Summary
Take-Two Interactive Software, Inc. reported solid financial performance for the fiscal year ended March 31, 2026, with net revenue increasing by 18.2% to $6.66 billion, driven by strong contributions from key franchises like NBA 2K, Grand Theft Auto, Borderlands, Red Dead Redemption, and top mobile titles such as Toon Blast and Match Factory!. The company also saw a significant improvement in its operating loss, which narrowed substantially compared to the prior year, largely due to the absence of large goodwill impairment charges from the previous period and higher sales. Looking ahead, the highly anticipated release of Grand Theft Auto VI in November 2026 is poised to be a major revenue driver. The company continues to focus on recurrent consumer spending, which made up a significant 78.1% of its net revenue, highlighting the success of its live services and in-game purchase strategies. Take-Two also maintains a strong liquidity position with substantial cash and cash equivalents, and significant availability under its credit facility, providing flexibility for future investments and operations.
Financial Highlights
54 data points| Revenue | $6.66B |
| Cost of Revenue | $2.85B |
| Gross Profit | $3.81B |
| Operating Expenses | $3.91B |
| Operating Income | -$104.20M |
| Interest Expense | $142.90M |
| Net Income | -$298.20M |
| EPS (Basic) | $-1.62 |
| EPS (Diluted) | $-1.62 |
| Shares Outstanding (Basic) | 183.90M |
Key Highlights
- 1Net revenue increased by 18.2% to $6.66 billion for the fiscal year ended March 31, 2026.
- 2Operating loss significantly improved, reducing from $4.39 billion in the prior year to $104.2 million, largely due to a reduction in goodwill impairment charges.
- 3Recurrent consumer spending (RCS) was a dominant revenue source, accounting for 78.1% of net revenue ($5.20 billion), indicating the success of live services and in-game purchases.
- 4The upcoming release of Grand Theft Auto VI in November 2026 is a key future growth driver.
- 5Net bookings increased by 19.0% to $6.72 billion, driven by strong performance from NBA 2K, Borderlands, and Grand Theft Auto franchises.
- 6The company maintains a strong liquidity position with $1.64 billion in cash, cash equivalents, and restricted cash at fiscal year-end.
- 7Digital online channels continue to be the primary distribution method, accounting for 97.0% of net revenue.