10-KPeriod: FY2017

TAKE TWO INTERACTIVE SOFTWARE INC Annual Report, Year Ended Mar 31, 2017

Filed May 24, 2017For Securities:TTWO

Summary

Take-Two Interactive Software, Inc. (TTWO) has demonstrated a strong recovery and growth trajectory in its fiscal year ending March 31, 2017, as evidenced by a significant increase in net revenue and a return to profitability. The company's net revenue grew by 25.9% to $1.78 billion, driven by robust performance from key franchises such as NBA 2K, Mafia III, and Sid Meier's Civilization VI. This top-line growth, coupled with improved gross profit margins and a decrease in certain operating expenses (excluding increases in selling and marketing), allowed TTWO to achieve a net income of $67.3 million, a substantial turnaround from the prior year's net loss. The company also saw a significant shift towards digital distribution, which now accounts for over half of its revenue, highlighting the industry's ongoing transition. The company made a strategic acquisition of Social Point, a mobile game developer, for $175 million, signaling an expansion into the mobile gaming market and a diversification of its portfolio. While the company continues to rely heavily on its flagship Grand Theft Auto franchise (contributing 38.2% of net revenue), the diversified performance across other titles suggests a strengthening of its overall product pipeline. The company's financial position remains solid, with a healthy increase in cash and cash equivalents. Investors should note the significant customer concentration, with the top five customers accounting for 65.5% of net revenue, and monitor the company's ability to continue developing successful new titles and leveraging its digital channels for sustained growth.

Financial Statements
Beta
Revenue$1.78B
Cost of Revenue$1.02B
Gross Profit$756.79M
Operating Expenses$665.48M
Operating Income$91.31M
Net Income$67.30M
EPS (Basic)$0.73
EPS (Diluted)$0.72
Shares Outstanding (Basic)91.92M
Shares Outstanding (Diluted)94.07M

Key Highlights

  • 1Net revenue increased by 25.9% year-over-year to $1.78 billion, driven by strong performance of franchises like NBA 2K, Mafia III, and Civilization VI.
  • 2The company returned to profitability, reporting a net income of $67.3 million, a significant improvement from a net loss of $8.3 million in the prior fiscal year.
  • 3Digital online channels represented 51.8% of total net revenue, indicating a continued shift towards digital distribution.
  • 4Acquisition of Social Point for $175 million expanded the company's presence in the mobile gaming market.
  • 5Grand Theft Auto franchise remains a critical revenue driver, accounting for 38.2% of net revenue, but diversification is showing positive results.
  • 6Cash and cash equivalents increased to $943.4 million from $798.7 million, reflecting strong operational cash flow.
  • 7Selling and marketing expenses increased by 43.9% primarily due to higher advertising spend for new releases.

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