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TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Apr 30, 2008

Filing Date
Filed June 6, 2008
Period End
April 30, 2008
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-Q filed June 6, 2008. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. (TTWO) reported a significant turnaround in its financial performance for the quarter ended April 30, 2008, compared to the same period in the prior year.

The company posted a net income of $98.2 milliona, a substantial improvement from a net loss of $51.2 million in the prior year's quarter. This turnaround was primarily driven by the highly successful launch of "Grand Theft Auto IV" in late April 2008, which significantly boosted net revenue in the Publishing segment. Total net revenue for the quarter more than doubled year-over-year, reaching $539.8 million, largely due to the strong performance of the Publishing segment, which saw its revenue surge by over 200%.

While the Distribution segment saw modest revenue growth, its contribution to overall profitability remained limited due to lower margins. The company's balance sheet also strengthened, with total assets increasing and accumulated deficit significantly decreasing due to the strong profitability.

Investors should note the impact of the Electronic Arts tender offer, which introduced significant uncertainty and legal proceedings during the period. The company expressed confidence in its liquidity and ongoing operations despite these challenges.

Key Highlights

  1. Significant profit turnaround: Net income of $98.2 million for the quarter, a dramatic improvement from a net loss of $51.2 million in the prior year's quarter.
  2. Massive revenue growth: Total net revenue increased by 163% to $539.8 million, driven by the successful launch of "Grand Theft Auto IV".
  3. Strong performance in Publishing segment: Net revenue for Publishing more than tripled year-over-year to $483.5 million, accounting for 89.6% of total revenue.
  4. Grand Theft Auto IV's impact: The release of "Grand Theft Auto IV" was a major contributor to the revenue and profit surge, with $336.5 million in additional revenue from the franchise compared to the prior year's quarter.
  5. Improved Gross Profit Margin: Gross profit margin significantly increased to 41.0% from 22.3% due to the high-margin nature of "Grand Theft Auto IV".
  6. Reduced operating expenses as a percentage of revenue: Total operating expenses decreased from 47.0% to 21.9% of net revenue, indicating improved operational efficiency.
  7. Ongoing EA tender offer and litigation: The company is actively responding to a tender offer from Electronic Arts and is involved in various legal proceedings, including stockholder actions, which introduce uncertainty.

Frequently Asked Questions

  1. What was the primary driver of the significant increase in net income and revenue?

    The primary driver was the highly successful launch of "Grand Theft Auto IV" in late April 2008. This flagship title, developed internally and wholly owned by the company, generated substantial revenue and contributed significantly to the improved profitability, alongside strong sales from the "Bully" franchise.

  2. How did the Publishing and Distribution segments perform relative to each other?

    The Publishing segment showed exceptional growth, with net revenue increasing by over 200% to $483.5 million, driven by new game releases. The Distribution segment saw modest revenue growth of 9.3% to $56.3 million but had lower gross margins compared to Publishing.

  3. What is the status of the Electronic Arts (EA) tender offer and related legal actions?

    Electronic Arts launched a tender offer to acquire the company's stock, which Take-Two's Board deemed inadequate and recommended stockholders reject. EA has extended the offer multiple times. This situation has led to significant legal expenses and created uncertainty for the company, its management, and stakeholders. Several stockholder lawsuits have been filed related to the offer and the company's response.

  4. How is the company managing its cash flow and liquidity?

    The company's cash flow from operations remained negative but stable year-over-year. Despite a decrease in cash and cash equivalents by $4.8 million to $72.9 million, the company believes its current cash position, projected operating cash flow, and availability under its $140 million revolving credit facility are sufficient to meet its liquidity needs for at least the next 12 months.