Summary
Roblox Corporation reported a revenue of $713.2 million for the third quarter of 2023, marking a 38% increase year-over-year. While the company continues to grow its top line, it also reported a net loss of $277.2 million for the quarter. The company's bookings, a key non-GAAP measure, increased by 19.7% year-over-year to $839.5 million. This growth was primarily driven by an increase in daily active users (DAUs) and daily unique paying users. Roblox also highlighted its expanding investments in infrastructure and R&D to support platform growth and user experience, leading to increased operating expenses. The company ended the quarter with a strong liquidity position, holding $580 million in cash and cash equivalents and $1.58 billion in short-term investments.
Financial Highlights
52 data points| Revenue | $713.23M |
| Cost of Revenue | $163.58M |
| Gross Profit | $549.64M |
| R&D Expenses | $321.61M |
| Operating Expenses | $1.01B |
| Operating Income | -$300.04M |
| Interest Expense | $10.27M |
| Net Income | -$277.16M |
| EPS (Basic) | $-0.45 |
| EPS (Diluted) | $-0.45 |
| Shares Outstanding (Basic) | 619.35M |
| Shares Outstanding (Diluted) | 619.35M |
Key Highlights
- 1Revenue increased by 38% year-over-year to $713.2 million for Q3 2023.
- 2Bookings, a key non-GAAP measure, grew 19.7% year-over-year to $839.5 million.
- 3Daily Active Users (DAUs) grew to an average of 70.2 million, with daily unique paying users increasing to 870,000.
- 4Net loss attributable to common stockholders was $277.2 million for the quarter.
- 5Operating expenses increased, driven by investments in infrastructure and R&D, with R&D expenses up 37% year-over-year.
- 6The company ended Q3 2023 with $580.0 million in cash and cash equivalents and $1.58 billion in short-term investments, indicating a strong liquidity position.
- 7Roblox acquired Speechly, Inc., a speech recognition software company, for $10.1 million.