Summary
Take-Two Interactive Software, Inc. reported a net loss of $543.6 million for the third quarter of fiscal year 2024, compared to a net loss of $257.0 million in the same period last year. Revenue for the quarter was $1.30 billion, a decrease of 6.8% year-over-year, primarily driven by lower net revenue from mobile games and certain key franchises. The company experienced significant operating expenses, including a $165.4 million goodwill impairment charge and increased cost of revenue. Despite the net loss, the company's Net Bookings showed a modest increase year-over-year for the six-month period, largely driven by the acquisition of Zynga and a strong performance in the recurrent consumer spending (RCS) segment. Management highlighted ongoing investments in content and strategic initiatives, while also managing debt obligations, including the repayment of a portion of its 2024 Notes.
Financial Highlights
53 data points| Revenue | $1.30B |
| Cost of Revenue | $883.80M |
| Gross Profit | $415.40M |
| Operating Expenses | $959.10M |
| Operating Income | -$543.70M |
| Interest Expense | $31.30M |
| Net Income | -$543.60M |
| EPS (Basic) | $-3.20 |
| EPS (Diluted) | $-3.20 |
| Shares Outstanding (Basic) | 169.90M |
Key Highlights
- 1Net loss for the quarter widened to $543.6 million from $257.0 million in the prior year period.
- 2Total net revenue decreased by 6.8% to $1.30 billion compared to the prior year period, impacted by lower sales from mobile titles and key franchises like NBA 2K and Tiny Tina's Wonderlands.
- 3The company recorded a significant goodwill impairment charge of $165.4 million during the quarter.
- 4Cost of revenue increased substantially due to impairment charges on developed game technology intangible assets, leading to a gross profit margin of 32.0% compared to 48.8% in the prior year.
- 5Recurrent consumer spending (RCS) continues to be a significant driver, representing 77.0% of net revenue for the quarter.
- 6Net Bookings increased by 5.6% for the six-month period, largely attributed to the contributions from the Zynga acquisition and strong performance in the hyper-casual mobile portfolio.
- 7The company repurchased $650.0 million of its 2024 Notes, resulting in a debt extinguishment gain and a reduction in short-term debt.