10-QPeriod: Q2 FY2006

TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Jul 31, 2005

Filed September 8, 2005For Securities:TTWO

Summary

Take-Two Interactive Software, Inc.'s (TTWO) fiscal Q3 2005 filing highlights a significant year-over-year increase in net sales, largely driven by strong performance in its publishing segment, particularly the release of "Grand Theft Auto: San Andreas" and "Midnight Club 3: DUB Edition". Despite a substantial increase in gross revenue, the company recorded a significant reserve for anticipated product returns related to "Grand Theft Auto: San Andreas" due to its re-rating by the ESRB, which impacted net income. The company also saw increased investment in research and development and selling and marketing expenses, reflecting its strategy to bring more development in-house and support new product launches. The company's strategic acquisitions, including Visual Concepts Entertainment, Kush Games, and Indie, are being integrated, contributing to goodwill and intangible assets. TTWO is navigating a crucial transition period with the upcoming release of next-generation gaming consoles from Microsoft, Sony, and Nintendo, which is expected to increase volatility and unpredictability in operating results. Despite the challenges, the company's cash flow from operations remains strong, and it has secured new credit facilities to support its ongoing operations and growth initiatives.

Key Highlights

  • 1Significant net sales growth driven by publishing, with "Grand Theft Auto: San Andreas" and "Midnight Club 3: DUB Edition" as key contributors.
  • 2A substantial reserve of approximately $32.6 million was established for anticipated product returns of "Grand Theft Auto: San Andreas" following its re-rating by the ESRB, impacting net income.
  • 3Increased investment in Research & Development (R&D) and Selling & Marketing expenses, reflecting a strategy for in-house development and new product launches.
  • 4Acquisitions of development studios (e.g., Visual Concepts, Kush Games, Indie) are being integrated, adding to goodwill and intangible assets.
  • 5The company is preparing for the transition to next-generation gaming consoles (Xbox 360, PS3, Revolution), which is expected to introduce volatility and complexity.
  • 6Strong cash flow from operations, with cash and cash equivalents increasing significantly year-over-year, providing financial flexibility.
  • 7New credit facilities were secured, enhancing liquidity and providing resources for future operations and potential expansion.

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