10-KPeriod: FY2025

TAKE TWO INTERACTIVE SOFTWARE INC Annual Report, Year Ended Mar 31, 2025

Filed May 20, 2025For Securities:TTWO

Summary

Take-Two Interactive Software, Inc. (TTWO) reported its fiscal year results ending March 31, 2025, demonstrating revenue growth driven by strong performance in recurrent consumer spending and key franchises like NBA 2K and Sid Meier's Civilization. The company experienced a significant increase in net revenue, reaching $5,633.6 million, a 5.3% rise year-over-year. This growth was notably supported by mobile gaming, which now constitutes over half of the company's total net revenue, highlighting the success of titles such as Match Factory! and Toon Blast. Despite revenue growth, the company reported a substantial net loss of $4,478.9 million. This loss was heavily impacted by significant goodwill impairment charges of $3,545.2 million, primarily related to a reporting unit whose performance has declined due to industry conditions and strategic shifts. The company continues to invest heavily in research and development to maintain its competitive edge and is strategically positioned for future growth with upcoming releases, including Grand Theft Auto VI slated for May 2026.

Financial Statements
Beta

Key Highlights

  • 1Net revenue increased by 5.3% to $5.63 billion for the fiscal year ended March 31, 2025, driven by recurrent consumer spending and strong performance in key franchises.
  • 2Mobile gaming revenue grew, now representing 52.2% of total net revenue, underscoring the company's successful expansion in this segment.
  • 3The company reported a significant net loss of $4.48 billion, largely due to $3.55 billion in goodwill impairment charges.
  • 4Recurrent consumer spending (RCS) grew to $4.47 billion, accounting for 79.4% of net revenue, demonstrating continued player engagement and monetization.
  • 5The company's strategy includes robust investment in R&D, with $1.01 billion allocated for the fiscal year, indicating a commitment to developing new titles and maintaining franchise strength.
  • 6The highly anticipated Grand Theft Auto VI is scheduled for release on May 26, 2026, a key event expected to significantly impact future financial performance.
  • 7Digital online distribution remains the dominant channel, accounting for 96.4% of net revenue, reflecting the industry's shift towards digital content delivery.

Frequently Asked Questions

Take-Two Interactive reported a 5.3% increase in net revenue to $5.63 billion, driven by strong recurrent consumer spending and growth in mobile gaming. However, the company incurred a substantial net loss of $4.48 billion, primarily due to significant goodwill impairment charges of $3.55 billion.

Revenue growth was primarily driven by recurrent consumer spending, which accounted for 79.4% of net revenue. Key franchises such as NBA 2K, Sid Meier's Civilization, and mobile titles like Match Factory! and Toon Blast were significant contributors to this growth.

The substantial net loss was primarily attributed to goodwill impairment charges totaling $3.55 billion. These impairments were recognized due to a reduction in the forecasted performance of one of the company's reporting units, influenced by industry conditions and strategic adjustments.

Grand Theft Auto VI is scheduled for release on May 26, 2026. While not directly impacting the reported fiscal year, its upcoming release is a major strategic focus for the company and is expected to be a significant driver of future revenue and profitability.