RBLX · Roblox
18 filings
RBLX 10-Q Quarterly Reports
Roblox - 18 quarterly reports
RBLX filed 5 annual reports (10-K), 18 quarterly reports (10-Q) and 57 current reports (8-K) between 2021 and 2026.
- 8-K · Mar 3, 2021
- 8-K · Apr 16, 2021
- 8-K · May 10, 2021
- 8-K/A · May 11, 2021
- 10-Q · May 13, 2021
- 8-K · Jun 10, 2021
- 8-K · Aug 16, 2021
- 10-Q · Aug 16, 2021
- 8-K · Oct 29, 2021
- 8-K · Nov 8, 2021
- 10-Q · Nov 9, 2021
- 8-K · Feb 15, 2022
- 10-K · Feb 25, 2022
- 8-K · Mar 25, 2022
- 8-K · May 10, 2022
- 10-Q · May 11, 2022
- 8-K · May 17, 2022
- 8-K · May 31, 2022
- 8-K/A · Jun 2, 2022
- 8-K · Jul 28, 2022
- 8-K · Aug 9, 2022
- 10-Q · Aug 10, 2022
- 8-K · Oct 17, 2022
- 10-Q · Nov 9, 2022
- 8-K · Nov 9, 2022
- 8-K · Jan 17, 2023
- 8-K · Feb 15, 2023
- 10-K · Feb 28, 2023
- 8-K · Mar 10, 2023
- 8-K · Mar 17, 2023
- 8-K · Apr 17, 2023
- 8-K · May 10, 2023
- 10-Q · May 10, 2023
- 8-K · May 30, 2023
- 10-Q · Aug 9, 2023
- 8-K · Aug 9, 2023
- 8-K · Sep 14, 2023
- 8-K · Oct 6, 2023
- 10-Q · Nov 8, 2023
- 8-K · Nov 8, 2023
- 8-K · Nov 15, 2023
- 8-K · Feb 7, 2024
- 8-K · Feb 16, 2024
- 8-K/A · Feb 16, 2024
- 10-K · Feb 21, 2024
- 8-K · Mar 4, 2024
- 10-Q · May 9, 2024
- 8-K · May 9, 2024
- 8-K · May 31, 2024
- 8-K · Aug 1, 2024
- 10-Q · Aug 2, 2024
- 8-K · Aug 26, 2024
- 8-K · Sep 13, 2024
- 8-K · Oct 3, 2024
- 8-K · Oct 31, 2024
- 10-Q · Oct 31, 2024
- 8-K · Feb 6, 2025
- 10-K · Feb 18, 2025
- 10-Q · May 1, 2025
- 8-K · May 1, 2025
- 8-K · Jun 2, 2025
- 8-K · Jun 10, 2025
- 8-K · Jul 1, 2025
- 8-K · Jul 31, 2025
- 10-Q · Jul 31, 2025
- 8-K · Sep 17, 2025
- 8-K · Oct 30, 2025
- 10-Q · Oct 30, 2025
- 8-K · Feb 5, 2026
- 10-K · Feb 11, 2026
- 8-K · Mar 2, 2026
- 8-K · Mar 20, 2026
- 10-Q · Apr 30, 2026
- 8-K · Apr 30, 2026
- 8-K · May 19, 2026
- 8-K · May 29, 2026
- 10-Q · Jul 30, 2026
- 8-K · Jul 30, 2026
- 10-Q · Oct 29, 2026
- 8-K · Oct 29, 2026
- 2026-Q3Oct 29, 2026
Roblox Quarterly Report for Q3 Ended Sep 30, 2026
Roblox Corporation's Q3 2026 10-Q filing indicates continued revenue growth, with a 16% increase year-over-year for the three months ended September 30, 2026, reaching $1.57 billion. This growth was primarily driven by higher amortization of prior period deferred revenue, although current period bookings saw a decrease. The nine-month period showed a more robust 29% revenue increase to $4.48 billion, also bolstered by deferred revenue amortization and an increase in current period bookings, driven by a higher average number of daily unique paying users. The company continues to invest heavily in infrastructure, trust and safety, and research and development, leading to increased operating expenses. Despite revenue growth, Roblox reported a net loss of $230 million for the third quarter and a year-to-date net loss of $663 million. However, the company generated strong operating cash flow of $1.34 billion for the nine months ended September 30, 2026, and maintained a healthy cash and investments balance of $6.2 billion, providing ample liquidity. A significant portion of the Q3 net loss was attributed to legal settlement accruals related to youth-related consumer protection and digital safety matters, highlighting ongoing legal and regulatory challenges.
- 2026-Q2Jul 30, 2026
Roblox Quarterly Report for Q2 Ended Jun 30, 2026
Roblox Corporation's Q2 2026 results show continued top-line growth, with revenue increasing 36% year-over-year to $1.47 billion. Bookings also saw a strong increase, reaching $1.56 billion, up 8.3% year-over-year, indicating healthy user spending on the platform. Despite revenue growth, the company reported a net loss of $185 million for the quarter, though this is an improvement from the prior year's loss of $280 million. This suggests progress in managing operational costs, but profitability remains a key area for investor focus. The company's balance sheet remains solid, with substantial cash and investments totaling $6.1 billion. A significant development is the authorization of a $3.0 billion share repurchase program in May 2026, under which the company repurchased $380 million of its Class A common stock during the quarter. This signals a commitment to returning capital to shareholders. However, the company continues to face substantial legal and regulatory challenges, particularly concerning user safety and the protection of minors, which have led to significant legal settlement accruals impacting general and administrative expenses.
- 2026-Q1Apr 30, 2026
Roblox Quarterly Report for Q1 Ended Mar 31, 2026
Roblox Corporation reported a significant increase in revenue for the first quarter of 2026, up 39% year-over-year to $1.44 billion. This growth was driven by higher bookings and an increased proportion of consumable virtual item revenue. The company also saw a substantial rise in average daily unique paying users, up from 1.2 million to 1.9 million. Despite revenue growth, Roblox continues to experience net losses, with a consolidated net loss of $248 million for the quarter. While operational costs increased across several categories, including developer exchange fees (up 50%), infrastructure and trust & safety (up 34%), and R&D (up 13%), the company's free cash flow remained robust, reaching $596 million. Significant legal settlement expenses of $57 million impacted general and administrative costs, which rose 76%. The company ended the quarter with a strong liquidity position, holding $6.2 billion in cash, cash equivalents, and short-term and long-term investments.
- 2025-Q3Oct 30, 2025
Roblox Quarterly Report for Q3 Ended Sep 30, 2025
Roblox Corporation's (RBLX) Q3 2025 filing shows continued revenue growth, with a 48% increase year-over-year for the three months ended September 30, 2025, reaching $1.36 billion. This growth was driven by an increase in bookings and a notable shift towards consumable virtual items, which now account for 22% of virtual item-related revenue. The company also reported a significant increase in average daily unique paying users, more than doubling year-over-year, contributing to higher bookings. Despite revenue growth, Roblox continued to experience a net loss, reporting a consolidated net loss of $257.4 million for the quarter, an increase from the prior year's loss of $240.4 million. This widened loss is largely attributable to increased operating expenses, particularly in developer exchange fees, infrastructure, and R&D. The company's cash position remains strong, with $1.02 billion in cash and cash equivalents and $5.2 billion in total cash equivalents and investments as of September 30, 2025. Free cash flow for the nine months ended September 30, 2025, was robust at $1.05 billion.
- 2025-Q2Jul 31, 2025
Roblox Quarterly Report for Q2 Ended Jun 30, 2025
Roblox Corporation reported its financial results for the quarter ended June 30, 2025. The company demonstrated continued revenue growth, with a 21% increase for the three-month period and a 25% increase for the six-month period compared to the prior year. This growth was primarily driven by an increase in bookings, fueled by a significant rise in daily unique paying users. Despite revenue growth, the company continues to incur net losses, consistent with its strategy of investing in platform development and user acquisition. Key financial highlights include a substantial increase in deferred revenue, indicating strong future revenue potential. The company also saw an increase in operating expenses, particularly in infrastructure and trust & safety, research and development, and general & administrative costs, reflecting ongoing investments. Cash flow from operations remained strong, bolstered by deferred revenue, demonstrating the company's ability to generate cash from its user base.
- 2025-Q1May 1, 2025
Roblox Quarterly Report for Q1 Ended Mar 31, 2025
Roblox Corporation reported its first quarter 2025 results, demonstrating significant top-line growth with revenue increasing by 29% year-over-year to $1.035 billion. Bookings also showed a strong increase of 31% to $1.207 billion, indicating robust user activity and spending on the platform. The company continues to invest heavily in its platform and user experience, which is reflected in its increased Research and Development expenses. Despite the revenue growth, Roblox reported a net loss of $215 million attributable to common stockholders, though this is an improvement from the prior year's net loss of $270.6 million. The company's cash position remains strong, with cash and cash equivalents and investments totaling $4.5 billion, supported by positive operating cash flow. The increase in developer exchange fees, outpacing bookings growth, is partly attributed to differential Robux pricing strategies, which the company aims to leverage for creator earnings while maintaining margins. Key financial highlights include continued expansion of average daily active users (DAUs) to 97.8 million, and a substantial increase in average daily unique paying users to 1.22 million. The company also reported positive free cash flow of $426.5 million. Management remains focused on long-term growth by investing in infrastructure, trust and safety, and new features, while navigating evolving regulatory landscapes and potential competition. The company's investments in AI and platform enhancements are expected to drive future engagement and monetization.
- 2024-Q3Oct 31, 2024
Roblox Quarterly Report for Q3 Ended Sep 30, 2024
Roblox Corporation reported a revenue of $918.95 million for the third quarter of 2024, a significant 29% increase year-over-year, driven by higher bookings and a decrease in the estimated average lifetime of a paying user, which positively impacted deferred revenue amortization. The company continues to invest heavily in its platform, with Research and Development expenses increasing by 14% year-over-year to $365.42 million, reflecting growth in headcount and stock-based compensation. Despite a net loss of $240.45 million for the quarter, free cash flow remained robust, totaling $520.67 million for the first nine months of the year. The company also saw an increase in daily active users (DAUs) and a positive trend in bookings, indicating continued user engagement and monetization growth. However, ongoing investments in infrastructure, trust & safety, and R&D, along with a slight increase in cost of revenue as a percentage of revenue, are important considerations for future profitability.
- 2024-Q2Aug 2, 2024
Roblox Quarterly Report for Q2 Ended Jun 30, 2024
Roblox Corporation (RBLX) reported its financial results for the quarter ended June 29, 2024. The company experienced a significant increase in revenue, up 31% year-over-year for the quarter and 27% for the six-month period. This growth was driven by higher amortization of prior period deferred revenue and increased bookings, notably fueled by a substantial rise in daily unique paying users. Despite revenue growth, the company continued to report a net loss, though the loss per share improved compared to the prior year's comparable periods. Investments in research and development and infrastructure remain high, reflecting the company's commitment to platform innovation and user experience.
- 2024-Q1May 9, 2024
Roblox Quarterly Report for Q1 Ended Mar 31, 2024
Roblox Corporation (RBLX) reported its first quarter 2024 financial results, showing continued revenue growth driven by an increase in daily active users and higher bookings. Revenue for the quarter increased by 22% year-over-year to $801.3 million. The company also demonstrated improved free cash flow, reaching $191.1 million, a significant increase from the prior year period. However, Roblox continued to report a net loss, albeit with a slight improvement in the loss per share compared to the previous year. Key operational highlights include a rise in average daily active users (DAUs) and a notable increase in average bookings per DAU, indicating stronger monetization. The company also made adjustments to its estimated average lifetime of a paying user, which is expected to positively impact revenue in the coming quarters. Despite the net loss, the company's cash position remains strong, bolstered by continued positive cash flow from operations. Investors should note the significant stock-based compensation expenses and ongoing investments in research and development and infrastructure as factors impacting profitability.
- 2023-Q3Nov 8, 2023
Roblox Quarterly Report for Q3 Ended Sep 30, 2023
Roblox Corporation reported a revenue of $713.2 million for the third quarter of 2023, marking a 38% increase year-over-year. While the company continues to grow its top line, it also reported a net loss of $277.2 million for the quarter. The company's bookings, a key non-GAAP measure, increased by 19.7% year-over-year to $839.5 million. This growth was primarily driven by an increase in daily active users (DAUs) and daily unique paying users. Roblox also highlighted its expanding investments in infrastructure and R&D to support platform growth and user experience, leading to increased operating expenses. The company ended the quarter with a strong liquidity position, holding $580 million in cash and cash equivalents and $1.58 billion in short-term investments.
- 2023-Q2Aug 9, 2023
Roblox Quarterly Report for Q2 Ended Jun 30, 2023
Roblox's Q2 2023 10-Q shows strong top-line growth alongside widening losses. Revenue rose 15% year over year to $680.8 million for the quarter (18% to $1.34 billion for the six months), driven by higher amortization of prior-period deferred revenue and bookings growth. Bookings reached $780.7 million in the quarter, up 22% from $639.9 million, and average DAUs were 65.5 million. Average daily unique paying users rose to roughly 790,000 from about 667,000 a year earlier, though paying users remain a small fraction of the platform. Profitability deteriorated sharply. Loss from operations widened to $314.0 million from $170.3 million, driven by research and development (up 49%), infrastructure and trust & safety (up 42%), and stock-based compensation, which reached $212.4 million in the quarter versus $146.4 million a year earlier. Net loss attributable to common stockholders was $282.8 million, or $0.46 per share. Free cash flow was negative $13.6 million for the six months, compared with positive $47.3 million a year earlier, as capital expenditures and intangible purchases rose. The balance sheet shows a significant shift in liquidity composition. Cash and equivalents fell to $520.3 million from $2.98 billion at year-end 2022, largely because the company moved cash into short- and long-term investments totaling about $2.5 billion, so total cash and investments remain near $3.0 billion. Interest income rose to $34.8 million in the quarter, partly offsetting operating losses. Long-term debt is the $1.0 billion 3.875% 2030 Notes, and management states existing liquidity should be sufficient for the next 12 months. The company continues to guide to operating leverage starting in the third quarter of 2023 for infrastructure and beginning in fiscal 2024 for R&D.
- 2023-Q1May 10, 2023
Roblox Quarterly Report for Q1 Ended Mar 31, 2023
Roblox Corporation reported a significant increase in revenue for the first quarter of 2023, up 22% year-over-year to $655.3 million. This growth was driven by an increase in daily active users (DAUs) and higher bookings, indicating strong user engagement on the platform. Despite the revenue growth, the company continued to experience a substantial net loss of $269.9 million, an increase from the $162.0 million loss in the prior year's quarter. This widened loss was primarily attributed to significant increases in operating expenses, particularly in research and development (up 55%) and infrastructure and trust & safety (up 49%). These investments are aimed at expanding the platform's capabilities and user base, but they outpaced revenue growth in the quarter. The company's liquidity remains robust, with substantial cash and investments, but investors should monitor the ongoing investment in expenses against revenue growth.
- 2022-Q3Nov 9, 2022
Roblox Quarterly Report for Q3 Ended Sep 30, 2022
Roblox Corporation (RBLX) reported its financial results for the third quarter ended September 30, 2022. The company experienced a notable increase in revenue, up 2% year-over-year to $517.7 million for the quarter, and a significant 22% increase year-over-year to $1.65 billion for the nine-month period. This growth was primarily driven by continued revenue recognition from prior period bookings and an increase in daily active users (DAUs). However, monetization per DAU saw a slight decrease due to DAUs growing at a faster rate than bookings. The company also reported a substantial increase in operating expenses, particularly in infrastructure, trust & safety, and research & development, reflecting ongoing investments in platform enhancement and user growth. Despite revenue growth, Roblox continued to operate at a net loss. The net loss attributable to common stockholders widened to $297.8 million for the quarter, compared to $74.0 million in the prior year. This was largely driven by the significant increase in operating expenses and a change in accounting estimate related to the paying user life, which reduced revenue by $111 million in the quarter. While bookings showed a healthy 10% increase in the quarter, free cash flow turned negative year-over-year for the nine-month period, highlighting the pressure from increased operational investments. Investors should monitor the company's ability to translate user growth into profitable operations amidst continued expansion.
- 2022-Q2Aug 10, 2022
Roblox Quarterly Report for Q2 Ended Jun 30, 2022
Roblox Corporation reported a net loss of $178.7 million for the second quarter of 2022, compared to a net loss of $142.9 million in the same period of 2021. Revenue for the quarter grew by 30% year-over-year to $591.2 million. However, bookings, a key performance indicator for Roblox, decreased by 4% to $640 million. This divergence between revenue and bookings growth is attributed to Roblox's revenue recognition methodology for durable virtual items, where revenue is recognized over an estimated average user lifetime. The company also noted a decrease in daily paying users and monetization per daily paying user, partly influenced by the moderating impact of the COVID-19 pandemic. Despite the bookings decline, the company continues to invest heavily in infrastructure and research and development, with these expenses increasing by 45% and 70% respectively year-over-year. This indicates a continued focus on long-term platform growth. Roblox ended the quarter with a strong cash position of $3.1 billion. The company's ability to attract and retain users, manage its significant investments in growth, and navigate a competitive landscape remain key areas for investor focus.
- 2022-Q1May 11, 2022
Roblox Quarterly Report for Q1 Ended Mar 31, 2022
Roblox Corporation's (RBLX) Q1 2022 report, filed on May 10, 2022, shows continued top-line growth with revenue increasing 39% year-over-year to $537.1 million. However, the company reported a widening net loss of $162.0 million compared to $136.1 million in the prior year's quarter, largely driven by significant increases in research and development, and infrastructure and trust & safety expenses. Bookings, a key operational metric, saw a slight decrease of 3% year-over-year to $631.2 million, which management attributes to moderating impacts from the prior year's COVID-19 surge and a change in accounting estimate for paying user life. Despite the increased investment in platform development and user growth, the company maintained a strong cash position with $3.1 billion in cash and cash equivalents at the end of the quarter.
- 2021-Q3Nov 9, 2021
Roblox Quarterly Report for Q3 Ended Sep 30, 2021
Roblox Corporation's Q3 2021 10-Q filing for the period ending September 29, 2021, shows strong revenue growth, with a 102% increase year-over-year for the quarter, reaching $509.3 million. This growth was primarily driven by a 22% increase in daily paying users and a 5% rise in bookings per daily paying user. The company continues to invest heavily in research and development, infrastructure, and personnel, leading to increased operating expenses and a net loss of $77.2 million for the quarter. However, bookings, a non-GAAP measure that provides a more current view of sales activity, showed robust growth of 28.5% year-over-year to $637.8 million. The company also reported significant progress in its acquisition strategy, notably the acquisition of Guilded for $77.6 million, aimed at enhancing its communications platform for gaming communities. Roblox ended the quarter with a strong liquidity position, holding $1.9 billion in cash and cash equivalents. Despite the ongoing net losses, the company's ability to generate positive operating cash flow and its substantial cash reserves provide a stable financial footing for future growth and investments. Investors should note the continued substantial investments in growth initiatives which are impacting current profitability. The company's revenue recognition model, where a significant portion is deferred, means that current revenue may not fully reflect the recent acceleration in bookings. The company is also managing a previously disclosed material weakness in internal controls over financial reporting, with remediation efforts ongoing. The strong user growth and engagement, coupled with strategic acquisitions, position Roblox for continued expansion in the "human co-experience" space.
- 2021-Q2Aug 16, 2021
Roblox Quarterly Report for Q2 Ended Jun 30, 2021
Roblox's first quarterly report as a public company (Q2 2021, covering the period ended June 30, 2021) shows strong top-line growth alongside widening losses. Revenue for the three months rose 127% year over year to $454.1 million, and six-month revenue rose 132% to $841.1 million. Growth was driven mainly by a 26% increase in average daily paying users (to about 676,000) and a 7% rise in bookings per paying user. Bookings reached $665.5 million in the quarter, up from $494.2 million. The company also reported 43.2 million average DAUs in the quarter. Management cautioned that COVID-19 lockdown tailwinds are not expected to persist and that growth has already begun to moderate in certain markets. Profitability deteriorated sharply. The quarterly net loss attributable to common stockholders was $140.1 million, or $(0.25) per share, versus a $71.5 million loss a year earlier. The increase reflects steep rises in research and development (up 210%), general and administrative (up 422%, including a $50.4 million accrual and settlements plus $50.7 million of direct-listing fees in Q1), and stock-based compensation, which reached $81.7 million in the quarter versus $7.4 million a year earlier. Developer exchange fees rose 53% and are a growing share of bookings. Management expects continued operating losses. The balance sheet strengthened materially. Cash and equivalents rose to $1.78 billion from $893.9 million at year-end 2020, following the March 2021 direct listing and a $534.3 million Series H preferred raise in January. Operating cash flow was positive at $355.7 million for the six months, supported by a $484.9 million increase in deferred revenue. Free cash flow was $310.1 million. Key risks disclosed include a copyright lawsuit filed June 9, 2021 by music publishers (with $41.0 million in total litigation accruals), an unremediated material weakness in internal controls that makes disclosure controls ineffective, a dual-class structure giving founder David Baszucki concentrated voting control, and dependence on Apple and Google app stores, which account for 35% and 19% of revenue respectively in the quarter. A subsequent event was the August 16, 2021 closing of the Guilded acquisition for approximately $90 million.
- 2021-Q1May 13, 2021
Roblox Quarterly Report for Q1 Ended Mar 31, 2021
Roblox Corporation (RBLX) reported strong revenue growth in the first quarter of 2021, with revenue increasing by 140% year-over-year to $386.98 million. This growth was primarily driven by a significant increase in daily paying users, up from approximately 278,000 in Q1 2020 to 675,000 in Q1 2021. Despite the impressive top-line performance, the company continued to operate at a loss, with a net loss of $136.1 million for the quarter, a slight increase from $74.9 million in the prior year period. This was largely due to increased operating expenses, including significant investments in infrastructure, research and development, and general administrative costs, particularly those related to the company's recent Direct Listing. The company ended the quarter with a strong cash position of $1.6 billion, bolstered by a $534.3 million private placement of Series H convertible preferred stock. Key operational metrics also showed robust growth, with bookings increasing by 167% year-over-year to $652.3 million. The company highlighted that the increase in user engagement and bookings was partly influenced by COVID-19 shelter-in-place orders, though they noted a moderation in growth rates as pandemic-related measures evolved. Roblox continues to invest heavily in its developer and creator community, with developer exchange fees increasing significantly. Investors should monitor the company's ability to manage its substantial operating expenses and translate its high user growth into sustainable profitability, while navigating the competitive landscape and evolving regulatory environment.