TTWO 10-Q Quarterly Reports
TAKE TWO INTERACTIVE SOFTWARE INC - 50 quarterly reports
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2025
Feb 4, 2026Take-Two Interactive Software, Inc. (TTWO) reported its third-quarter fiscal year 2026 results on February 4, 2026. The company demonstrated robust revenue growth, with total net revenue increasing by 24.9% to $1.7 billion for the three months ended December 31, 2025, compared to the prior year. This growth was driven by strong performance across key franchises including NBA 2K, Grand Theft Auto, and newer titles like Color Block Jam. Recurrent consumer spending (RCS) continues to be a significant revenue driver, accounting for 76.8% of net revenue for the quarter. Financially, the company has improved its net loss position year-over-year, reporting a net loss of $92.9 million for the quarter, an improvement from $125.2 million in the prior year. This improvement, coupled with a 27.9% increase in Net Bookings to $1.8 billion for the quarter, indicates positive momentum. The company also ended the period with a stronger balance sheet, boasting $2.3 billion in cash, cash equivalents, and restricted cash, up from $1.6 billion at the start of the fiscal year, reflecting successful financing activities including an equity issuance. Looking ahead, the highly anticipated release of Grand Theft Auto VI in November 2026 is a key event to monitor for future growth.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2025
Nov 7, 2025Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the quarter and six months ended September 30, 2025. The company experienced a significant increase in net revenue driven by strong performance in its console and PC game segments, particularly from franchises like NBA 2K, Borderlands, and Mafia, along with the new release of Color Block Jam. This growth, coupled with improved gross profit margins, led to a substantial reduction in net loss compared to the prior year period. Despite the revenue growth and reduced losses, the company continues to invest heavily in research and development and selling and marketing expenses to support its future product pipeline, including the highly anticipated Grand Theft Auto VI set for release in November 2026. The company's liquidity remains strong, with ample cash and cash equivalents and an undrawn revolving credit facility, positioning it to manage its ongoing operational needs and strategic investments.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2025
Aug 7, 2025Take-Two Interactive Software, Inc. (TTWO) reported its fiscal second quarter 2025 results, demonstrating significant year-over-year revenue growth driven by strong performance in mobile and console segments. Net revenue increased by 12.4% to $1.50 billion, with Recurrent Consumer Spending (RCS) continuing to be a primary revenue driver, accounting for 83.5% of total net revenue. This growth was primarily fueled by the success of "Color Block Jam" and the "NBA 2K" franchise, alongside contributions from the "Grand Theft Auto" series. The company has also made strategic moves to bolster its financial position, including an expanded revolving credit facility and a significant equity issuance to fund general corporate purposes, potentially including debt repayment and future acquisitions. While the company reported a net loss of $11.9 million ($0.07 per share), this represents a substantial improvement from the prior year's net loss of $262.0 million ($1.52 per share), reflecting improved operational efficiency and effective cost management. The company's cash position strengthened significantly due to financing activities, ending the quarter with $2.12 billion in cash, cash equivalents, and restricted cash.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2024
Feb 7, 2025Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the quarter ending December 31, 2024. The company experienced a slight decrease in total net revenue for the quarter, down 0.5% year-over-year to $1,359.8 million. However, this was accompanied by a significant improvement in gross profit margin, which rose to 55.9% from 49.7% in the prior year period. This margin expansion was primarily driven by lower amortization of intangible assets and reduced internal royalties. Despite the revenue dip, the company saw growth in its Recurrent Consumer Spending (RCS) segment, which now represents 80.0% of net revenue. Mobile revenue also showed an increase, contributing 53.8% to total net revenue. Management highlighted the upcoming release of Grand Theft Auto VI in the fall of calendar year 2025 as a key future driver. While the company incurred a net loss of $125.2 million for the quarter, an increase from the previous year's loss of $91.6 million, the company ended the period with a solid cash position and available borrowing capacity, indicating a stable liquidity outlook.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2024
Nov 7, 2024Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the second quarter of fiscal year 2025, ending September 30, 2024. The company saw a modest increase in net revenue, driven primarily by its mobile segment and strong performance from titles like "Match Factory!" and "Toon Blast." Gross profit saw a significant improvement year-over-year, largely due to lower amortization of intangible assets and reduced internal royalties, which more than offset higher digital platform fees. While the company continues to invest heavily in research and development and faces increased selling and marketing expenses, the overall operating expenses, excluding goodwill impairment charges from the prior year, saw a manageable increase. The company also reported progress in its cost reduction program, impacting business reorganization expenses. Despite ongoing investments and some operational cost increases, Take-Two's focus on recurrent consumer spending, digital distribution, and strategic acquisitions like Gearbox positions it for future growth. The upcoming release of "Grand Theft Auto VI" in Fall 2025 remains a key event to watch.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2024
Aug 9, 2024Take-Two Interactive Software, Inc. (TTWO) reported its fiscal first-quarter 2025 results, facing a net loss of $262.0 million, a wider deficit compared to the $206.0 million loss in the prior year's comparable quarter. This widening loss was primarily driven by increased operating expenses, particularly related to business reorganization charges and selling and marketing costs, alongside a significant increase in the provision for income taxes. Despite the loss, total net revenue saw a modest increase of 4.2% to $1.338 billion, largely fueled by strong performance in mobile gaming, particularly from titles like "Match Factory!" and "Toon Blast," and a modest uptick in console revenue driven by "Red Dead Redemption" and new releases like "TopSpin 2K25." The company also announced the completion of its acquisition of The Gearbox Entertainment Company for approximately $440.7 million, aiming to bolster its creative talent and intellectual property portfolio. While revenue growth is positive, investors should monitor the impact of ongoing restructuring efforts and the substantial goodwill associated with acquisitions. The company reiterated its plan to release "Grand Theft Auto VI" in Fall 2025, which remains a key catalyst for future growth, though the wider net loss and increased expenses warrant close attention.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2023
Feb 9, 2024Take-Two Interactive Software, Inc. (TTWO) reported its third-quarter fiscal year 2024 results, ending December 31, 2023. The company experienced a net loss of $91.6 million for the quarter, a slight improvement from the $153.4 million net loss in the same period last year. Total net revenue was $1.37 billion, down 2.9% year-over-year, primarily due to lower contributions from mobile games and console titles, partially offset by strong performance in the Grand Theft Auto and Red Dead Redemption franchises. The company also recognized a significant goodwill impairment charge of $165.4 million and intangible asset impairments totaling $273.1 million for the nine-month period, reflecting challenges in certain game titles. Despite the quarterly revenue decline, Net Bookings, a key operating metric, saw a modest increase of 2.4% for the nine-month period, driven by the inclusion of Zynga and recent mobile game launches. The company's balance sheet shows robust liquidity with cash and cash equivalents totaling $1.19 billion. Debt levels remain significant, with long-term debt at $2.71 billion, though the company recently completed an add-on offering of senior notes and intends to use proceeds for general corporate purposes, including the retirement of maturing debt. Investors will be closely watching the upcoming release of Grand Theft Auto VI in 2025 as a major potential catalyst for future growth.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2023
Nov 9, 2023Take-Two Interactive Software, Inc. reported a net loss of $543.6 million for the third quarter of fiscal year 2024, compared to a net loss of $257.0 million in the same period last year. Revenue for the quarter was $1.30 billion, a decrease of 6.8% year-over-year, primarily driven by lower net revenue from mobile games and certain key franchises. The company experienced significant operating expenses, including a $165.4 million goodwill impairment charge and increased cost of revenue. Despite the net loss, the company's Net Bookings showed a modest increase year-over-year for the six-month period, largely driven by the acquisition of Zynga and a strong performance in the recurrent consumer spending (RCS) segment. Management highlighted ongoing investments in content and strategic initiatives, while also managing debt obligations, including the repayment of a portion of its 2024 Notes.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2023
Aug 9, 2023Take-Two Interactive Software, Inc. (TTWO) reported its first-quarter fiscal year 2024 results, showcasing a notable increase in net revenue to $1.28 billion, up 16.5% year-over-year, primarily driven by the strong performance of its mobile segment and the continued contribution of its acquired Zynga assets. Recurrent consumer spending (RCS) also saw significant growth, representing 83.2% of net revenue. Despite the revenue increase, the company reported a net loss of $206.0 million, or $1.22 per share, a widening from the $104.0 million loss in the prior year period, reflecting increased operating expenses, particularly in sales and marketing and research and development, largely due to post-acquisition integration and strategic investments. The company's balance sheet reflects a substantial cash position and manageable debt levels, with ongoing efforts to optimize its debt structure, including the early retirement of a portion of its 2024 Notes. The strategic focus remains on expanding its mobile offerings, investing in new content, and leveraging its strong intellectual property portfolio across its key labels including Rockstar Games, 2K, and Zynga. Investors should note the significant shift towards recurring consumer spending and mobile revenue as key growth drivers.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2022
Feb 7, 2023Take-Two Interactive Software, Inc. reported its fiscal third-quarter 2023 results, showing a significant increase in net revenue primarily driven by the acquisition of Zynga. Net revenue for the quarter rose 55.9% to $1.41 billion, largely due to the strong contribution from Zynga's mobile games, which now represent over half of the company's total revenue. However, the company reported a net loss of $153.4 million for the quarter, a substantial swing from the $144.6 million net income in the same period last year. This loss is attributable to increased operating expenses, including higher marketing, research and development, and administrative costs, largely related to the integration of Zynga and other strategic investments. Despite the quarterly loss, the company's Net Bookings, a key operational metric, showed robust growth, increasing 59.7% to $1.38 billion. This growth was also fueled by the inclusion of Zynga's portfolio and new releases like PGA TOUR 2K23 and Marvel's Midnight Suns. The company ended the quarter with a solid cash position, though it saw a decrease from the prior quarter due to investing activities, primarily related to the Zynga acquisition. Investors should monitor the integration progress of Zynga and the company's ability to manage its increased operating expenses while capitalizing on its expanded portfolio.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2022
Nov 8, 2022Take-Two Interactive Software, Inc. (TTWO) reported significant changes in its financial performance for the second quarter of fiscal year 2023, heavily influenced by the acquisition of Zynga which closed in May 2022. The company experienced a substantial increase in net revenue, driven by the addition of Zynga's mobile gaming portfolio, particularly recurrent consumer spending. However, this top-line growth was accompanied by a substantial net loss, primarily due to increased operating expenses, including significant amortization related to the acquisition, higher marketing and personnel costs, and substantial interest expenses from new debt. The balance sheet reflects a dramatic increase in assets and liabilities due to the Zynga acquisition, with goodwill and intangible assets significantly increasing. The company also took on considerable new debt to finance the acquisition. Despite the net loss, the company's core operations, particularly recurring consumer spending from its expanded mobile offerings, show positive trends, highlighting the strategic shift towards a more diversified revenue stream. Investors should monitor the integration of Zynga and the management of the increased debt load as key factors moving forward.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2022
Aug 9, 2022Take-Two Interactive Software reported a net loss of $104.0 million for the three months ended June 30, 2022, a significant shift from the $152.3 million net income in the same period last year. This downturn is largely attributable to the substantial costs associated with the acquisition of Zynga, which closed on May 23, 2022. The acquisition significantly impacted the balance sheet, with total assets jumping from $6.5 billion to $17.7 billion, and total liabilities increasing from $2.7 billion to $8.1 billion, largely due to the debt incurred to finance the deal. Despite the net loss, net revenue saw a robust increase of 35.5% year-over-year, reaching $1.1 billion, driven by the inclusion of Zynga's mobile gaming portfolio and strong performance from titles like "Tiny Tina's Wonderlands" and "WWE 2K22." The company's strategic focus remains on expanding its intellectual property and diversifying its mobile offerings. While the integration of Zynga presents short-term financial challenges, the company anticipates long-term benefits from synergies and a strengthened market position. Investors should monitor the integration progress and the impact of the increased debt load on future profitability and cash flows. The company's cash position remains substantial, but cash flow from operations decreased year-over-year due to higher operating expenses and investment activities related to the acquisition.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2021
Feb 8, 2022Take-Two Interactive Software, Inc. (TTWO) reported its third-quarter fiscal year 2022 results, ending December 31, 2021. The company saw a year-over-year increase in net revenue, driven by strong performance in recurrent consumer spending and the release of Grand Theft Auto: The Trilogy - The Definitive Edition. The acquisition of Nordeus has also contributed positively to the mobile segment. While net revenue saw growth, profitability experienced a decline compared to the prior year period, primarily due to increased operating expenses, particularly in research and development and general and administrative costs, alongside a significant increase in the fair value of contingent earn-out liabilities related to acquisitions. The company also announced a significant development: a definitive merger agreement to acquire Zynga Inc., a leading mobile game developer, for an enterprise value of approximately $12.7 billion. This strategic move signals a strong focus on expanding its mobile footprint.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2021
Nov 4, 2021Take-Two Interactive Software, Inc. (TTWO) reported its second-quarter results for fiscal year 2022, ending September 30, 2021. The company generated net revenue of $858.2 million, a slight increase of 2.0% year-over-year, primarily driven by growth in recurrent consumer spending and mobile segments, offsetting a decline in full game and physical retail sales. The company's net income for the quarter significantly decreased to $10.3 million from $99.3 million in the prior year, resulting in diluted EPS of $0.09 compared to $0.86. This decline was largely influenced by increased operating expenses, including higher selling, general, and administrative, and research and development costs, as well as a significant increase in the fair value of contingent earn-out liabilities related to the Nordeus acquisition. Despite the sequential earnings decline, the company's balance sheet remains robust with $1.7 billion in cash and cash equivalents and restricted cash, and it continues to execute on its strategic growth initiatives, including ongoing development and marketing for key franchises.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2021
Aug 3, 2021Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the first quarter of fiscal year 2022 (ending June 30, 2021). The company saw a slight decrease in net revenue to $813.3 million from $831.3 million in the prior year's comparable quarter. Despite the revenue dip, gross profit significantly increased by 36.4% to $483.6 million, driven by a favorable shift in revenue mix towards higher-margin recurrent consumer spending and a reduction in cost of goods sold. Net income for the quarter surged to $152.3 million, or $1.30 per diluted share, up from $88.5 million, or $0.77 per diluted share, in the same period last year. This strong profitability was supported by increased investment in selling and marketing, and research and development, as well as a lower effective tax rate. The company also completed the acquisition of Nordeus Limited, a mobile game developer, on June 1, 2021, expanding its mobile offerings. The company's balance sheet remains robust, with total assets growing to $6.31 billion. Cash and cash equivalents, along with short-term investments, stood at a healthy $2.54 billion. The company highlighted a strong performance in recurrent consumer spending, which now accounts for 70.4% of net revenue, up from 59.8% in the prior year, indicating a successful shift towards more predictable and higher-margin revenue streams. While net bookings saw a decline, the strong net income and improved gross margins suggest effective operational management and a favorable product mix.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2020
Feb 9, 2021Take-Two Interactive Software, Inc. reported strong performance for the nine months ended December 31, 2020, with net revenue increasing by 8.8% to $2.53 billion and net income growing to $370.1 million, up from $281.7 million in the prior year. Diluted EPS also saw a significant increase to $3.20 from $2.47. The company experienced a notable shift in revenue composition, with recurrent consumer spending (in-game purchases, virtual currency, add-on content) increasing to 59.5% of net revenue for the nine-month period, up from 41.8% in the prior year. Conversely, full game and other revenue decreased as a percentage of total revenue. The company also demonstrated solid operational execution, with operating cash flow significantly improving to $787.7 million from $440.0 million. The balance sheet remains robust, with cash and cash equivalents and restricted cash and cash equivalents totaling $2.51 billion at the end of the period. The acquisition of Playdots, Inc. in September 2020 for $195.5 million further strengthens Take-Two's mobile offerings. While the company faces ongoing risks related to customer concentration and the evolving hardware market, the results indicate strong underlying demand and successful strategic execution.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2020
Nov 6, 2020Take-Two Interactive Software, Inc. (TTWO) reported its fiscal second-quarter and year-to-date results for the period ending September 30, 2020. The company demonstrated strong top-line growth for the first six months of the fiscal year, with net revenue increasing by 19.6% year-over-year to $1.67 billion, driven primarily by strong performance in recurrent consumer spending and digital distribution channels. The company also saw significant improvements in profitability, with net income rising to $187.8 million for the six-month period, up from $118.1 million in the prior year. Diluted earnings per share also saw a substantial increase. The acquisition of Playdots, Inc., a mobile game developer, on September 4, 2020, is expected to bolster the company's mobile offerings and expand its portfolio of intellectual property.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2020
Aug 4, 2020Take-Two Interactive Software Inc. (TTWO) reported strong financial results for the quarter ended June 30, 2020, with net revenue increasing by 53.8% year-over-year to $831.3 million. This significant growth was driven by robust sales from key franchises like Grand Theft Auto (including GTA Online and GTA V), NBA 2K, Borderlands 3, and Red Dead Redemption 2 (including Red Dead Online). The company also saw a substantial increase in net cash provided by operating activities, reaching $445.4 million, up from $108.5 million in the prior year period. This indicates strong operational performance and efficient cash generation. The company's strategic shift towards digital distribution continues to yield positive results, with digital online revenue accounting for 87.4% of total net revenue, up from 79.2% in the prior year. Recurrent consumer spending, which includes in-game purchases and add-on content, also showed strong performance, contributing 57.7% to net revenue. Despite an increase in cost of goods sold, the company managed its operating expenses effectively, leading to a significant increase in net income to $88.5 million from $46.3 million in the comparable prior-year period, with diluted EPS rising to $0.77 from $0.41.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2019
Feb 7, 2020Take-Two Interactive Software, Inc. reported its financial results for the nine months ended December 31, 2019, and the third quarter of fiscal year 2020. The company saw a significant increase in Net Revenue, driven by strong performance in recurrent consumer spending and new title releases like Borderlands 3 and The Outer Worlds, partially offset by a decline in revenue from Red Dead Redemption 2. The company also experienced a notable improvement in gross profit margin due to a favorable shift towards digital distribution and higher-margin recurrent spending. Operationally, the company continued to invest heavily in research and development and selling and marketing, reflecting its strategy of developing new intellectual property and supporting its existing franchises. Despite an increase in operating expenses, the company demonstrated improved profitability from operations, benefiting from increased revenue and improved gross margins. The balance sheet shows a healthy cash position and increased assets, including the recognition of right-of-use assets due to the adoption of new lease accounting standards.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2019
Nov 8, 2019Take-Two Interactive Software, Inc.'s (TTWO) Q2 fiscal year 2020 (ended September 30, 2019) results show a significant increase in net revenue, driven primarily by strong performance from new releases like Borderlands 3 and continued success of established franchises such as Grand Theft Auto and Red Dead Redemption. The company reported a substantial year-over-year revenue growth, reflecting the strength of its diverse portfolio across console, PC, and digital platforms. While gross profit margin saw a decrease due to higher royalties and amortization, overall profitability improved substantially compared to the prior year period, with net income and diluted EPS showing robust gains. The company's strategic focus on recurrent consumer spending, including in-game purchases and add-on content, continues to contribute significantly to revenue, complementing its strong performance in full game sales. TTWO also demonstrated solid cash flow generation from operations, and maintained a healthy liquidity position with substantial cash and short-term investments, supported by an available revolving credit facility.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2019
Aug 6, 2019Take-Two Interactive Software, Inc. reported solid financial performance for the quarter ended June 30, 2019, driven by strong sales from its major franchises, including Red Dead Redemption 2 and the NBA 2K series. Net revenue increased by a significant 39.3% year-over-year to $540.5 million, bolstered by a robust digital distribution channel which now accounts for over 79% of net revenue. The company also saw growth in recurrent consumer spending, indicating continued player engagement and monetization of its titles. Despite a notable increase in operating expenses, particularly in selling and marketing, and research and development, the company maintained profitability. Gross profit margin experienced a decrease compared to the prior year due to higher amortization of capitalized software costs. Management highlighted the continued strength of its key franchises and a promising product pipeline, including upcoming releases for Borderlands 3 and The Outer Worlds, suggesting a positive outlook for future revenue generation. The company's liquidity remains strong, supported by a substantial cash balance and an available credit facility.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2018
Feb 6, 2019Take-Two Interactive Software, Inc. reported strong financial results for the nine months and three months ended December 31, 2018, driven significantly by the successful launch of "Red Dead Redemption 2" and the adoption of new revenue recognition standards (Topic 606). Net revenue for the nine months more than doubled year-over-year to $2.13 billion, with a substantial portion attributed to the new accounting standard which accelerated revenue recognition. The company demonstrated robust profitability, with net income reaching $277 million for the nine-month period, a significant increase from $82.7 million in the prior year. Key financial metrics show substantial growth, with Net Bookings surging 140% in the quarter and 54.5% for the nine-month period. The company also saw a significant improvement in its balance sheet, with cash and cash equivalents increasing to $1.3 billion. The company's strategic product releases and continued investment in game development, coupled with the favorable impact of Topic 606, position it well for continued growth, though investors should remain mindful of the industry's inherent cyclicality and dependence on major title releases.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2018
Nov 8, 2018Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the fiscal second quarter ended September 30, 2018. The company demonstrated significant year-over-year growth in net revenue and a notable shift from a net loss to net income, reflecting improved operational performance. Revenue benefited from strong performance in recurrent consumer spending and digital online sales channels, indicating a successful transition towards these digital delivery models. The company's strategic focus on key franchises like Grand Theft Auto and NBA 2K continues to drive results, with continued strong performance from Grand Theft Auto Online and the NBA 2K franchise contributing to revenue growth. The adoption of the new revenue recognition standard (Topic 606) had a notable impact, accelerating revenue recognition and impacting gross profit margins, but is expected to better reflect the economic substance of the company's revenue streams over time. Management's commentary highlights continued investment in product development and marketing, supporting future growth prospects.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2018
Aug 3, 2018Take-Two Interactive Software, Inc. reported net revenue of $387.98 million for the three months ended June 30, 2018, a decrease of 7.2% compared to $418.22 million in the prior year period. This decline was primarily attributed to lower revenue from 'Grand Theft Auto V' and 'Grand Theft Auto Online', partially offset by an increase in the 'NBA 2K' franchise. The company also adopted new revenue recognition standards (Topic 606), which resulted in a more accelerated revenue pattern but also impacted reported figures. Despite the revenue dip, net income saw a significant increase to $71.69 million from $60.28 million year-over-year, leading to improved diluted EPS of $0.62 from $0.56. The company actively managed its capital, repurchasing $153.5 million in common stock during the quarter, and maintained a strong liquidity position with $974.2 million in cash, cash equivalents, and restricted cash at the end of the period.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2017
Feb 8, 2018Take-Two Interactive Software, Inc. (TTWO) reported its fiscal third quarter 2018 results for the period ending December 31, 2017. The company demonstrated revenue growth for both the quarter and the year-to-date period compared to the prior year, driven by strong performance in its console segment and digital distribution channels. Notable contributors to revenue included the NBA 2K franchise, Grand Theft Auto Online, and the recent release of L.A. Noire on new platforms. The company also saw significant growth in recurrent consumer spending, indicating a trend towards ongoing engagement with its titles. Financially, TTWO transitioned from a net loss in the prior year's comparable periods to a net income in the current quarter and year-to-date. This turnaround was supported by improved gross profit margins, primarily due to lower cost of goods sold, and effective management of operating expenses, despite increases in R&D and G&A. The company also benefited from a significant shift in its tax provision due to the Tax Cuts and Jobs Act enacted in late 2017, which provided a net tax benefit and a lower corporate tax rate for future periods. The company's liquidity position remained strong, with substantial cash and short-term investments.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2017
Nov 8, 2017Take-Two Interactive Software, Inc.'s (TTWO) Q2 fiscal year 2018 results show a mixed financial performance. While net revenue saw an increase of 5.6% to $443.6 million for the quarter and 17.8% to $861.8 million for the six months compared to the prior year, driven by strong performance from franchises like NBA 2K and Grand Theft Auto Online, the company reported a net loss of $2.7 million for the quarter, a reversal from a net profit of $36.4 million in the prior year period. This shift was significantly impacted by a substantial increase in operating expenses, particularly in research and development and general and administrative costs, as well as a notable increase in cost of goods sold due to higher internal royalties and stock-based compensation expenses related to award modifications. The company also recorded a $11.3 million impairment charge related to R&D from the Social Point acquisition and initiated a strategic reorganization at one of its labels. Despite the quarterly loss, the six-month period still shows a net income of $57.5 million. The company's balance sheet remains robust with total assets of $3.7 billion and a healthy cash position, although cash and cash equivalents decreased from the prior quarter. The company reiterated its positive outlook for future releases, including Red Dead Redemption 2, expected in Spring 2018.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2017
Aug 3, 2017Take-Two Interactive Software, Inc. reported a strong performance for the first quarter of fiscal year 2018 (ended June 30, 2017), significantly improving its financial results compared to the prior year. The company achieved net income of $60.3 million, a substantial turnaround from a net loss of $38.6 million in the same period last year, translating to earnings per share of $0.56 on a diluted basis. This improvement was driven by a robust increase in net revenue, up 34.2% to $418.2 million, fueled by strong performance from key franchises like NBA 2K, Grand Theft Auto V (including GTA Online), and Mafia III, as well as contributions from the recently acquired Social Point titles. Digital channel revenue was particularly strong, growing 55.8% and representing 64.1% of total net revenue, highlighting the company's successful shift towards digital distribution and recurring consumer spending. The company also demonstrated improved operational efficiency, with gross profit margin expanding significantly to 53.5% from 38.6% in the prior year, largely due to favorable revenue recognition adjustments and lower amortization costs. While operating expenses increased, this was primarily due to business reorganization costs and R&D for new titles, but was outpaced by revenue growth, leading to a significant increase in operating income. The company maintains a healthy balance sheet with substantial cash and short-term investments, and has access to a credit facility, positioning it well for future growth and investment.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report (Amendment) for Q3 Ended Dec 31, 2016
May 23, 2017Take-Two Interactive Software, Inc. (TTWO) has filed an amended Quarterly Report on Form 10-Q/A for the fiscal quarter ended December 31, 2016. This filing is primarily to include a revised redacted version of Exhibit 10.2, an amendment to the Xbox One Publisher License Agreement with Microsoft Corporation, in response to SEC comments. The amendment also includes updated CEO and CFO certifications as required by Sarbanes-Oxley. This filing does not present new financial performance data for the quarter but focuses on the disclosure of contractual information. Investors should note that the core financial results and operational details for the December 31, 2016 quarter would have been presented in the original 10-Q filed on February 8, 2017. This amendment ensures compliance with disclosure requirements regarding a significant licensing agreement.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2016
Feb 8, 2017Take-Two Interactive Software, Inc. (TTWO) reported its third-quarter fiscal year 2017 results for the period ending December 31, 2016. The company demonstrated revenue growth, driven by strong performance in titles such as Civilization VI and NBA 2K17, as well as continued engagement with Grand Theft Auto Online. Digital distribution channels continue to gain prominence, now accounting for over half of net revenue, highlighting a significant shift in consumer purchasing behavior. Despite overall revenue growth, the company reported a net loss for the quarter and the year-to-date period. This loss is attributed to increased selling and marketing expenses, higher research and development costs for new titles, and some non-recurring items like business reorganization expenses in the prior year. However, the company's cash position remains strong, with a substantial increase in cash and cash equivalents driven by operating and investing activities, indicating a healthy liquidity. Looking ahead, the company is well-positioned with a strong product pipeline, including the highly anticipated Red Dead Redemption 2. Recent acquisitions, such as Social Point, signal a strategic focus on expanding its mobile gaming presence. Investors should monitor the company's ability to translate revenue growth into profitability and manage its significant R&D investments.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2016
Nov 3, 2016Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the second quarter and first half of fiscal year 2017, ending September 30, 2016. The company demonstrated strong revenue growth driven by key franchises, notably the NBA 2K series, and new releases like BioShock: The Collection and XCOM 2. While overall net revenue increased significantly year-over-year, the six-month period showed a net loss, an improvement from the prior year's larger loss, indicating progress in operational efficiency and product cycle management. The company continues to navigate a dynamic industry, with a growing reliance on digital distribution channels and recurrent consumer spending. Management highlighted ongoing investments in research and development to fuel future growth, alongside a robust product pipeline including the highly anticipated Red Dead Redemption 2. Despite some revenue pressures from older titles like Grand Theft Auto V, the strategic focus on major franchises and new releases positions TTWO for continued engagement with its global player base.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2016
Aug 5, 2016Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the first quarter of fiscal year 2017, ending June 30, 2016. The company demonstrated a significant improvement in gross profit margin, which rose to 38.6% from 26.4% in the prior year, driven by stronger net revenue and a favorable shift in revenue mix, particularly from the NBA 2K franchise. Despite an increase in selling and marketing expenses related to new product launches like 'Battleborn' and upcoming titles, the company managed to reduce its net loss to $38.6 million ($0.46 per share) from $67.0 million ($0.81 per share) in the same period last year. This performance reflects a strategic focus on higher-margin revenue streams and disciplined operational expense management. Financially, Take-Two maintained a strong liquidity position with $796.3 million in cash and cash equivalents and $392.5 million in short-term investments as of June 30, 2016. The company's balance sheet shows total assets of $2.54 billion and total liabilities of $2.01 billion. While the company utilized $47.2 million in cash from operations, largely due to investments in upcoming product development, its overall cash position remained robust, supported by investing activities. The upcoming maturity of its 1.75% Convertible Notes in December 2016 warrants investor attention.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2015
Feb 4, 2016Take-Two Interactive Software, Inc. (TTWO) reported its third-quarter fiscal 2016 financial results for the period ending December 31, 2015. The company experienced a significant year-over-year revenue decline, primarily due to the absence of major product releases comparable to the prior year's releases of Grand Theft Auto V for new consoles and Borderlands: The Pre-Sequel. This revenue decrease, coupled with substantial business reorganization expenses of $71.2 million related to studio closures and restructuring, resulted in a net loss for the quarter and the nine-month period. Despite the revenue challenges, the company saw strong performance from its Grand Theft Auto franchise, particularly from ongoing recurrent consumer spending on Grand Theft Auto Online and the PC release of Grand Theft Auto V. Digital distribution channels continue to grow in importance, representing a larger portion of net revenue. The company also has a robust cash position and available credit, which management believes is sufficient to support operations and future initiatives. Investors should monitor the impact of ongoing restructuring efforts and the company's ability to generate substantial revenue from its upcoming product pipeline.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2015
Nov 6, 2015Take-Two Interactive Software reported a significant turnaround in its financial performance for the three months ended September 30, 2015, compared to the same period last year. The company achieved a net income of $54.7 million, a substantial improvement from a net loss of $41.4 million in the prior year. This positive swing was primarily driven by a surge in net revenue, which more than doubled to $347 million, largely attributed to the continued success and deferred revenue recognition of "Grand Theft Auto V" and "Grand Theft Auto Online," as well as strong performance from the "NBA 2K" franchise. For the six-month period, the company narrowed its net loss to $12.3 million from $76.8 million in the prior year, with net revenue more than doubling to $622.3 million. The company's cash position saw a decrease to $711.7 million from $911.1 million, primarily due to investments in software development and share repurchases, though it maintained significant liquidity with available borrowing capacity under its credit agreement. The company also continued its share repurchase program, buying back shares during the quarter.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2015
Aug 10, 2015Take-Two Interactive Software, Inc. reported a significant increase in net revenue to $275.3 million for the three months ended June 30, 2015, up from $125.4 million in the prior year period. This growth was primarily driven by strong sales of the 'Grand Theft Auto' franchise, particularly 'Grand Theft Auto V' which saw its PC release in April 2015 and continued revenue from its online component. Despite the revenue surge, the company experienced a widening net loss of $67.0 million compared to $35.4 million in the prior year. This increase in loss is attributed to a substantial rise in the cost of goods sold, largely due to higher internal royalties, alongside increased operating expenses in selling, marketing, general administrative, and research and development functions. The company maintains a strong liquidity position with $815.8 million in cash and cash equivalents and short-term investments as of June 30, 2015.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2014
Feb 6, 2015Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the third quarter and first nine months of fiscal year 2015, ending December 31, 2014. The company experienced a significant year-over-year decline in net revenue for both the quarter and the nine-month period, largely attributable to the strong performance of Grand Theft Auto V in the prior year. While console revenue decreased as a percentage of total revenue, digital online revenue showed substantial growth. Financially, the company reported a net loss for the nine-month period, a stark contrast to the significant net income generated in the same period last year. This shift is primarily driven by lower revenue and a substantial increase in operating expenses, particularly in selling and marketing and general and administrative costs. Despite the revenue decline and net loss, the company maintained a solid cash position, with over $897 million in cash and cash equivalents and short-term investments at the end of the period.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report (Amendment) for Q2 Ended Sep 30, 2014
Jan 9, 2015This filing is an amendment (10-Q/A) to Take-Two Interactive Software, Inc.'s (TTWO) Quarterly Report for the period ending September 30, 2014. The amendment's primary purpose is to re-file Exhibit 10.1, an Amendment to the Xbox 360 Publisher License Agreement with Microsoft Corporation, to address confidential treatment redactions requested by the SEC staff. No other financial or operational information from the original 10-Q report has been updated or modified by this amendment.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2014
Oct 30, 2014Take-Two Interactive Software, Inc. (TTWO) filed its quarterly report on Form 10-Q for the period ending September 30, 2014. The company reported a net loss of $41.4 million for the third quarter, a significant improvement from the $124.1 million loss in the same period last year. This improvement was primarily driven by a substantial reduction in selling and marketing expenses and a notable increase in gross profit, benefiting from higher sales from the Grand Theft Auto franchise and a shift towards digital revenue streams. Financially, the company demonstrated improved operational efficiency, with total operating expenses decreasing by 29.5% year-over-year for the quarter. The company also recognized a significant gain of $19.0 million from the sale of its long-term investment in Twitch Interactive, Inc. While revenue saw a decline of 15.2% year-over-year in the quarter, the improved profitability and strategic sale of assets indicate a focus on financial stabilization. The company maintained a strong cash position with $754.4 million in cash and cash equivalents, though this was a decrease from the previous fiscal year-end, largely due to operational cash usage and investing activities.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report (Amendment) for Q1 Ended Jun 30, 2014
Oct 24, 2014Take-Two Interactive Software, Inc.'s (TTWO) 10-Q filing as of October 24, 2014, primarily details amendments to existing agreements, specifically an amendment to the Xbox One Publisher License Agreement with Microsoft Licensing, GP. While this filing doesn't provide extensive financial performance details, it signals ongoing operational activities and contractual relationships with key platform partners. Investors should note that this document focuses on specific contractual updates rather than a comprehensive financial review, suggesting that broader financial performance is likely covered in other sections or filings not provided here.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2014
Aug 6, 2014Take-Two Interactive Software, Inc. (TTWO) reported a net loss of $35.4 million for the three months ended June 30, 2014, a significant improvement from the $61.9 million net loss in the same period of the prior year. This reduction in net loss was driven by a substantial increase in gross profit margin, which rose to 56.8% from 34.2% year-over-year, primarily due to lower cost of goods sold as a percentage of net revenue and reduced software development impairment charges compared to the prior year. Net revenue for the quarter decreased by 12.1% to $125.4 million, largely due to a decline in sales from previously released titles, though this was partially offset by strong performance from the Grand Theft Auto franchise, particularly Grand Theft Auto V and Grand Theft Auto Online. The company continues to see a significant shift towards digital distribution, with digital online channels now representing 63.9% of net revenue, up from 51.1% in the prior year. The balance sheet shows a decrease in total assets to $1.61 billion from $1.80 billion sequentially, with a notable drop in cash and cash equivalents from $935.4 million to $822.0 million. Despite the sequential decrease in cash, the company maintains a strong liquidity position with $822 million in cash and cash equivalents and an available borrowing capacity of $57.3 million under its credit agreement, indicating sufficient resources to fund operations.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2013
Feb 4, 2014Take-Two Interactive Software, Inc. reported a significant surge in revenue and net income for the three and nine months ended December 31, 2013, primarily driven by the highly successful launch of "Grand Theft Auto V." The company's balance sheet saw a substantial increase in cash and cash equivalents, growing from $402.5 million to $972.2 million, reflecting strong operational cash flow. Despite this positive performance, the company also engaged in significant financing activities, including the issuance of new convertible notes and substantial share repurchases, notably a large buyback from the Icahn Group. Investors should note the significant reliance on the "Grand Theft Auto" franchise for revenue, as well as the company's ongoing investments in research and development and the transition to new gaming console platforms.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2013
Oct 30, 2013Take-Two Interactive Software, Inc. (TTWO) reported its fiscal second quarter 2013 financial results for the period ending September 30, 2013. The company experienced a significant decline in net revenue, down 45.5% year-over-year for the quarter, primarily driven by lower sales of titles released in the previous year, such as Borderlands 2. This revenue drop led to a substantial increase in net loss to $124.1 million, or $1.40 per share, compared to a net loss of $12.5 million, or $0.15 per share, in the prior year period. Despite the revenue challenges, the company successfully launched Grand Theft Auto V in September 2013, a major revenue driver that has had revenue deferred due to accounting policies for undelivered elements. The company also saw a significant increase in cash and cash equivalents, reaching $661.9 million, largely due to proceeds from the issuance of new convertible notes and the termination of related hedge transactions, as well as positive cash flow from operations driven by collections related to recent releases. The company's strategic shift towards digital distribution channels continues, with digital online revenue comprising a larger portion of total revenue.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2013
Jul 31, 2013Take-Two Interactive Software, Inc. (TTWO) reported its first-quarter fiscal year 2014 results, ending June 30, 2013. The company experienced a significant year-over-year decrease in net revenue, falling to $142.7 million from $226.1 million in the same period last year. This decline was primarily attributed to lower sales of titles released in the prior year, such as 'Max Payne 3' and 'Spec Ops: The Line.' Despite the revenue drop, gross profit margin improved substantially to 34.2% from 17.4%, driven by a shift towards higher-margin digital sales and a more favorable product mix, even with impairment charges on a 2K title. The company managed operating expenses effectively, with a notable reduction in selling and marketing costs. A major development during the quarter was the company's strategic financial maneuvering, including the redemption of its 4.375% Convertible Notes due 2014 and the issuance of $250 million in 1.00% Convertible Notes due 2018, with an overallotment option exercised subsequently. This led to a substantial increase in cash and cash equivalents, which grew to $646.3 million from $402.5 million at the prior quarter's end. Despite the net loss reported for the quarter, the improved gross margins and strong cash position indicate a focus on financial restructuring and positioning for future product releases.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2012
Feb 6, 2013Take-Two Interactive Software, Inc. (TTWO) reported a significant increase in net revenue for the three months ended December 31, 2012, reaching $415.8 million, a 75.9% increase year-over-year, driven by strong sales from new releases like "Borderlands 2" and "XCOM: Enemy Unknown," as well as continued performance from its "NBA 2K" and "Grand Theft Auto" franchises. Despite the revenue surge, the company reported a net loss of $52.0 million for the nine months ended December 31, 2012, compared to a net loss of $42.0 million in the same period last year, primarily due to increased software development costs and royalties associated with new game development and marketing expenses for upcoming titles. The company ended the nine-month period with $448.7 million in cash and cash equivalents, indicating a healthy liquidity position. Management anticipates current cash, cash flow from operations, and credit facilities will be sufficient to meet its obligations for at least the next 12 months. Key upcoming releases include "Major League Baseball 2K13" and "BioShock Infinite," with "Grand Theft Auto V" slated for September 2013, highlighting a strong product pipeline poised to drive future growth.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2012
Oct 31, 2012Take-Two Interactive Software, Inc. (TTWO) reported its financial results for the fiscal quarter and six months ended September 30, 2012. The company experienced a significant increase in net revenue for the three months ended September 30, 2012, driven by new releases such as Borderlands 2, Spec Ops: The Line, and Max Payne 3. However, the six-month period showed a more modest revenue increase, impacted by a significant decrease in sales from prior year releases. Despite revenue growth in the quarter, the company continued to incur net losses, with a net loss of $12.5 million for the three months and $123.3 million for the six months ended September 30, 2012. Cash and cash equivalents decreased by approximately $91.9 million during the first six months of the fiscal year, primarily due to operating activities. The company maintained compliance with its credit agreement covenants and has sufficient liquidity for the next 12 months.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2012
Aug 1, 2012Take-Two Interactive Software, Inc. reported a significant net loss of $110.8 million for the three months ended June 30, 2012, a substantial increase from the $8.7 million loss in the prior year. This widening loss was primarily driven by a sharp decline in net revenue, which fell 32.4% to $226.1 million, largely due to lower sales of previously released titles like 'L.A. Noire' and 'Duke Nukem Forever.' While new releases such as 'Max Payne 3' and 'Spec Ops: The Line' contributed revenue, they did not offset the decline from prior periods. The company's gross profit margin also significantly compressed to 17.4% from 36.8% year-over-year, impacted by higher development costs and a less favorable product mix. Despite the challenging revenue and profitability trends, Take-Two maintained a solid cash position, ending the quarter with $367.1 million in cash and cash equivalents. The company has access to a $100 million revolving credit facility, of which no amounts were drawn as of June 30, 2012, providing a substantial liquidity buffer. However, the increasing operating expenses, particularly in selling and marketing and general and administrative costs (the latter including a significant contractual provision), coupled with the overall net loss, represent key areas of concern for investors. The company has a pipeline of anticipated game releases, including 'Borderlands 2' and 'Grand Theft Auto V,' which will be critical for future revenue generation and profitability.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2011
Feb 3, 2012Take-Two Interactive Software, Inc. (TTWO) reported its third-quarter and nine-month results for the period ending December 31, 2011. The company saw a significant year-over-year decrease in net revenue for both the quarter and the nine-month period, primarily attributed to lower sales of established titles like "Red Dead Redemption" and the "Grand Theft Auto" franchise, partially offset by newer releases such as "L.A. Noire." Financially, the company experienced a net loss for the nine-month period, contrasting with a net profit in the prior year. This shift was influenced by lower revenues and increased operating expenses, particularly in general and administrative costs driven by stock-based compensation related to a management agreement. Despite the operational challenges, Take-Two significantly bolstered its cash position through the issuance of $250 million in 1.75% Convertible Notes in November 2011. The company maintained a strong liquidity position with over $453 million in cash and cash equivalents at the end of the period.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2011
Nov 8, 2011Take-Two Interactive Software, Inc. (TTWO) reported a net loss of $47.4 million for the third quarter of fiscal year 2011, a significant downturn compared to a net income of $3.3 million in the same period last year. This loss translates to a diluted loss per share of $0.57. The decline in revenue was primarily attributed to the absence of major releases like 'Red Dead Redemption' and 'Mafia II' in the current quarter, which were strong contributors in the prior year. While 'L.A. Noire' showed some positive contribution, it was not enough to offset the revenue gap. The company's financial position shows a decrease in cash and cash equivalents to $269.7 million from $280.4 million at the end of the previous fiscal year, largely due to operating and investing activities. The balance sheet indicates a significant increase in inventory and software development costs, suggesting investment in future product pipelines, alongside a decrease in accounts receivable. Despite the net loss, the company remains compliant with its credit agreement covenants.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2011
Aug 9, 2011Take-Two Interactive Software, Inc. reported a net loss of $8.7 million for the three months ended June 30, 2011, a significant shift from a net income of $26.3 million in the prior year period. This downturn was primarily driven by a decrease in net revenue, down 10.9% to $334.4 million, largely attributed to lower sales of key franchises like Grand Theft Auto and the absence of a major title release comparable to Red Dead Redemption in the prior year. While gross profit margin saw a slight improvement due to lower royalty expenses, operating expenses increased significantly, particularly in selling and marketing, impacting overall profitability. Despite the quarterly loss, the company ended the period with a solid cash position of $248.8 million. Long-term debt remains substantial, with $138 million in convertible senior notes outstanding. The company has several highly anticipated titles slated for release in the upcoming fiscal year, including NBA 2K12, BioShock Infinite, and Borderlands 2, which are expected to drive future revenue growth. Management believes current liquidity and available credit are sufficient to meet operational needs for at least the next 12 months.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Dec 31, 2010
Feb 9, 2011Take-Two Interactive Software, Inc. (TTWO) reported a significant turnaround in its financial performance for the nine months ended December 31, 2010, compared to the same period in the prior year. The company transitioned from a substantial net loss of $113.2 million in the nine months ended December 31, 2009, to a net income of $70.5 million for the corresponding period in 2010. This improvement was driven by a strong increase in net revenue, up 80.2% to $954.6 million, largely attributed to successful game releases such as 'Red Dead Redemption,' 'Mafia II,' and 'NBA 2K11.' Operationally, the company has divested its distribution business, allowing for a more focused strategy on its core publishing operations. Despite a decrease in revenue for the three months ended December 31, 2010, compared to the prior year, the overall nine-month performance reflects substantial recovery and growth. The company's balance sheet shows a healthy increase in cash and cash equivalents, rising to $297.1 million as of December 31, 2010, indicating improved liquidity and financial stability.
TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Jul 31, 2010
Sep 3, 2010Take-Two Interactive Software, Inc. (TTWO) reported its second-quarter 2010 results, showcasing a significant turnaround in performance compared to the prior year. The company experienced a substantial increase in net revenue, driven primarily by the successful launch of "Red Dead Redemption" and other key titles like "BioShock 2" and "Borderlands." This revenue growth led to a positive net income for the quarter, a marked improvement from the net loss reported in the same period of 2009. The company also demonstrated strong cash flow generation, significantly increasing its cash and cash equivalents balance, largely due to robust operating and investing activities, including the divestiture of its distribution business. The strategic focus on its core publishing operations, coupled with a pipeline of anticipated strong titles, positions Take-Two for continued growth. While challenges remain, including managing operating expenses and navigating potential legal proceedings, the company appears to be on a stronger financial footing. Investors should monitor the impact of new product releases and the company's ability to maintain its revenue momentum and control costs.