10-QPeriod: Q2 FY2020

TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2019

Filed November 8, 2019For Securities:TTWO

Summary

Take-Two Interactive Software, Inc.'s (TTWO) Q2 fiscal year 2020 (ended September 30, 2019) results show a significant increase in net revenue, driven primarily by strong performance from new releases like Borderlands 3 and continued success of established franchises such as Grand Theft Auto and Red Dead Redemption. The company reported a substantial year-over-year revenue growth, reflecting the strength of its diverse portfolio across console, PC, and digital platforms. While gross profit margin saw a decrease due to higher royalties and amortization, overall profitability improved substantially compared to the prior year period, with net income and diluted EPS showing robust gains. The company's strategic focus on recurrent consumer spending, including in-game purchases and add-on content, continues to contribute significantly to revenue, complementing its strong performance in full game sales. TTWO also demonstrated solid cash flow generation from operations, and maintained a healthy liquidity position with substantial cash and short-term investments, supported by an available revolving credit facility.

Financial Statements
Beta
Revenue$857.84M
Cost of Revenue$468.25M
Gross Profit$389.59M
Operating Expenses$314.77M
Operating Income$74.82M
Net Income$71.81M
EPS (Basic)$0.63
EPS (Diluted)$0.63
Shares Outstanding (Basic)113.12M
Shares Outstanding (Diluted)114.08M

Key Highlights

  • 1Net revenue surged by 74.1% to $857.8 million for the three months ended September 30, 2019, compared to $492.7 million in the prior year period, driven by new releases and strong franchise performance.
  • 2Net income for the quarter more than doubled to $71.8 million, up from $25.4 million in the same period last year, indicating improved profitability.
  • 3Diluted Earnings Per Share (EPS) increased to $0.63 from $0.22 in the prior year quarter, reflecting the strong net income growth.
  • 4Recurrent consumer spending revenue, a key growth driver, increased by $77.9 million, although its share of total revenue decreased slightly.
  • 5Digital online channels continued to be the dominant distribution method, accounting for 71.8% of net revenue.
  • 6The company ended the quarter with a strong liquidity position, holding $1.43 billion in cash, cash equivalents, and restricted cash.
  • 7Operating expenses increased significantly, particularly in selling and marketing, due to increased advertising for new releases.

Frequently Asked Questions