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TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q1 Ended Jun 30, 2013

Filing Date
Filed July 31, 2013
Period End
June 30, 2013
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-Q filed July 31, 2013. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. (TTWO) reported its first-quarter fiscal year 2014 results, ending June 30, 2013.

The company experienced a significant year-over-year decrease in net revenue, falling to $142.7 milliona from $226.1 million in the same period last year. This decline was primarily attributed to lower sales of titles released in the prior year, such as 'Max Payne 3' and 'Spec Ops: The Line.' Despite the revenue drop, gross profit margin improved substantially to 34.2% from 17.4%, driven by a shift towards higher-margin digital sales and a more favorable product mix, even with impairment charges on a 2K title. The company managed operating expenses effectively, with a notable reduction in selling and marketing costs.

A major development during the quarter was the company's strategic financial maneuvering, including the redemption of its 4.375% Convertible Notes due 2014 and the issuance of $250 millionb in 1.00% Convertible Notes due 2018, with an overallotment option exercised subsequently. This led to a substantial increase in cash and cash equivalents, which grew to $646.3 million from $402.5 million at the prior quarter's end. Despite the net loss reported for the quarter, the improved gross margins and strong cash position indicate a focus on financial restructuring and positioning for future product releases.

Key Highlights

  1. Net revenue decreased significantly by 36.9% to $142.7 million compared to $226.1 million in the prior year's quarter, primarily due to lower sales of previously released major titles.
  2. Gross profit margin improved dramatically to 34.2% from 17.4% year-over-year, driven by a shift towards digital distribution channels (51.1% of revenue) and a more favorable product mix.
  3. Operating expenses were reduced by 29.9% to $98.4 million, with selling and marketing expenses down 47.3% and general and administrative expenses down 23.9%, partially offset by an increase in R&D.
  4. The company reported a net loss of $61.9 million, or $0.71 per share, compared to a net loss of $110.8 million, or $1.30 per share, in the same period last year.
  5. Cash and cash equivalents increased substantially to $646.3 million from $402.5 million, largely due to the net proceeds from the issuance of new convertible notes.
  6. The company redeemed its 4.375% Convertible Notes due 2014 and issued $250 million in new 1.00% Convertible Notes due 2018 during the quarter.
  7. Geographic revenue shifted, with the US representing 59.7% of net revenue in the current quarter compared to 46.8% in the prior year, indicating a stronger domestic performance relative to international markets.

Follow one dollar

For each $1.00 of revenue in Q1 FY2014, Take Two Interactive Software Inc lost $0.43.

  1. Revenue$142.7M100.0%
  2. Cost of revenue−$93.8M65.8%
  3. Gross profit$48.8M34.2%
  4. Operating costs−$98.4M69.0%
  5. Operating income−$49.6M34.7%
  6. Interest, other & tax−$12.3M8.7%
  7. Net income−$61.9M43.4%
Computed from 10-QQ1 FY2014filed July 31, 2013Computed from this filing’s revenue, gross profit, operating income and net income · right columngrey figure: share of revenue

Financial Statements

Q1 FY2014 against Q1 FY2013

Line itemQ1 FY2014Q1 FY2013Change
Revenue$142.67M$226.14M−36.9%
Cost of Revenue$93.84M$186.73M−49.7%
Gross Profit$48.83M$39.41M+23.9%
Operating Expenses$98.39M$140.29M−29.9%
Operating Income-$49.56M-$100.88M+50.9%
Net Income-$61.91M-$110.84M+44.1%
EPS (Basic)$-0.71$-1.30+45.4%
EPS (Diluted)$-0.71$-1.30+45.4%
Shares Outstanding (Basic)86.99M85.01M+2.3%

Frequently Asked Questions

  1. What is the primary driver behind the significant decrease in net revenue?

    The primary driver for the 36.9% decrease in net revenue to $142.7 million was the lower sales of titles released in the prior year, specifically 'Max Payne 3' and 'Spec Ops: The Line,' which had significant revenue contributions in the prior year's comparable quarter.

  2. How did the company improve its gross profit margin despite lower revenue?

    The gross profit margin significantly improved from 17.4% to 34.2% due to a strategic shift towards digital online distribution channels, which now represent 51.1% of net revenue. Digital sales typically have lower cost of goods sold compared to physical retail, leading to higher margins. Additionally, the product mix in the current quarter, along with the impact of software development impairment charges in the prior year, contributed to this margin expansion.

  3. What is the significance of the company's recent debt issuance and redemption activities?

    During the quarter, Take-Two redeemed its 4.375% Convertible Notes due 2014 and issued $250 million in new 1.00% Convertible Notes due 2018. These actions, along with the subsequent exercise of an overallotment option on the new notes, significantly increased the company's cash position to $646.3 million. This restructuring of debt aims to lower interest expenses and improve liquidity, providing financial flexibility for future development and operations.

  4. What is the outlook for operating expenses, particularly R&D?

    Operating expenses were reduced overall due to decreased selling and marketing efforts related to past releases and lower general and administrative costs. However, research and development expenses increased by 36.3% year-over-year. This increase is attributed to a recalibration of payroll capitalization rates at development studios as efforts shifted towards new projects following the March 2013 release of 'BioShock Infinite,' indicating continued investment in future product pipeline.