10-QPeriod: Q1 FY2021

Roblox Corp Quarterly Report for Q1 Ended Mar 31, 2021

Filed May 13, 2021For Securities:RBLX

Summary

Roblox Corporation (RBLX) reported strong revenue growth in the first quarter of 2021, with revenue increasing by 140% year-over-year to $386.98 million. This growth was primarily driven by a significant increase in daily paying users, up from approximately 278,000 in Q1 2020 to 675,000 in Q1 2021. Despite the impressive top-line performance, the company continued to operate at a loss, with a net loss of $136.1 million for the quarter, a slight increase from $74.9 million in the prior year period. This was largely due to increased operating expenses, including significant investments in infrastructure, research and development, and general administrative costs, particularly those related to the company's recent Direct Listing. The company ended the quarter with a strong cash position of $1.6 billion, bolstered by a $534.3 million private placement of Series H convertible preferred stock. Key operational metrics also showed robust growth, with bookings increasing by 167% year-over-year to $652.3 million. The company highlighted that the increase in user engagement and bookings was partly influenced by COVID-19 shelter-in-place orders, though they noted a moderation in growth rates as pandemic-related measures evolved. Roblox continues to invest heavily in its developer and creator community, with developer exchange fees increasing significantly. Investors should monitor the company's ability to manage its substantial operating expenses and translate its high user growth into sustainable profitability, while navigating the competitive landscape and evolving regulatory environment.

Financial Statements
Beta
Revenue$386.98M
Cost of Revenue$97.94M
Gross Profit$289.04M
R&D Expenses$96.64M
Operating Expenses$522.03M
Operating Income-$135.06M
Interest Expense$0
Net Income-$134.22M
EPS (Basic)$-0.46
EPS (Diluted)$-0.46
Shares Outstanding (Basic)291.07M
Shares Outstanding (Diluted)291.07M

Key Highlights

  • 1Revenue surged 140% year-over-year to $386.98 million in Q1 2021.
  • 2Bookings increased by 167% year-over-year to $652.28 million.
  • 3Daily active users (DAUs) grew significantly, with daily paying users increasing from 278,000 in Q1 2020 to 675,000 in Q1 2021.
  • 4The company maintained a strong liquidity position with $1.6 billion in cash and cash equivalents as of March 31, 2021.
  • 5Net loss widened to $136.1 million from $74.9 million in the prior year period, reflecting increased operating expenses.
  • 6Operating expenses increased across most categories, notably General and Administrative due to Direct Listing costs and Infrastructure/Trust & Safety due to platform expansion.
  • 7The company completed a $534.3 million private placement of Series H convertible preferred stock in January 2021.

Frequently Asked Questions

Roblox reported a substantial revenue increase of 140% year-over-year, reaching $386.98 million for the three months ended March 31, 2021. This growth was primarily driven by an increase in daily paying users and strong bookings.

No, Roblox continued to incur net losses. For the three months ended March 31, 2021, the net loss was $136.1 million, compared to $74.9 million in the same period of the previous year. This widening loss was due to significant increases in operating expenses, including infrastructure, R&D, and G&A costs, the latter impacted by expenses related to the Direct Listing.

Roblox experienced strong user engagement. Daily active users (DAUs) showed significant growth, with daily paying users increasing from 278,000 in Q1 2020 to 675,000 in Q1 2021. Bookings, a key operational metric, also saw substantial growth, increasing by 167% year-over-year to $652.28 million.

As of March 31, 2021, Roblox maintained a strong liquidity position with $1.6 billion in cash and cash equivalents. This was augmented by proceeds from a private placement of Series H convertible preferred stock, which raised approximately $534.3 million in January 2021.