10-QPeriod: Q3 FY2021

Roblox Corp Quarterly Report for Q3 Ended Sep 30, 2021

Filed November 9, 2021For Securities:RBLX

Summary

Roblox Corporation's Q3 2021 10-Q filing for the period ending September 29, 2021, shows strong revenue growth, with a 102% increase year-over-year for the quarter, reaching $509.3 million. This growth was primarily driven by a 22% increase in daily paying users and a 5% rise in bookings per daily paying user. The company continues to invest heavily in research and development, infrastructure, and personnel, leading to increased operating expenses and a net loss of $77.2 million for the quarter. However, bookings, a non-GAAP measure that provides a more current view of sales activity, showed robust growth of 28.5% year-over-year to $637.8 million. The company also reported significant progress in its acquisition strategy, notably the acquisition of Guilded for $77.6 million, aimed at enhancing its communications platform for gaming communities. Roblox ended the quarter with a strong liquidity position, holding $1.9 billion in cash and cash equivalents. Despite the ongoing net losses, the company's ability to generate positive operating cash flow and its substantial cash reserves provide a stable financial footing for future growth and investments. Investors should note the continued substantial investments in growth initiatives which are impacting current profitability. The company's revenue recognition model, where a significant portion is deferred, means that current revenue may not fully reflect the recent acceleration in bookings. The company is also managing a previously disclosed material weakness in internal controls over financial reporting, with remediation efforts ongoing. The strong user growth and engagement, coupled with strategic acquisitions, position Roblox for continued expansion in the "human co-experience" space.

Financial Statements
Beta
Revenue$509.34M
Cost of Revenue$130.01M
Gross Profit$379.32M
R&D Expenses$138.25M
Operating Expenses$586.78M
Operating Income-$77.45M
Interest Expense$0
Net Income-$74.00M
EPS (Basic)$-0.13
EPS (Diluted)$-0.13
Shares Outstanding (Basic)575.93M
Shares Outstanding (Diluted)575.93M

Key Highlights

  • 1Revenue for the third quarter of 2021 increased by 102% year-over-year to $509.3 million.
  • 2Bookings, a non-GAAP measure, grew by 28.5% year-over-year to $637.8 million for the third quarter.
  • 3Daily active users (DAUs) increased by 22% in Q3 2021 compared to the same period in 2020, reaching an average of 47.3 million.
  • 4The company acquired Guilded for $77.6 million to enhance its communication platform for gaming communities.
  • 5Roblox ended the quarter with a strong liquidity position, holding $1.9 billion in cash and cash equivalents.
  • 6Stock-based compensation expenses significantly increased, particularly in Research and Development and General and Administrative categories, reflecting continued investment in personnel.
  • 7The company reported a net loss of $77.2 million for the third quarter of 2021, a widening from the $50.0 million loss in Q3 2020, primarily due to increased operating expenses.

Frequently Asked Questions

Roblox reported revenue of $509.3 million for the third quarter of 2021, representing a significant increase of 102% compared to $251.9 million in the same quarter of 2020. This growth was driven by an increase in daily paying users and the average bookings per daily paying user.

Roblox is making substantial investments in its growth, particularly in infrastructure, trust & safety, research & development, and general & administrative functions. These investments, including a significant increase in stock-based compensation, led to higher operating expenses and a net loss of $77.2 million for the quarter. The company views these as strategic investments for long-term growth.

Roblox acquired Guilded, a communications platform for gaming communities, for $77.6 million on August 16, 2021. This acquisition is part of Roblox's strategy to enhance its platform and offerings, particularly in the social and gaming community space.

Roblox ended the third quarter of 2021 with $1.9 billion in cash and cash equivalents. The company believes its existing cash, combined with cash provided by operations, will be sufficient to meet its needs for the next 12 months. However, it expects to continue incurring operating losses for the foreseeable future due to ongoing investments.