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TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Jan 31, 2002

Filing Date
Filed March 18, 2002
Period End
January 31, 2002
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-Q filed March 18, 2002. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. reported a significant increase in net sales for the three months ended January 31, 2002, driven primarily by its publishing segment.

Net sales surged by 79.5% to $282.9 million, compared to $157.6 milliona in the prior year period. This growth was largely fueled by the strong performance of titles such as "Grand Theft Auto 3" and the release of "Max Payne" across multiple platforms. The company also saw a substantial rise in net income to $34.8 million, a significant improvement from $8.2 million in the same period last year, reflecting robust sales and improved cost management.

Financially, the company demonstrated improved liquidity, with cash and cash equivalents increasing by over $24.9 million to $30.9 millionb. Operating activities generated a strong $76 million in cash.

Despite a substantial increase in operating expenses, largely due to marketing efforts for key titles, the company's gross profit margin improved due to the higher proportion of publishing revenues. However, investors should note the ongoing legal proceedings and SEC investigation, which, if resolved unfavorably, could materially impact the company's financial condition.

Key Highlights

  1. Net sales increased by 79.5% to $282.9 million for the quarter ended January 31, 2002, compared to $157.6 million in the prior year.
  2. Net income more than quadrupled to $34.8 million, up from $8.2 million in the same period last year.
  3. Publishing revenues grew significantly by 146.8% due to strong sales of 'Grand Theft Auto 3' and 'Max Payne'.
  4. Console game sales dominated, accounting for 87.3% of net sales, up from 61.0% in the prior year, driven by PlayStation 2 and the new Xbox platform.
  5. Cash and cash equivalents increased by $24.9 million to $30.9 million, with operating activities generating $76 million in cash.
  6. The company is facing multiple class-action lawsuits and an SEC investigation related to its financial reporting.
  7. Selling and marketing expenses increased by 75.2% to support the launch of key titles.

Frequently Asked Questions

  1. What was the primary driver of Take-Two's revenue growth in the reported quarter?

    The primary driver of revenue growth was the strong performance of the company's publishing segment, particularly the continued success of 'Grand Theft Auto 3' and the new release 'Max Payne' across various console platforms like PlayStation 2 and Xbox.

  2. How has the company's financial position improved?

    The company's financial position improved significantly, marked by a substantial increase in net income and a robust generation of cash from operating activities. Cash and cash equivalents saw a significant increase, indicating improved liquidity.

  3. Are there any significant risks or legal issues facing the company?

    Yes, Take-Two is currently involved in multiple class-action lawsuits alleging violations of federal securities laws, and it is also subject to a formal investigation by the Securities and Exchange Commission (SEC) concerning its financial statements and reporting. An unfavorable outcome in these matters could materially affect the company's financial condition and operations.

  4. How has the shift in platform sales impacted the company?

    The company has seen a significant shift towards console platforms, which now account for 87.3% of net sales, up from 61.0% in the prior year. This is largely due to the success of PlayStation 2 titles and the introduction of the Microsoft Xbox, while PC game sales have declined as a percentage of total revenue.