10-QPeriod: Q2 FY2016

TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2015

Filed November 6, 2015For Securities:TTWO

Summary

Take-Two Interactive Software reported a significant turnaround in its financial performance for the three months ended September 30, 2015, compared to the same period last year. The company achieved a net income of $54.7 million, a substantial improvement from a net loss of $41.4 million in the prior year. This positive swing was primarily driven by a surge in net revenue, which more than doubled to $347 million, largely attributed to the continued success and deferred revenue recognition of "Grand Theft Auto V" and "Grand Theft Auto Online," as well as strong performance from the "NBA 2K" franchise. For the six-month period, the company narrowed its net loss to $12.3 million from $76.8 million in the prior year, with net revenue more than doubling to $622.3 million. The company's cash position saw a decrease to $711.7 million from $911.1 million, primarily due to investments in software development and share repurchases, though it maintained significant liquidity with available borrowing capacity under its credit agreement. The company also continued its share repurchase program, buying back shares during the quarter.

Financial Statements
Beta
Revenue$346.97M
Cost of Revenue$143.94M
Gross Profit$203.03M
Operating Expenses$136.60M
Operating Income$66.43M
Net Income$54.73M
EPS (Basic)$0.63
EPS (Diluted)$0.55
Shares Outstanding (Basic)87.56M
Shares Outstanding (Diluted)114.02M

Key Highlights

  • 1Net income of $54.7 million for the three months ended September 30, 2015, a significant recovery from a net loss of $41.4 million in the prior year period.
  • 2Net revenue for the three months ended September 30, 2015, surged to $347.0 million, a 174.8% increase year-over-year, driven by "Grand Theft Auto V" and "NBA 2K" franchises.
  • 3For the six months ended September 30, 2015, the company reported a narrowed net loss of $12.3 million, down from a $76.8 million loss in the same period last year.
  • 4Cash and cash equivalents decreased to $711.7 million as of September 30, 2015, from $911.1 million as of March 31, 2015, mainly due to investing activities and share repurchases.
  • 5The company repurchased approximately 953,647 shares of common stock for $26.6 million during the three months ended September 30, 2015, as part of its ongoing share repurchase program.
  • 6Console games represented 86.8% of net revenue for the quarter and 84.1% for the six-month period, highlighting the platform's dominance for the company.
  • 7Digital online channels accounted for 57.3% of net revenue for the six-month period, with recurrent consumer spending (add-on content, microtransactions, online play) making up a significant portion of this revenue.

Frequently Asked Questions

The primary driver for the significant revenue increase was the continued success of the "Grand Theft Auto" franchise, particularly "Grand Theft Auto V" and "Grand Theft Auto Online." This included the recognition of previously deferred revenue from console versions and the PC release of "Grand Theft Auto V." Additionally, strong performance from the "NBA 2K" franchise contributed to the revenue growth.

Cash and cash equivalents decreased from $911.1 million at the end of the prior fiscal year to $711.7 million at September 30, 2015. This decrease was primarily due to cash used in investing activities, such as purchases of short-term investments and fixed assets, and cash used for share repurchases. However, the company maintains a strong liquidity position, with projected cash flow from operations, availability under its Credit Agreement, and Convertible Notes expected to satisfy its working capital needs for at least the next 12 months.

The company sees digital online delivery as a growing part of its business. They offer titles through direct digital download and aim to drive ongoing engagement and incremental revenue through downloadable content, microtransactions, and online play. For the six months ended September 30, 2015, digital online channels accounted for 57.3% of net revenue, with recurrent consumer spending being a significant component of this revenue stream.

The company has an active share repurchase program. During the three months ended September 30, 2015, they repurchased approximately 953,647 shares for $26.6 million. As of September 30, 2015, there were 9,046,353 shares remaining available for repurchase under the program.