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TAKE TWO INTERACTIVE SOFTWARE INC Annual Report, Year Ended Oct 31, 2003

Filing Date
Filed February 12, 2004
Period End
October 31, 2003
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-K filed February 12, 2004. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. (TTWO) filed its 2003 10-K on February 12, 2004, reporting on its fiscal year ended October 31, 2003.

The company demonstrated significant growth, with net sales increasing from $795 million in FY2002 to $1 billiona in FY2003, and net income rising from $72 million to $98 million. This growth was driven by strong performance in both its publishing and distribution segments, bolstered by popular titles like Grand Theft Auto: Vice City. The company also noted a significant increase in research and development expenses, reflecting strategic investments in new titles and studio acquisitions.

Despite the positive financial results, the filing highlights material financial restatements due to a revised revenue recognition policy for price concessions. Additionally, the company disclosed receiving a Wells Notice from the SEC concerning an investigation into accounting matters, revenue recognition policies, and internal controls, which could lead to potential enforcement actions. Investors should monitor the outcome of this SEC investigation and the company's ongoing efforts to manage product development, competitive pressures, and regulatory scrutiny.

Key Highlights

  1. Significant revenue growth with net sales reaching $1 billion in FY2003, up from $795 million in FY2002.
  2. Net income increased to $98 million in FY2003, compared to $72 million in FY2002, indicating improved profitability.
  3. The company underwent material financial restatements impacting prior years due to a revised revenue recognition policy for price concessions.
  4. Take-Two received a Wells Notice from the SEC regarding an investigation into accounting matters, revenue recognition, and internal controls, posing a potential risk.
  5. Strategic investments are being made in research and development, with expenses significantly increasing to $25.1 million in FY2003 from $11.5 million in FY2002.
  6. Acquisition activity is notable, with the company acquiring TDK Mediactive in December 2003 and other development studios in prior periods.
  7. Key franchises like Grand Theft Auto continue to be major revenue drivers, with Grand Theft Auto: Vice City accounting for 33.6% of net sales in FY2003.

Frequently Asked Questions

  1. What led to the restatement of Take-Two's financial statements?

    Take-Two restated its financial statements for fiscal years 1999 through 2003 due to a revised revenue recognition policy. This new policy involves recognizing a reserve for estimated future price concessions at the time of sale, rather than when concessions are communicated to customers, as was the previous practice. The restatements also addressed provisions for returns and cut-off transactions.

  2. What is the significance of the SEC Wells Notice?

    The Wells Notice indicates that the SEC Staff intends to recommend that the SEC initiate a civil action against Take-Two. The allegations stem from an investigation into accounting matters, periodic reporting, and internal accounting controls, specifically concerning revenue recognition policies. The outcome could include injunctions and monetary damages, posing a significant legal and financial risk to the company.

  3. How did the company's publishing and distribution segments perform?

    Both segments showed growth. Publishing revenue increased by 18.2% to $671.9 million, largely driven by titles like Grand Theft Auto: Vice City. Distribution revenue saw substantial growth of 60.0% to $361.8 million, attributed to increasing market share in budget titles and the acquisition of TDK Mediactive. Publishing remains the larger segment and generates higher margins.

  4. What is the company's outlook for future growth, and what are the key risks?

    The company anticipates continued growth from new brands like 'Red Dead Revolver' and 'The Warriors,' as well as the next Grand Theft Auto installment. However, key risks include intense competition, short product life cycles, reliance on a few hit titles, potential negative outcomes from the SEC investigation, and the cyclical nature of the video game industry. The company also faces risks related to hardware platform shifts and intellectual property protection.