10-Q/APeriod: Q1 FY2002

TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report (Amendment) for Q1 Ended Apr 30, 2001

Filed April 19, 2002For Securities:TTWO

Summary

Take-Two Interactive Software, Inc. filed an amended 10-Q for the period ending April 30, 2001, reflecting restated financial statements due to accounting reviews and the adoption of SAB 101. The company reported a net sales increase of 27.5% for the quarter and 29.9% for the six-month period, driven by growth in both publishing and distribution operations, particularly from PlayStation titles and the acquisition of VLM Entertainment Group. However, significant non-cash impairment charges on investments, totaling $20.75 million, led to a net loss of $11.47 million for the quarter and $3.24 million for the six-month period, despite excluding these charges, the company would have shown a net income. The company's balance sheet shows an increase in total assets to $335.47 million from $330.57 million, with a notable rise in intangible assets and cash. Liabilities decreased slightly. The company's liquidity improved, with cash and cash equivalents increasing to $6.89 million from $5.25 million, supported by positive cash flow from operations in the current period, a significant improvement from the prior year's negative cash flow from operations. Management believes current resources, including credit facilities, are sufficient for future needs, though future expansion may require additional financing.

Key Highlights

  • 1Net sales increased by 27.5% year-over-year for the three months ended April 30, 2001, reaching $88.6 million, and by 29.9% for the six months ended April 30, 2001, reaching $246.5 million.
  • 2Significant non-cash impairment charges of $20.75 million related to investments in Gameplay, eUniverse, and Entertainment Brands were recorded in the quarter, contributing to a net loss of $11.47 million.
  • 3Despite the net loss, excluding impairment charges, the company would have reported a net income of $4.37 million for the quarter and $12.6 million for the six-month period.
  • 4Cash and cash equivalents increased to $6.89 million as of April 30, 2001, from $5.25 million as of October 31, 2000.
  • 5Net cash provided by operating activities was $23.32 million for the six months ended April 30, 2001, a substantial improvement from $19.49 million used in the prior year's comparable period.
  • 6Total assets grew to $335.47 million, with a significant increase in intangible assets to $90.3 million, driven by acquisitions.
  • 7The company restated its financial statements for fiscal 2000 and parts of fiscal 2001 due to accounting reviews and the adoption of SAB 101, impacting revenue recognition and other accounting treatments.

Frequently Asked Questions

The company restated its financial statements due to an investigation into the accounting treatment of certain transactions in fiscal years 2000 and 2001, as well as the adoption of Staff Accounting Bulletin (SAB) No. 101 'Revenue Recognition.' This involved adjustments to net sales, cost of sales, and other items related to revenue recognition, returns, and other accounting policies.

The increase in net sales was driven by growth in both publishing and distribution operations. Publishing revenue saw an increase primarily due to higher sales of titles for Sony PlayStation and PlayStation 2. Distribution revenue growth was largely attributed to the acquisition of VLM Entertainment Group, Inc. in November 2000.

The company recorded significant non-cash impairment charges of approximately $20.75 million related to investments in Gameplay, eUniverse, and Entertainment Brands. These charges resulted in a substantial net loss for the quarter and six-month period. However, excluding these impairment charges, the company would have reported net income for both periods.

The company's liquidity has improved, with cash and cash equivalents increasing to $6.89 million. Net cash provided by operating activities for the six months ended April 30, 2001, was positive at $23.32 million, a significant turnaround from the prior year. Total assets have grown, and while liabilities remain substantial, the company believes its current resources and available credit lines are sufficient for its foreseeable future needs.