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TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q3 Ended Jan 31, 2006

Filing Date
Filed March 13, 2006
Period End
January 31, 2006
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-Q filed March 13, 2006. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. (TTWO) filed its 10-Q for the period ending January 31, 2006.

This report offers a look into the company's financial health during the crucial holiday quarter. Investors should pay close attention to the company's revenue streams, particularly the performance of its key game titles, and its overall profitability trends. The filing also provides insights into the company's cash position and its liquidity, which are vital indicators of its ability to fund ongoing operations and future growth initiatives.

Management's Discussion and Analysis (MD&A) is a critical section for understanding the factors driving the reported financial results. Investors should review the MD&A for details on sales performance by title and genre, marketing expenses, and any significant operational changes. Furthermore, the risk factors section should be carefully examined to understand potential challenges and uncertainties that could impact the company's future performance, including market competition, product development delays, and regulatory changes.

Key Highlights

  1. The filing provides unaudited condensed consolidated financial statements for the three months ended January 31, 2006, offering a snapshot of recent performance.
  2. Key financial statements include the Balance Sheet, Statements of Operations, and Cash Flows, allowing investors to assess the company's assets, liabilities, revenues, expenses, and cash movements.
  3. Management's Discussion and Analysis (MD&A) is included, which is crucial for understanding the operational and financial drivers behind the reported numbers.
  4. The report details the company's financial condition and results of operations, providing context for the period's performance.
  5. Quantitative and Qualitative Disclosures About Market Risk are presented, highlighting the company's exposure to financial risks.
  6. Legal Proceedings and Risk Factors are disclosed, providing transparency on potential legal challenges and business uncertainties.
  7. The filing covers the period leading up to and including the critical holiday sales season, making the revenue and profit figures particularly important.

Frequently Asked Questions

  1. What is the primary purpose of this 10-Q filing?

    This 10-Q filing provides Take-Two Interactive Software, Inc.'s quarterly financial information, including unaudited financial statements and Management's Discussion and Analysis (MD&A), for the period ending January 31, 2006. It allows investors to assess the company's financial health, operational performance, and potential risks during that specific quarter.

  2. Where can I find information about the company's sales performance?

    Information regarding the company's sales performance, including revenue breakdown by product or segment, is typically found within the 'Management's Discussion and Analysis of Financial Condition and Results of Operations' section of the 10-Q filing.

  3. What are the main financial statements included in this filing?

    The filing includes Condensed Consolidated Balance Sheets, Condensed Consolidated Statements of Operations, Condensed Consolidated Statements of Cash Flows, and Condensed Consolidated Statements of Stockholders' Equity for the relevant periods.

  4. What kind of risks does Take-Two Interactive face, according to this filing?

    The 'Cautionary Statement and Risk Factors' section (Item 1A) will detail the specific risks Take-Two Interactive faces. These could include market competition, product development challenges, reliance on key titles, intellectual property issues, and other operational or economic uncertainties relevant to the interactive entertainment industry.