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TAKE TWO INTERACTIVE SOFTWARE INC Annual Report (Amendment), Year Ended Oct 31, 2000

Filing Date
Filed April 19, 2002
Period End
October 31, 2000
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-K/A filed April 19, 2002. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. (TTWO) filed an amended 10-K for the fiscal year ended October 31, 2000.

A significant development highlighted in this filing is the restatement of previously issued financial statements for fiscal year 2000 and certain quarters of 2000 and 2001 due to an investigation into accounting treatment of certain transactions. This restatement involved the elimination of improperly recognized net sales, sales of unshipped products, and adjustments related to an affiliate and a business combination. Despite the accounting adjustments, the company reported a notable increase in net sales for fiscal year 2000, driven by both publishing and distribution segments, with international operations contributing a significant portion.

The company is actively involved in developing and publishing a strong pipeline of games for PC and next-generation consoles like PlayStation 2. However, the company also experienced a decrease in net income for fiscal year 2000 compared to the previous year, largely due to the impact of the restatement and increased operating expenses. The company's liquidity is supported by significant credit facilities, and it continues to focus on growth through strategic acquisitions and product development.

Key Highlights

  1. The company was required to restate its financial statements for fiscal year 2000 and certain quarters of 2000 and 2001 due to an accounting investigation.
  2. Net sales for fiscal year 2000 increased by 19.4% to $365.3 million, driven by both publishing and distribution segments.
  3. International operations represented 28.3% of net sales in fiscal year 2000.
  4. Net income decreased to $6.4 million in fiscal year 2000 from $16.3 million in fiscal year 1999, impacted by the restatement and increased expenses.
  5. The company has a robust pipeline of upcoming game titles for PC and major console platforms, including sequels to popular franchises.
  6. As of October 31, 2000, the company had $5.2 million in cash and cash equivalents and significant outstanding borrowings under its credit facilities.
  7. The company is heavily involved in the competitive video game industry, facing large platform manufacturers and other software publishers.

Frequently Asked Questions

  1. What were the main reasons for the restatement of financial statements?

    The financial statements were restated due to an investigation into the company's accounting treatment of certain transactions in fiscal years 2000 and 2001. This led to the elimination of $15.4 million in net sales improperly recognized from distributors that were later returned or repurchased, $3.8 million in sales for products not yet shipped, and adjustments related to an affiliate's losses and a business combination.

  2. How did the restatement impact the company's financial performance for fiscal year 2000?

    The restatement significantly reduced reported net income for fiscal year 2000. Net income was $6.4 million, down from $16.3 million in fiscal year 1999, after accounting for the adjustments. While net sales grew, the restated figures and increased operating expenses (such as selling & marketing and general & administrative) contributed to the lower profitability.

  3. What is the company's outlook on future growth and its product pipeline?

    The company has a strong pipeline of high-profile game content for both PC and evolving console markets, particularly for next-generation platforms. Notable upcoming titles include 'Duke Nukem Forever,' 'Mafia,' 'Max Payne,' and 'Grand Theft Auto 3,' indicating a strategic focus on leveraging popular franchises and developing for new hardware.

  4. What are the key risks and uncertainties facing Take-Two Interactive Software?

    The company faces risks inherent in the interactive entertainment industry, including intense competition from major players like Sony and Nintendo, rapid technological change, evolving consumer preferences, and shorter product lifecycles. Other risks include reliance on third-party distributors and developers, potential product returns, inventory obsolescence, and the need for substantial financing for game development and acquisition.