategy in the video game industry of the late 1990s.
  • 6This filing is a historical record and reflects the company's performance and market conditions from over two decades ago.

Frequently Asked Questions

This 10-Q filing would contain the consolidated balance sheets, statements of operations, and statements of cash flows for Electronic Arts Inc. for the specified quarter. It would also include details on revenue, cost of goods sold, operating expenses, and net income, along with segment information and any significant accounting policies or legal proceedings.

While the provided text is a directory listing and not the full report, a 10-Q from this era would typically highlight the performance of EA's major game titles and franchises. In the late 1990s, popular EA franchises often included sports titles (like Madden NFL, NBA Live), action/adventure games, and PC titles. Specific details would be found within the full report's Management's Discussion and Analysis (MD&A) section.

In late 1998, the video game industry was transitioning with the upcoming launch of new console generations (like the PlayStation 2, which would launch later). EA competed with other major publishers such as Nintendo, Sony (as a platform holder and publisher), and Activision. The market was increasingly focused on 3D graphics, online gaming, and a wider range of genres.

A 10-Q typically includes a 'Risk Factors' section or discusses risks within the MD&A. For EA in 1998, potential risks could have included dependence on key titles, piracy, the transition to new gaming hardware, competition, and the ability to secure and retain development talent. The full report would provide specific details.