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TAKE TWO INTERACTIVE SOFTWARE INC Annual Report, Year Ended Oct 31, 2002

Filing Date
Filed December 23, 2002
Period End
October 31, 2002
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-K filed December 23, 2002. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. (TTWO) is a global developer, publisher, and distributor of interactive software games for PCs and video game consoles.

The fiscal year ended October 31, 2002, marked a period of significant growth, with net sales increasing by 76.9% to $793.9 milliona, driven primarily by a surge in publishing operations. This growth was largely fueled by the exceptional performance of key titles like 'Grand Theft Auto 3' and the successful launch of 'Grand Theft Auto: Vice City,' which quickly became top sellers.

The company has strategically expanded its intellectual property portfolio through key acquisitions, including the rights to 'Max Payne,' Barking Dog Studios, and Angel Studios, the developer of 'Midnight Club' and 'Smuggler's Run.' This expansion, coupled with strong performance across its publishing labels (Rockstar Games, Gathering of Developers, Gotham Games), positions Take-Two for continued success in the dynamic interactive entertainment market. While the company experienced a net loss in the prior fiscal year, it has returned to profitability, achieving a net income of $71.6 millionb for fiscal year 2002.

Key Highlights

  1. Significant revenue growth, with net sales up 76.9% to $793.9 million in fiscal year 2002, primarily driven by publishing operations.
  2. Strong performance of key franchises, notably 'Grand Theft Auto 3' and the successful launch of 'Grand Theft Auto: Vice City', contributing significantly to sales.
  3. Strategic acquisitions of intellectual property and development studios, including 'Max Payne' IP, Barking Dog Studios, and Angel Studios, bolstering the company's development capabilities.
  4. Transition towards console game development and publishing, with console titles making up 83.9% of publishing revenues in fiscal year 2002, up from 57.5% in the prior year.
  5. Return to profitability with a net income of $71.6 million in fiscal year 2002, a significant improvement from a net loss of $8.6 million in fiscal year 2001.
  6. Expansion of international operations, although international sales as a percentage of total net sales slightly decreased to 20.1% from 23.7%.

Frequently Asked Questions

  1. What were the main drivers of Take-Two Interactive's significant revenue growth in fiscal year 2002?

    The primary driver of Take-Two Interactive's revenue growth in fiscal year 2002 was the remarkable performance of its publishing segment. This was largely propelled by the continued strong sales of 'Grand Theft Auto 3' on the PlayStation 2 and the highly anticipated launch of 'Grand Theft Auto: Vice City,' which quickly became a top-selling title.

  2. Has Take-Two Interactive made any strategic acquisitions recently?

    Yes, Take-Two Interactive has been actively acquiring intellectual property and development studios. In fiscal year 2002, they acquired all intellectual property rights for 'Max Payne' for $10 million and 969,932 shares of common stock. Additionally, they acquired Barking Dog Studios, a Canadian development studio, and Angel Studios, the developer of 'Midnight Club' and 'Smuggler's Run'.

  3. What is the company's outlook on console versus PC game development?

    The company is increasingly focused on console game development and publishing. For fiscal year 2002, products designed for video game consoles accounted for 83.9% of publishing revenues, a significant increase from 57.5% in fiscal year 2001. Conversely, PC titles represented a smaller portion of publishing revenues.

  4. What is the company's current financial health and profitability status?

    Take-Two Interactive has returned to profitability, reporting a net income of $71.6 million for fiscal year 2002. This is a substantial turnaround from the net loss of $8.6 million experienced in fiscal year 2001. The company also saw a significant increase in working capital and cash and cash equivalents.