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TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Sep 30, 2023

Filing Date
Filed November 9, 2023
Period End
September 30, 2023
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Leadership change8-K · May ’18May ’18
  2. Material agreement8-K · Jun ’22Jun ’22
  3. Material agreement8-K · Sep ’26Sep ’26

Summary

Summary of the 10-Q filed November 9, 2023. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. reported a net loss of $543.6 milliona for the third quarter of fiscal year 2024, compared to a net loss of $257.0 million in the same period last year.

Revenue for the quarter was $1.30 billionb, a decrease of 6.8% year-over-year, primarily driven by lower net revenue from mobile games and certain key franchises. The company experienced significant operating expenses, including a $165.4 million goodwill impairment charge and increased cost of revenue.

Despite the net loss, the company's Net Bookings showed a modest increase year-over-year for the six-month period, largely driven by the acquisition of Zynga and a strong performance in the recurrent consumer spending (RCS) segment. Management highlighted ongoing investments in content and strategic initiatives, while also managing debt obligations, including the repayment of a portion of its 2024 Notes.

Key Highlights

  1. Net loss for the quarter widened to $543.6 million from $257.0 million in the prior year period.
  2. Total net revenue decreased by 6.8% to $1.30 billion compared to the prior year period, impacted by lower sales from mobile titles and key franchises like NBA 2K and Tiny Tina's Wonderlands.
  3. The company recorded a significant goodwill impairment charge of $165.4 million during the quarter.
  4. Cost of revenue increased substantially due to impairment charges on developed game technology intangible assets, leading to a gross profit margin of 32.0% compared to 48.8% in the prior year.
  5. Recurrent consumer spending (RCS) continues to be a significant driver, representing 77.0% of net revenue for the quarter.
  6. Net Bookings increased by 5.6% for the six-month period, largely attributed to the contributions from the Zynga acquisition and strong performance in the hyper-casual mobile portfolio.
  7. The company repurchased $650.0 million of its 2024 Notes, resulting in a debt extinguishment gain and a reduction in short-term debt.

Follow one dollar

For each $1.00 of revenue in Q2 FY2024, Take Two Interactive Software Inc lost $0.42.

  1. Revenue$1.30B100.0%
  2. Cost of revenue−$883.8M68.0%
  3. Gross profit$415.4M32.0%
  4. Operating costs−$959.1M73.8%
  5. Operating income−$543.7M41.8%
  6. Interest, other & tax$100,0000.0%
  7. Net income−$543.6M41.8%
Computed from 10-QQ2 FY2024filed November 9, 2023Computed from this filing’s revenue, gross profit, operating income and net income · right columngrey figure: share of revenue

Financial Statements

Q2 FY2024 against Q2 FY2023

Line itemQ2 FY2024Q2 FY2023Change
Revenue$1.30B$1.39B−6.8%
Cost of Revenue$883.80M$713.90M+23.8%
Gross Profit$415.40M$679.60M−38.9%
Operating Expenses$959.10M$932.10M+2.9%
Operating Income-$543.70M-$252.50M−115.3%
Interest Expense$31.30M$28.90M+8.3%
Net Income-$543.60M-$257.00M−111.5%
EPS (Basic)$-3.20$-1.54−107.8%
EPS (Diluted)$-3.20$-1.54−107.8%
Shares Outstanding (Basic)169.90M166.90M+1.8%

Frequently Asked Questions

  1. What was the primary driver for the increased net loss in the current quarter?

    The increased net loss was primarily driven by a substantial goodwill impairment charge of $165.4 million and higher cost of revenue, which included impairment charges for developed game technology intangible assets. These factors significantly impacted the company's gross profit and overall profitability for the quarter.

  2. How did the Zynga acquisition contribute to the company's performance?

    The acquisition of Zynga continues to be a significant factor, particularly for the six-month period, contributing to an increase in Net Bookings and revenue. The recurrent consumer spending (RCS) segment, which includes many of Zynga's mobile titles, showed strong performance, driving the overall increase in Net Bookings for the first six months of the fiscal year.

  3. What is the company's liquidity position and outlook?

    The company's liquidity position appears stable. As of September 30, 2023, Take-Two had $1.29 billion in cash, cash equivalents, and restricted cash. They anticipate current cash, cash equivalents, short-term investments, projected cash flow from operations, and availability under their credit agreement will be sufficient to meet their liquidity needs. Debt management, including the repurchase of 2024 Notes, was also a key financial activity.

  4. What are the main risks or challenges highlighted in the report?

    Key risks and challenges include ongoing macroeconomic and geopolitical factors affecting consumer demand and foreign currency exchange rates. The company also faces risks related to product release schedules, competition, dependence on key franchises, and changes in platform fees imposed by digital storefronts like Apple and Google. The recent impairment charges also indicate potential issues with the performance of certain acquired assets or reporting units.