10-KPeriod: FY2023

TAKE TWO INTERACTIVE SOFTWARE INC Annual Report, Year Ended Mar 31, 2023

Filed May 26, 2023For Securities:TTWO

Summary

Take-Two Interactive Software, Inc. (TTWO) reported significant year-over-year revenue growth, primarily driven by the acquisition of Zynga in May 2022. This strategic move has substantially expanded TTWO's presence in the mobile gaming market, contributing significantly to overall net revenue and bookings. Despite the revenue increase, the company reported a net loss for the fiscal year, largely due to increased operating expenses related to the Zynga acquisition, including higher marketing, R&D, general and administrative costs, and significant amortization of intangible assets. The company's financial results are heavily influenced by the timing of major game releases, with its highly successful Grand Theft Auto franchise continuing to be a key revenue driver. TTWO's strategy focuses on developing high-quality, engaging titles across multiple platforms and genres, leveraging its strong portfolio of internally owned intellectual property.

Financial Statements
Beta
Revenue$5.35B
Cost of Revenue$3.06B
Gross Profit$2.29B
Operating Expenses$3.45B
Operating Income-$1.17B
Interest Expense$108.60M
Net Income-$1.12B
EPS (Basic)$-7.03
EPS (Diluted)$-7.03
Shares Outstanding (Basic)159.90M
Shares Outstanding (Diluted)159.90M

Key Highlights

  • 1The acquisition of Zynga in May 2022 significantly boosted net revenue by $2.16 billion for the fiscal year ended March 31, 2023, driving mobile revenue to $2.54 billion and making mobile 47.5% of total net revenue.
  • 2Total net revenue increased by 52.6% year-over-year to $5.35 billion.
  • 3The company reported a net loss of $1.12 billion for the fiscal year, a substantial decrease from the $418 million net income in the prior year, primarily due to increased operating expenses and amortization related to the Zynga acquisition.
  • 4Recurrent consumer spending, which includes virtual currency and in-game purchases, now represents 78.1% of net revenue, highlighting a shift towards ongoing monetization models.
  • 5Despite strong revenue, operating expenses surged, with selling and marketing expenses increasing by 208.4% and R&D expenses by 119.5%, largely attributed to the integration and marketing of Zynga's portfolio.
  • 6The company faces significant customer concentration risk, with its five largest customers accounting for 79.6% of net revenue.
  • 7TTWO's core franchises, including Grand Theft Auto (14.6% of net revenue) and NBA 2K, remain critical revenue drivers, though some franchises saw a decrease in net revenue year-over-year.

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