EA · Electronic Arts
429 filings
EA SEC Filings
Electronic Arts - 429 total filings
EA filed 12 annual reports (10-K), 32 quarterly reports (10-Q) and 135 current reports (8-K) between 2016 and 2026.
- 8-K · Jan 28, 2016
- 10-Q · Feb 8, 2016
- 8-K · Feb 17, 2016
- 8-K · Feb 19, 2016
- 8-K · Feb 24, 2016
- 8-K · Mar 24, 2016
- 8-K · May 10, 2016
- 8-K · May 18, 2016
- 8-K · May 23, 2016
- 10-K · May 27, 2016
- 8-K/A · May 27, 2016
- 8-K · May 31, 2016
- 8-K · Jun 9, 2016
- 8-K · Jun 28, 2016
- 8-K · Aug 1, 2016
- 8-K · Aug 2, 2016
- 10-Q · Aug 9, 2016
- 8-K · Aug 29, 2016
- 8-K · Nov 1, 2016
- 10-Q · Nov 8, 2016
- 8-K · Nov 9, 2016
- 8-K · Nov 22, 2016
- 8-K · Jan 31, 2017
- 10-Q · Feb 7, 2017
- 8-K · Feb 15, 2017
- 8-K · Feb 28, 2017
- 8-K · May 9, 2017
- 8-K · May 16, 2017
- 8-K · May 22, 2017
- 10-K · May 24, 2017
- 8-K · May 31, 2017
- 8-K · Jun 7, 2017
- 8-K · Jul 11, 2017
- 8-K · Jul 27, 2017
- 8-K · Aug 4, 2017
- 8-K · Aug 7, 2017
- 10-Q · Aug 8, 2017
- 8-K · Aug 31, 2017
- 8-K · Sep 18, 2017
- 8-K · Oct 31, 2017
- 10-Q · Nov 7, 2017
- 8-K · Nov 9, 2017
- 8-K · Nov 17, 2017
- 8-K · Nov 21, 2017
- 8-K · Dec 4, 2017
- 8-K · Jan 30, 2018
- 10-Q · Feb 6, 2018
- 8-K · Apr 12, 2018
- 8-K · May 8, 2018
- 8-K · May 18, 2018
- 10-K · May 23, 2018
- 8-K · May 24, 2018
- 8-K · May 30, 2018
- 8-K · Jul 26, 2018
- 8-K · Aug 3, 2018
- 10-Q · Aug 8, 2018
- 8-K · Aug 14, 2018
- 8-K · Aug 30, 2018
- 8-K · Sep 7, 2018
- 8-K · Oct 30, 2018
- 10-Q · Nov 6, 2018
- 8-K · Jan 29, 2019
- 8-K · Feb 5, 2019
- 10-Q · Feb 6, 2019
- 8-K · Feb 7, 2019
- 8-K · May 7, 2019
- 8-K · May 14, 2019
- 8-K · May 20, 2019
- 10-K · May 24, 2019
- 8-K · Jun 3, 2019
- 8-K · Jul 30, 2019
- 10-Q · Aug 6, 2019
- 8-K · Aug 9, 2019
- 8-K · Aug 22, 2019
- 8-K · Aug 29, 2019
- 8-K · Oct 29, 2019
- 10-Q · Nov 6, 2019
- 8-K · Nov 12, 2019
- 8-K · Jan 30, 2020
- 10-Q · Feb 4, 2020
- 8-K · May 5, 2020
- 8-K · May 11, 2020
- 10-K · May 20, 2020
- 8-K · May 29, 2020
- 8-K · Jul 30, 2020
- 10-Q · Aug 7, 2020
- 8-K · Aug 7, 2020
- 8-K · Nov 5, 2020
- 10-Q · Nov 10, 2020
- 8-K · Dec 14, 2020
- 8-K · Dec 18, 2020
- 8-K · Feb 2, 2021
- 10-Q · Feb 8, 2021
- 8-K · Feb 8, 2021
- 8-K · Feb 10, 2021
- 8-K · Feb 11, 2021
- 8-K · Feb 12, 2021
- 8-K · Feb 18, 2021
- 8-K · Apr 29, 2021
- 8-K · May 11, 2021
- 8-K · May 18, 2021
- 8-K · May 25, 2021
- 10-K · May 26, 2021
- 8-K · May 27, 2021
- 8-K · Jun 10, 2021
- 8-K · Jun 23, 2021
- 8-K · Aug 4, 2021
- 10-Q · Aug 10, 2021
- 8-K · Aug 13, 2021
- 8-K · Sep 15, 2021
- 8-K · Sep 20, 2021
- 8-K · Sep 30, 2021
- 8-K · Nov 3, 2021
- 10-Q · Nov 9, 2021
- 8-K · Nov 19, 2021
- 8-K · Dec 1, 2021
- 8-K · Jan 31, 2022
- 8-K · Feb 1, 2022
- 10-Q · Feb 8, 2022
- 8-K · Feb 15, 2022
- 8-K · May 10, 2022
- 8-K · May 18, 2022
- 10-K · May 25, 2022
- 8-K · Jul 19, 2022
- 8-K · Aug 2, 2022
- 10-Q · Aug 9, 2022
- 8-K · Aug 15, 2022
- 8-K · Sep 1, 2022
- 8-K · Oct 20, 2022
- 8-K · Nov 1, 2022
- 10-Q · Nov 8, 2022
- 8-K · Jan 31, 2023
- 10-Q · Feb 7, 2023
- 8-K · Mar 22, 2023
- 8-K · Mar 29, 2023
- 8-K · May 9, 2023
- 8-K · May 17, 2023
- 10-K · May 24, 2023
- 8-K · Jun 20, 2023
- 8-K · Aug 1, 2023
- 10-Q · Aug 8, 2023
- 8-K · Aug 14, 2023
- 8-K · Nov 1, 2023
- 10-Q · Nov 7, 2023
- 8-K · Jan 30, 2024
- 10-Q · Feb 6, 2024
- 8-K · Feb 28, 2024
- 8-K · May 7, 2024
- 8-K · May 16, 2024
- 10-K · May 22, 2024
- 8-K · Jul 30, 2024
- 10-Q · Aug 2, 2024
- 8-K · Aug 5, 2024
- 8-K · Oct 29, 2024
- 10-Q · Nov 1, 2024
- 8-K · Jan 22, 2025
- 8-K · Feb 4, 2025
- 8-K · Feb 5, 2025
- 10-Q · Feb 5, 2025
- 8-K · May 6, 2025
- 10-K · May 13, 2025
- 8-K · Jul 29, 2025
- 10-Q · Aug 1, 2025
- 8-K · Aug 15, 2025
- 8-K · Sep 29, 2025
- 8-K · Oct 28, 2025
- 10-Q · Oct 31, 2025
- 8-K · Dec 15, 2025
- 8-K · Dec 23, 2025
- 8-K · Jan 6, 2026
- 10-Q · Feb 3, 2026
- 8-K · Feb 3, 2026
- 8-K · Feb 10, 2026
- 8-K · May 5, 2026
- 10-K · May 11, 2026
- 10-K/A · Jul 28, 2026
- 8-K · Jul 30, 2026
- 10-Q · Aug 3, 2026
- 8-K · Aug 4, 2026
Electronic Arts 8-K Report, Material Agreement (Aug 4, 2026)
On August 4, 2026, Electronic Arts completed its acquisition by a consortium of PIF, Silver Lake, and Affinity Partners at $210 per share in cash, a transaction valued at approximately $55 billion. As a result, EA became a wholly owned subsidiary of the buyer entity (Parent), its board members resigned, its charter and bylaws were replaced, and its common stock is being suspended and delisted from Nasdaq before trading opens on August 5, 2026. Public common shareholders no longer hold any equity interest and are entitled only to the Merger Consideration, so this filing marks the end of EA's public-market existence. To fund the deal, Parent entered into a new credit agreement with JPMorgan providing a $6,125.0 million USD term loan B, a €1,725.0 million EUR term loan B, a $3,250.0 million term loan A, and a $500.0 million revolver. It also issued $2,875.0 million of 7.250% senior secured USD notes due 2033, €1,080.0 million of 6.250% senior secured EUR notes due 2033, and $2,500.0 million of 8.750% senior unsecured notes due 2034, with EA guaranteeing these obligations. The secured debt is backed by substantially all assets of Parent and guarantors, so the new capital structure is significantly more leveraged than EA's prior investment-grade profile, and creditors now hold the primary claims on the company's cash flows. EA's existing revolving credit facility was terminated at closing while undrawn. Tender offers for its 2031 and 2051 senior notes resulted in tenders of only $68.8 million and $7.9 million respectively, leaving $681.2 million and $742.1 million outstanding. The remaining notes were defeased through a trust funded with U.S. government obligations. Going forward, EA intends to file a Form 15 to deregister its common stock and suspend its SEC reporting obligations, which means future financial disclosure will depend on any voluntary reporting or debt-holder requirements.
Electronic Arts Quarterly Report for Q1 Ended Jun 30, 2026
Electronic Arts Inc. (EA) reported solid financial results for the quarter ended June 30, 2026, with net revenue increasing 19% year-over-year to $1.986 billion, largely driven by strong performance in its EA SPORTS franchises, Battlefield 6, and Apex Legends. The company's focus on live services continues to be a significant revenue driver, with this segment growing 7% year-over-year. Gross margin improved to 86.2%, reflecting the favorable shift towards digital sales and live services, which generally carry higher margins than physical goods. Operationally, EA's net income rose to $397 million, with diluted EPS of $1.56. However, cash flow from operations turned negative, showing a usage of $242 million, a significant decrease from the prior year's positive $17 million, primarily due to higher cash payments for income taxes and variable compensation. Notably, the company is nearing the completion of its acquisition by an investor consortium, expected to close around August 4, 2026, which will result in the delisting of EA's common stock from the NASDAQ.
Electronic Arts 8-K Report, Corporate Update (Jul 30, 2026)
Electronic Arts Inc. (EA) has filed an 8-K report on July 30, 2026, announcing significant progress towards the closing of its previously announced merger. All necessary regulatory approvals have been secured, and the company now anticipates the transaction to close on or about August 4, 2026. This merger, initiated on September 28, 2025, involves EA becoming a wholly owned subsidiary of a parent entity formed by a consortium of investors, including The Public Investment Fund (PIF), Silver Lake Group, L.L.C., and Affinity Partners. While the anticipated closing date is imminent, the report emphasizes that the merger's completion is still contingent upon the satisfaction or waiver of remaining customary closing conditions outlined in the Merger Agreement. Investors should note the cautionary statement regarding forward-looking statements, which highlights potential risks and uncertainties that could impact the actual outcome or timeline of the transaction, including business disruptions and potential adverse effects on stock price if the merger is not consummated.
Electronic Arts Annual Report (Amendment), Year Ended Mar 31, 2026
Electronic Arts Inc. (EA) filed its 10-K annual report on July 28, 2026, detailing its corporate governance and executive compensation for the fiscal year ending March 31, 2026. The report highlights a stable and experienced Board of Directors with significant financial, operational, and industry expertise. Compensation structures for Named Executive Officers (NEOs) are designed to align with stockholder interests through a pay-for-performance philosophy, emphasizing competitive pay, equity ownership, and incentives tied to business results. The company also outlines robust policies for director independence, related-person transactions, and insider trading, reinforcing its commitment to strong corporate governance. The fiscal year 2026 compensation for NEOs included base salary, annual cash bonuses tied to financial and business performance metrics, and long-term equity incentives comprising Performance-Based Restricted Stock Units (PRSUs) and Time-Based Restricted Stock Units (RSUs). The company achieved strong performance in its bonus program, with payouts reflecting both financial results and strategic objectives, including progress in generative AI strategy and building massive online communities. The report details the compensation peer group used for benchmarking, the structure of equity awards, and benefits provided to employees and directors. Significant emphasis is placed on risk mitigation in compensation practices, with the Compensation Committee concluding that current programs do not encourage excessive risk-taking.
Electronic Arts Annual Report, Year Ended Mar 31, 2026
Electronic Arts Inc. (EA) reported total net revenue of $7.531 billion for the fiscal year ended March 31, 2026, a slight increase of 1% year-over-year. While live services revenue experienced a modest 1% decline, it still represented a significant 71% of total net revenue, highlighting its crucial role in EA's business model. Full game download revenue saw a healthy 16% increase, indicating a continued shift towards digital purchases. The company is in the process of being acquired by an investor consortium for $210 per share in cash, a transaction expected to close subject to regulatory approvals. The ongoing merger adds a layer of uncertainty, impacting operational flexibility and incurring significant transaction costs, though the acquisition itself is not contingent on financing. Financially, EA reported operating income of $1.162 billion, down 24% year-over-year, largely due to a 9% increase in operating expenses, primarily driven by higher research and development and marketing costs associated with new game releases. Net income was $887 million. The company maintained a strong liquidity position with $2.98 billion in cash, cash equivalents, and short-term investments, and generated robust net cash from operating activities. Despite a challenging competitive landscape and potential risks associated with the merger, EA's focus on its core live services and digital distribution continues to be a strategic imperative.
Electronic Arts 8-K Report, Financial Results (May 5, 2026)
Electronic Arts reported preliminary fourth-quarter and fiscal 2026 results (year ended March 31, 2026) on May 5, 2026, highlighting a record fiscal year for net bookings and operating cash flow. FY26 net bookings reached a record $8.026 billion, up 9% year over year, driven by a strong Battlefield 6 launch and growth in live services. Net revenue rose 1% to $7.531 billion, and operating cash flow grew 23% to $2.553 billion. Q4 was the standout quarter: net revenue climbed 12% to $2.120 billion, GAAP operating margin expanded to 26.6% from 20.8%, and diluted EPS rose to $1.81 from $0.98. Much of the Q4 improvement reflects a $256 million negative change in deferred revenue flowing through the period rather than underlying demand alone, and full-year GAAP net income fell 21% to $887 million with diluted EPS of $3.51 versus $4.25. Capital allocation shifted sharply during the year. EA repurchased only $750 million of stock in FY26 versus $2.5 billion in FY25, with no buybacks in Q4, and it repaid $400 million of senior notes that matured in the quarter. The company declared a $0.19 per-share quarterly dividend payable June 17, 2026. Cash and short-term investments rose to $2.98 billion at year-end, and the balance sheet remains modestly levered with $1.49 billion of long-term senior notes. The release is overshadowed by the pending all-cash acquisition by a consortium of The Public Investment Fund, Silver Lake, and Affinity Partners at an enterprise value of roughly $55 billion. Management noted that a limited number of regulatory reviews remain outstanding and said it will not host an earnings call given the pending transaction. Investors should note that these results are preliminary and may change in the Form 10-K, and that the pending deal constrains both valuation and strategic flexibility.
Electronic Arts 8-K Report, Corporate Update (Feb 10, 2026)
Electronic Arts Inc. (EA) has filed an 8-K report on February 9, 2026, detailing a significant update regarding its proposed acquisition by an investor consortium. The key development is the expiration of the waiting period under the Hart-Scott-Rodino (HSR) Antitrust Improvements Act, which is a crucial step towards closing the merger. The transaction, initially announced on September 28, 2025, involves EA being acquired by Oak-Eagle AcquireCo, Inc., a subsidiary of an entity formed by the Public Investment Fund (PIF), Silver Lake, and Affinity. While the HSR clearance is a positive step, investors should note that the merger is still contingent upon other regulatory approvals and customary closing conditions. The company anticipates the transaction will close during the first quarter of its fiscal year ending March 31, 2027, which spans from April 1, 2026, to June 30, 2026. This 8-K also reiterates the risks and uncertainties associated with the transaction, as previously disclosed in the merger agreement and SEC filings.
Electronic Arts Quarterly Report for Q3 Ended Dec 31, 2025
Electronic Arts Inc. (EA) reported its quarterly results for the period ending December 31, 2025. Net revenue for the quarter was $1.901 billion, a slight increase of 1% year-over-year, primarily driven by strong performance in franchises like EA SPORTS FC, Battlefield, and EA SPORTS Madden NFL. However, operating income saw a significant decline of 66% year-over-year to $127 million, mainly due to a 22% increase in operating expenses, largely attributed to increased R&D and marketing spending, as well as merger-related fees. For the nine months ended December 31, 2025, net revenue was $5.411 billion, a decrease of 3% compared to the prior year, impacted by lower live services revenue and a decline in packaged goods sales. Despite the revenue dip, net cash provided by operating activities increased significantly by 30% to $1.973 billion, reflecting improved working capital management and lower tax payments. The company ended the period with a robust cash and cash equivalents balance of $2.784 billion. A significant development impacting the company is the proposed acquisition by an investor consortium for $210 per share in cash, which is expected to close in the first quarter of fiscal year 2027, subject to regulatory approvals. This impending transaction has led EA to suspend its share repurchase program.
Electronic Arts 8-K Report, Financial Results (Feb 3, 2026)
Electronic Arts reported preliminary fiscal Q3 2026 results (quarter ended December 31, 2025) with net revenue of $1.901 billion, roughly flat (+1%) year over year, and net bookings of $3.046 billion, up 38% year over year, a record for the company. The bookings surge was driven primarily by the landmark launch of Battlefield 6, which the company describes as the best-selling shooter of 2025, along with a large increase in deferred net revenue (online-enabled games) of $1.145 billion. Because bookings include deferred revenue that is recognized over time, the headline bookings figure overstates the near-term earnings power of the quarter. GAAP profitability weakened sharply: operating income fell 66% to $127 million (6.7% margin versus 20.0% a year earlier), net income fell 70% to $88 million, and diluted EPS dropped to $0.35 from $1.11. Management attributed part of the decline to elevated acquisition-related expenses of $53 million, which include transaction fees tied to the pending buyout. Cash generation was strong, with operating cash flow of $1.826 billion in the quarter and $2.522 billion on a trailing twelve-month basis, and free cash flow of $1.772 billion for the quarter. Cash and short-term investments rose to $2.899 billion at December 31, 2025. No share repurchases were made in the quarter, and the company declared a quarterly dividend of $0.19 per share payable March 18, 2026. Management also confirmed that no earnings conference call will be held this quarter due to the pending transaction. The central overhang for investors is the definitive agreement, announced September 29, 2025, to be acquired in an all-cash deal by a consortium including the Public Investment Fund, Silver Lake, and Affinity Partners at an enterprise value of about $55 billion. The deal is expected to close in the first quarter of fiscal 2027 pending regulatory approvals. Investors should weigh the strong bookings and cash flow against the sharply lower GAAP earnings, the mostly-flat revenue trend, and the fact that the stock's value is increasingly anchored to deal completion rather than standalone fundamentals.
Electronic Arts 8-K Report, Agreement Terminated (Jan 6, 2026)
Electronic Arts Inc. (EA) has announced the early redemption of its entire $400 million aggregate principal amount of 4.800% Notes due 2026, effective January 5, 2026. This action was executed using existing cash reserves and was completed at par value plus accrued interest. This redemption suggests a proactive approach by EA to manage its debt obligations, potentially to reduce future interest expenses or improve its capital structure. Investors should view this as a positive sign of financial flexibility and a commitment to optimizing the company's balance sheet.
Electronic Arts 8-K Report, Shareholder Vote Results (Dec 23, 2025)
Electronic Arts Inc. (EA) has filed an 8-K report detailing the results of a special meeting of stockholders held on December 22, 2025. The primary focus of this meeting was the proposed acquisition of EA by an investor consortium, which includes The Public Investment Fund, Silver Lake Group, L.L.C., and Affinity Partners. The critical Merger Agreement Proposal, necessary for the acquisition to proceed, received overwhelming approval from shareholders, with over 201 million shares voting in favor and a minimal number against or abstaining. Furthermore, a non-binding advisory vote on executive compensation related to the merger also passed, though with a slightly lower margin of approval. The strong shareholder support for the merger agreement indicates a significant step towards the potential acquisition of Electronic Arts by the investor consortium. Investors should closely monitor further developments regarding the completion of this transaction.
Electronic Arts 8-K Report, Corporate Update (Dec 15, 2025)
Electronic Arts Inc. (EA) has filed an 8-K report detailing supplemental information related to its previously announced merger with Oak-Eagle AcquireCo, Inc., a subsidiary of the Public Investment Fund (PIF), Silver Lake Technology Management, L.L.C., and A Fin Management LLC. The filing primarily supplements the definitive proxy statement with updated financial forecasts and the results of a discounted cash flow analysis performed by Goldman Sachs. These supplemental disclosures are provided in response to various lawsuits filed by stockholders alleging material omissions in the proxy statement regarding the merger, which EA believes are without merit. Investors should note the updated financial projections, including Net Bookings, Adjusted EBITDA, Cash Taxes, Depreciation, Change in Net Working Capital, Unlevered Free Cash Flow, and Tax Assets, spanning fiscal years 2026 through 2031. The report also provides details on Goldman Sachs' valuation analysis, which yielded a range of implied present values per share of $157 to $236 based on a discounted cash flow analysis and a range of $203 to $255 from a premia paid analysis. Management intends for most of the current senior management team to continue with the surviving entity post-merger, though no new individualized compensation arrangements have been finalized yet.
Electronic Arts Quarterly Report for Q2 Ended Sep 30, 2025
Electronic Arts Inc. (EA) reported its financial results for the fiscal quarter and six months ended September 30, 2025. For the quarter, net revenue was $1.839 billion, a decrease of 9% year-over-year, while net income was $137 million, down significantly from $294 million in the prior year period. Diluted earnings per share stood at $0.54. The company announced a definitive agreement to be acquired by an investor consortium for $210 per share in cash, expected to close in the first quarter of fiscal 2027. This significant development overshadows the current operational performance. While the company experienced a decline in net revenue and net income compared to the prior year, management highlighted ongoing trends in live services and digital game delivery as crucial for future growth. Despite the year-over-year revenue decline, net bookings for the quarter were $1.818 billion, reflecting underlying sales activity. Investors should closely monitor the progress of the proposed merger, including regulatory approvals and stockholder adoption, as this transaction represents the most material event for the company. Operationally, the continued strength of live services, particularly within sports franchises like EA SPORTS FC, remains a key revenue driver, even amidst competitive pressures and shifts in consumer spending patterns.
Electronic Arts 8-K Report, Financial Results (Oct 28, 2025)
Electronic Arts (EA) reported preliminary fiscal Q2 2026 results (quarter ended September 30, 2025) with net revenue of $1.839 billion, down 9% year-over-year from $2.025 billion, and net bookings of $1.818 billion, down 13% from $2.079 billion. The decline was driven largely by the exceptional College Football 25 launch in the prior-year period. GAAP operating income fell 48% to $200 million (10.9% margin versus 19.0%), and diluted EPS dropped to $0.54 from $1.11. Non-GAAP operating margin was 21.8% versus 31.5%, with management noting a roughly 100 bps headwind from the change in deferred net revenue. Operating cash flow was only $130 million for the quarter, and free cash flow was $87 million, though trailing-twelve-month operating cash flow of $1.872 billion remained substantial. There were some positive operational signals. Apex Legends returned to double-digit net bookings growth, and Madden NFL 26 grew year-over-year as players returned. EA SPORTS FC 26 HD bookings rose mid-single digits on a comparable basis. The company also repurchased $375 million of stock in the quarter and $2.5 billion over the trailing twelve months, and declared a $0.19 quarterly dividend payable December 23, 2025. The most important context for investors is the pending all-cash acquisition by a consortium including the Public Investment Fund, Silver Lake, and Affinity Partners at an enterprise value of about $55 billion, announced September 29, 2025. Because of the pending deal, EA will not host an earnings call and has withdrawn forward-looking guidance. Completion depends on regulatory approvals and stockholder approval, so the stock's value to shareholders is tied to deal closure rather than to standalone operating results.
Electronic Arts 8-K Report, Material Agreement (Sep 29, 2025)
Electronic Arts (NASDAQ: EA) has agreed to be acquired by an investor consortium comprised of The Public Investment Fund (PIF), private investment funds affiliated with Silver Lake, and private investment funds affiliated with Affinity Partners, in an all-cash take-private transaction valued at an enterprise value of approximately $55 billion. Under the Agreement and Plan of Merger dated September 28, 2025, EA stockholders will receive $210 per share in cash, a 25% premium to the unaffected share price of $168.32 as of September 25, 2025, and a premium to the unaffected all-time high of $179.01 set on August 14, 2025. The Board unanimously approved the deal and recommends that stockholders adopt the merger agreement, a vote that has not yet been scheduled. Completion requires stockholder approval by a majority of voting power, HSR clearance, CFIUS approval, other U.S. and foreign antitrust and foreign investment approvals, and the absence of prohibiting orders. The deal is not subject to a financing condition. Financing is substantial: the transaction is funded by roughly $36 billion of equity, including PIF's rollover of its existing 9.9% stake, and $20 billion of debt commitments from JPMorgan Chase Bank, N.A., of which $18 billion is expected to be funded at closing. Silver Lake, Affinity, and PIF have also provided limited guarantees covering certain payments, including Parent's $1 billion reverse termination fee. For investors, the key economic consideration is the cash certainty of $210 per share versus the risks of regulatory review (notably CFIUS), stockholder approval, and the outside date of September 28, 2026, subject to extension. The company is expected to close in Q1 FY27, and EA will not hold an earnings call for its Q2 FY26 results on October 28, 2025. From a deal-protection standpoint, EA would owe a $1 billion termination fee in specified circumstances, including a board change of recommendation or termination to accept a Superior Proposal, with the fee reduced to $540 million for a superior proposal received within 45 days of signing and terminated within 75 days. Parent would owe EA $1 billion in specified regulatory-failure or willful-breach scenarios. Upon closing, EA's stock will be delisted from NASDAQ and deregistered under the Exchange Act, and unvested equity awards will be converted into restricted cash awards on the same terms.
Electronic Arts 8-K Report, Executive Changes (Aug 15, 2025)
Electronic Arts Inc. (EA) filed an 8-K report on August 14, 2025, detailing key governance and shareholder matters. The most significant update for investors is the amendment and restatement of the Company's Change in Control Severance Plan. The material changes introduce a pro rata bonus for the year of termination, alongside adjustments to administrative provisions and market-aligned updates, ensuring executive retention and alignment with industry standards during potential change of control events. While specific severance amounts are not detailed in this filing, the plan's modifications are crucial for understanding executive compensation and potential payouts under specific circumstances. Additionally, the report covers the outcomes of EA's annual meeting of stockholders held on August 14, 2025. All incumbent directors were overwhelmingly re-elected, demonstrating strong shareholder confidence in the current board's leadership. Shareholders also provided an advisory approval for the named executive officer compensation and ratified the appointment of KPMG LLP as the independent registered public accounting firm for the fiscal year ending March 31, 2026, indicating broad support for the company's operational and financial oversight.
Electronic Arts Quarterly Report for Q1 Ended Jun 30, 2025
Electronic Arts Inc. (EA) reported its first quarter results for fiscal year 2026, ending June 30, 2025. Total net revenue saw a slight increase of 1% year-over-year to $1,671 million. However, operating income declined by 26% to $271 million, and net income decreased by 28% to $201 million ($0.79 diluted EPS), primarily due to a significant 12% increase in operating expenses, driven by higher research and development investments and marketing spend. The company's cash position saw a notable decrease, with cash and cash equivalents falling to $1,518 million from $2,136 million at the prior quarter's end. This was largely driven by increased financing outflows, including substantial share repurchases totaling $375 million and excise taxes paid, as well as a significant drop in net cash provided by operating activities to $17 million from $120 million in the prior year period. Despite the cash outflow, EA returned $423 million to stockholders through share repurchases and dividends.
Electronic Arts 8-K Report, Financial Results (Jul 29, 2025)
Electronic Arts (EA) reported preliminary Q1 FY26 results (quarter ended June 30, 2025) that beat the high end of its guidance on net bookings, which came in at $1.298 billion versus a guidance range of $1.275 billion. GAAP net revenue was $1.671 billion, up about 1% year over year, but GAAP net income fell 28% to $201 million and diluted EPS fell 24% to $0.79. The decline in profitability was driven largely by a 17% rise in R&D expense to $706 million, which management attributed partly to investment ahead of its launch slate, while GAAP operating margin compressed to 16.2% from 21.9%. Operating cash flow was very weak at $17 million for the quarter, versus $120 million a year earlier, and free cash flow was negative at $(55) million, though trailing-twelve-month operating cash flow of $1.976 billion remains solid. Management left its full-year FY26 outlook unchanged, guiding to net bookings of $7.6–8.0 billion, net revenue of $7.1–7.5 billion, and diluted EPS of $3.09–3.79. Q2 guidance calls for net bookings of $1.8–1.9 billion and diluted EPS of $0.29–0.46, with higher marketing spend tied to the Battlefield 6 launch. Capital return remains a priority: EA repurchased $375 million of stock in the quarter, bringing the trailing-twelve-month total to $2.5 billion, and it declared a $0.19 quarterly dividend payable September 17, 2025, with a record date of August 27, 2025. The company reiterated its intent to return at least 80% of free cash flow to shareholders through fiscal 2027. The filing is a Form 8-K with the earnings release furnished under Item 2.02, so it is not deemed filed under Section 18 of the Exchange Act. The figures are preliminary and could change in the Form 10-Q. Investors should weigh the beat against guidance and the sharp margin and cash flow pressure in the quarter, along with the success of the Battlefield 6 and skate. launches, which are central to the back-half outlook.
Electronic Arts Annual Report, Year Ended Mar 31, 2025
Electronic Arts (EA) reported total net revenue of $7,463 million for the fiscal year ended March 31, 2025, a slight decrease of 1% year-over-year. This performance was primarily driven by its global football and American football franchises, Apex Legends, and The Sims 4. While overall revenue saw a marginal dip, the company's live services and other net revenue, which constitutes a significant 73% of total revenue, experienced a 2% decline to $5,461 million. Despite this, EA demonstrated improved profitability with a gross margin of 79.3%, up 2 percentage points year-over-year, and maintained operating income at $1,520 million. The company continues to focus on its live services model, particularly through its popular Ultimate Team modes within sports franchises, which remain material to its business. EA also returned substantial capital to shareholders, repurchasing $2.5 billion in stock and paying $199 million in dividends, underscoring a commitment to shareholder returns. The company faces intense competition and evolving market dynamics, with a significant portion of its revenue concentrated in its most popular franchises, highlighting the importance of continued innovation and player engagement.
Electronic Arts 8-K Report, Financial Results (May 6, 2025)
Electronic Arts reported preliminary fourth-quarter and full-year FY25 results (fiscal year ended March 31, 2025). FY25 net bookings were $7.355 billion, down slightly from $7.430 billion in FY24, while net revenue was $7.463 billion versus $7.562 billion a year earlier. Q4 was the standout: net revenue rose 7% year over year to $1.895 billion, GAAP operating income more than doubled to $395 million (from $234 million), and diluted EPS reached $0.98 versus $0.67. Management attributed the strength to EA SPORTS College Football, EA SPORTS FC, The Sims, and the launch of Split Fiction. Note that the Q4 comparison benefited from large restructuring and acquisition-related charges in the prior-year period. For FY26, management guided to net bookings of $7.6–8.0 billion, net revenue of $7.1–7.5 billion, and diluted EPS of $3.09–3.79, with a GAAP operating expense range of $4.47–4.57 billion. Growth is expected to come from the EA SPORTS portfolio, The Sims, and the Battlefield and skate. launches, partly offset by roughly 5 points of weakness in Apex Legends and catalog titles. The Q1 FY26 outlook is for net bookings of $1.175–1.275 billion and diluted EPS of $0.49–0.66, and management reiterated its commitment to return at least 80% of free cash flow to shareholders through FY27. Capital return remained heavy in the quarter: EA repurchased 9.8 million shares for $1.375 billion, bringing full-year buybacks to 17.6 million shares for $2.5 billion. Free cash flow was $1.858 billion on a trailing-twelve-month basis, and cash plus short-term investments fell to $2.248 billion from $3.262 billion a year earlier, reflecting the buybacks and a $400 million current senior note. The Board also declared a quarterly dividend of $0.19 per share, payable June 18, 2025. Investors should note that these results are preliminary and remain subject to the audited Form 10-K.
Electronic Arts 8-K Report, Corporate Update (Feb 5, 2025)
Electronic Arts Inc. (EA) announced a significant capital return initiative through an accelerated share repurchase (ASR) agreement with Goldman Sachs & Co. LLC. The company will deploy $1.0 billion from its previously authorized $5 billion stock repurchase program to buy back its own common stock. This move underscores management's confidence in the company's valuation and its commitment to returning capital to shareholders. The ASR agreement involves an initial payment of $1.0 billion, with EA receiving 80% of the repurchased value upfront based on the February 5, 2025 closing price. The final number of shares repurchased will be determined by the volume-weighted average price over the ASR term, subject to certain adjustments. The full settlement is expected by the end of EA's first fiscal quarter of fiscal year 2026, indicating a phased execution of this capital allocation strategy.
Electronic Arts Quarterly Report for Q3 Ended Dec 31, 2024
Electronic Arts Inc. (EA) reported its financial results for the fiscal third quarter ending December 31, 2024. The company experienced a slight year-over-year decline in net revenue, which fell by 3% to $1.88 billion. This was primarily driven by a decrease in live services and other net revenue, down 3% to $1.28 billion, and a 3% decrease in full game net revenue to $599 million. Despite the revenue dip, gross margin improved by 3 percentage points to 75.8%, and operating income saw a modest 3% increase to $377 million. Net income for the quarter was $293 million, resulting in diluted earnings per share of $1.11. For the nine-month period ended December 31, 2024, net revenue decreased by 4% to $5.57 billion. The company continues to focus on its live services segment, which remains a significant contributor to its revenue, although it experienced a slight decline. EA also highlighted a decrease in net cash provided by operating activities, largely due to lower cash collections and higher tax payments. The company actively returned capital to shareholders through significant share repurchases, totaling $1.13 billion for the nine-month period, and paid $151 million in cash dividends.
Electronic Arts 8-K Report, Financial Results (Feb 4, 2025)
Electronic Arts (EA) reported preliminary results for its fiscal third quarter ended December 31, 2024, with net revenue of $1.883 billion, down 3% year-over-year from $1.945 billion, and GAAP net income of $293 million, up about 1% from $290 million. Diluted EPS was $1.11, up 4% from $1.07, and was $0.17 above the midpoint of management's guidance, which was driven mainly by a lower tax-adjusted share count and higher profitability than guided. Net bookings were $2.215 billion, below the $2.366 billion in the prior-year quarter, reflecting a $332 million increase in deferred net revenue versus $421 million a year earlier. Revenue missed the guidance midpoint of $1.950 billion by $67 million, largely because of the deferred revenue timing effect, and operating cash flow was $1.176 billion for the quarter. Management highlighted engagement momentum in EA SPORTS FC 25, with a January gameplay update re-activating over two million Ultimate Team players, and noted that American Football is on pace to exceed $1 billion in net bookings for fiscal 2025. Management also announced a $1 billion accelerated share repurchase, which would bring total repurchases to $2.5 billion within the first year of a $5 billion authorization. Management expects a return to growth in FY26 and beyond, and it lowered FY25 guidance, with full-year net revenue of $7.250-$7.400 billion and net bookings of $7.000-$7.150 billion, compared with the prior year's $7.222 billion. For investors, the key takeaways are that the top line is soft and the fiscal 2025 outlook implies a slower second half, while the company is returning meaningful capital to shareholders. Cash, short-term investments, and balance sheet liquidity are solid at $3.155 billion, though total stockholders' equity declined slightly to $7.412 billion from $7.513 billion as buybacks outpaced earnings. The filing also declared a quarterly dividend of $0.19 per share, payable March 19, 2025, to holders of record on February 26, 2025.
Electronic Arts 8-K Report, Financial Results (Jan 22, 2025)
Electronic Arts (NASDAQ: EA) issued a preliminary pre-announcement on January 22, 2025, reporting estimated results for its fiscal third quarter ended December 31, 2024 and materially lowering its fiscal 2025 net bookings outlook. The company now expects Q3 net bookings of approximately $2.215 billion, GAAP net revenue of approximately $1.883 billion, and GAAP diluted EPS of approximately $1.11. For full fiscal 2025 (ending March 31, 2025), net bookings are now projected at $7.000 to $7.150 billion, and live services net bookings are now expected to decline in the mid-single digits, versus the prior expectation of mid-single-digit growth. The revision is driven primarily by Global Football, which had posted two consecutive years of double-digit net bookings growth but slowed as early third-quarter momentum did not hold through the quarter. EA now expects Global Football to finish down mid-single digits at the midpoint of the new outlook. Dragon Age also underperformed, engaging roughly 1.5 million players in the quarter, about 50% below company expectations, and management acknowledged EA SPORTS FC 25 fell short of net bookings expectations. Management stated it remains confident in its long-term strategy and expects a return to growth in FY26, citing a gameplay refresh and Team of the Year update to FC 25 as early positive signals. Investors should note that these figures are preliminary estimates that may differ from the Form 10-Q to be filed after full results are released on February 4, 2025, and that the company has not reaffirmed its prior guidance.
Electronic Arts Quarterly Report for Q2 Ended Sep 30, 2024
Electronic Arts Inc. (EA) reported its financial results for the fiscal quarter ending September 29, 2024. The company demonstrated a year-over-year increase in net revenue, reaching $2,025 million, up 6% from the prior year. This growth was primarily driven by strong performance in full game downloads and a slight increase in live services revenue. Despite a 10% rise in operating expenses, the company managed to increase its operating income by 2% to $384 million, and net income stood at $294 million, with diluted earnings per share of $1.11. Cash flow from operations saw a significant improvement, more than doubling year-over-year to $234 million. EA continued its commitment to returning capital to shareholders through a robust share repurchase program, having bought back 2.6 million shares for $375 million in the quarter. The company maintains a solid liquidity position with $2,563 million in cash, cash equivalents, and short-term investments, indicating financial stability. Management highlighted strategic priorities focused on growing online communities, deepening engagement, and expanding recurring revenue streams from live services and key franchises.
Electronic Arts 8-K Report, Financial Results (Oct 29, 2024)
Electronic Arts reported Q2 FY25 (quarter ended September 30, 2024) results that beat the high end of its own guidance, with record Q2 net bookings of $2.079 billion (up 14% from $1.820 billion a year earlier) and net revenue of $2.025 billion (up 6%). Management also raised its FY25 outlook. Net bookings are now expected at $7.500-$7.800 billion for the fiscal year, and the company guided Q3 net bookings to $2.400-$2.550 billion. Growth was led by EA SPORTS titles, particularly College Football 25, which was the best-selling HD title in North America through September, and American Football, which is on track to exceed $1 billion in FY25 net bookings. Profitability was mixed. GAAP net income fell 26% to $294 million and diluted EPS fell 24% to $1.11, but the prior-year quarter included a one-time $0.34 non-cash tax benefit, and GAAP operating income rose 2% to $384 million. Non-GAAP operating margin expanded to 31.5% from 29.8%. Cash generation weakened: quarterly operating cash flow was $234 million versus $112 million a year earlier, but trailing-twelve-month operating cash flow of $2.198 billion was roughly flat. Cash and short-term investments declined to $2.563 billion from $3.262 billion at fiscal year-end, largely due to $750 million of six-month buybacks, and deferred net revenue fell to $1.475 billion from $1.814 billion. Restructuring charges of $51 million in the quarter are also worth monitoring. The board declared a quarterly cash dividend of $0.19 per share, payable December 18, 2024 to holders of record on November 27, 2024. Investors should weigh the strong bookings momentum and raised guidance against the lower GAAP earnings, higher restructuring costs, and the drawdown in cash and deferred revenue. The FY25 GAAP net income guidance of $1.019-$1.156 billion and diluted EPS guidance of $3.82-$4.33 frame the expected full-year earnings path.
Electronic Arts 8-K Report, Executive Changes (Aug 5, 2024)
This 8-K filing from Electronic Arts Inc. (EA) details the outcomes of its annual stockholder meeting held on August 1, 2024. The primary focus for investors is the stockholder approval of an amendment and restatement of the Company's 2019 Equity Incentive Plan (Amended 2019 EIP). This amendment allows for an increase of 2,100,000 shares available for equity awards and removes the fungible share counting ratio, providing greater flexibility in compensation design. Additionally, the filing confirms the election of directors and the advisory vote on executive compensation, both of which passed, along with the ratification of KPMG LLP as the independent auditor for the upcoming fiscal year.
Electronic Arts Quarterly Report for Q1 Ended Jun 30, 2024
Electronic Arts Inc. (EA) reported a decrease in net revenue for the first quarter of fiscal year 2025, with net revenue reaching $1.66 billion, a 14% decline compared to the same period last year. This was primarily driven by lower full game sales, down 44%, impacted by the absence of a major title release like Star Wars Jedi: Survivor from the prior year. Live services and other revenue, which forms the larger portion of EA's revenue, saw a more modest 5% decrease, indicating continued resilience in its recurring revenue streams. Despite the revenue dip, gross margin improved to 84.2%, reflecting a more favorable revenue mix and cost efficiencies. However, operating expenses increased slightly, leading to a significant 33% decrease in operating income and a 30% drop in net income to $280 million. The company continues to actively manage its capital structure, repurchasing $375 million of stock and paying $50 million in dividends during the quarter. Cash and cash equivalents decreased to $2.4 billion, impacted by these capital returns and lower operating cash flow, which was down 67% year-over-year.
Electronic Arts 8-K Report, Financial Results (Jul 30, 2024)
Electronic Arts reported preliminary Q1 FY25 results (quarter ended June 30, 2024) that beat the high end of its net bookings guidance, with net bookings of $1.262 billion versus guidance of $1.250 billion at the top of the range. However, the top line declined sharply: net revenue fell 14% year-over-year to $1.660 billion, GAAP operating income dropped 33% to $364 million, and GAAP diluted EPS fell 29% to $1.04 from $1.47. Operating cash flow was weak at $120 million (versus $359 million a year earlier), leaving free cash flow of only $53 million for the quarter. Net revenue of $1.66 billion did come in above the $1.625 billion guidance midpoint, which management attributes to strong live services performance, the Madden NFL 24 and FC franchises, and the early launch of EA SPORTS College Football 25. The company reaffirmed a constructive outlook for FY25, guiding to net revenue of $7.1 to $7.5 billion, net bookings of $7.3 to $7.7 billion, and diluted EPS of $3.34 to $4.00. Management pointed to the College Football 25 launch (5 million unique players in its first week), upcoming Madden NFL, EA SPORTS FC, and Dragon Age: The Veilguard releases, and its multi-year financial objectives as drivers. Guidance for Q2 FY25 is more modest, with net revenue of $1.9 to $2.0 billion and diluted EPS of $0.76 to $0.93. Investors should note that the company's deferred revenue balance fell from $1.814 billion to $1.412 billion over the quarter, and that cash and short-term investments declined to $2.766 billion. The filing also disclosed a quarterly cash dividend of $0.19 per share, payable September 18, 2024 to holders of record as of August 28, 2024. Repurchases totaled 2.8 million shares for $375 million in the quarter, bringing trailing-twelve-month buybacks to 10.2 million shares for $1.35 billion. These results are preliminary and unaudited; the figures may change when EA files its Form 10-Q.
Electronic Arts Annual Report, Year Ended Mar 31, 2024
Electronic Arts Inc. (EA) reported solid financial results for the fiscal year ended March 30, 2024, with total net revenue reaching $7.56 billion, a 2% increase year-over-year. The company's live services segment continues to be a dominant revenue driver, accounting for 73% of total net revenue. This segment, particularly extra content purchases within modes like Ultimate Team and for franchises such as Apex Legends, demonstrates the success of EA's recurring revenue strategy. Operating income saw a significant 14% increase, reaching $1.52 billion, reflecting improved operational efficiency and a higher gross margin of 77.4%. EA demonstrated a strong commitment to returning value to shareholders through a substantial stock repurchase program, buying back approximately $1.3 billion worth of shares in fiscal year 2024. The company also announced a new, significantly larger stock repurchase authorization of $5.0 billion, signaling confidence in its financial position and future outlook. While the company operates in a highly competitive and rapidly evolving industry, its focus on core franchises, digital delivery, and live services positions it for continued engagement and revenue growth.
Electronic Arts 8-K Report, Executive Changes (May 16, 2024)
Electronic Arts Inc. (EA) filed an 8-K on May 15, 2024, detailing changes to its Performance-Based Restricted Stock Unit (PRSU) program for the fiscal year ending March 31, 2025. The Compensation Committee and Board approved these awards, which are expected to be granted on June 17, 2024. While the core performance metrics of Net Bookings and Operating Income remain, the relative total stockholder return (Relative TSR) component will now be measured against the S&P 500 Index instead of the NASDAQ-100 Index. A significant new addition is an Absolute Total Stockholder Return (Absolute TSR) component. This aims to incentivize long-term value creation, with potential to earn additional PRSUs based on the company's TSR over a three-year period. Earning these Absolute TSR PRSUs requires a minimum TSR of 25%, with the earn-out ranging from 0% to 75% of the target PRSU amount. These changes reflect a strategic adjustment in how executive and employee compensation is aligned with company performance and shareholder value, with an increased focus on absolute stock performance over a multi-year horizon.
Electronic Arts 8-K Report, Financial Results (May 7, 2024)
Electronic Arts reported preliminary results for its fourth fiscal quarter and full fiscal year 2024 (ended March 31, 2024). For FY24, net revenue was $7.562 billion, up 2% year-over-year, and net bookings were $7.430 billion, up 1% (3% in constant currency). GAAP net income rose sharply to $1.273 billion from $802 million, and diluted EPS reached $4.68 versus $2.88. Operating cash flow hit a fiscal-year record of $2.315 billion, up 49%, driven by strong cash collection on receivables and lower restructuring activity. Management highlighted EA SPORTS FC and Madden NFL as key growth drivers, with Madden NFL net bookings up 6% and the global football franchise growing net bookings by high-teens percent. Fourth-quarter results were softer on the top line. Q4 net revenue fell 5% year-over-year to $1.779 billion, and net bookings declined to $1.666 billion from $1.946 billion. Q4 GAAP net income was $182 million (diluted EPS $0.67), a sharp improvement from a net loss in the prior-year quarter, though the figure benefited from lower operating expenses and a strong interest income contribution. Management's FY25 outlook calls for net revenue of $7.100 to $7.500 billion, net bookings of $7.300 to $7.700 billion, and diluted EPS of $3.34 to $4.00, with College Football launching in FY25 as a key catalyst for the company's stated FY26-and-beyond growth acceleration. Capital allocation was a major focus. The Audit Committee authorized a new $5.0 billion share repurchase program running from May 9, 2024 through May 9, 2027, replacing the August 2022 authorization. EA also declared a quarterly dividend of $0.19 per share, payable June 19, 2024 to holders of record on May 29, 2024. During FY24, the company returned $1.505 billion to shareholders through buybacks ($1.300 billion) and dividends ($205 million). Investors should note that the results are preliminary and may differ from the Form 10-K, and that the Q4 revenue decline and the FY25 guidance range imply a modest top-line outlook in the near term.
Electronic Arts 8-K Report, Exit or Disposal Costs (Feb 28, 2024)
Electronic Arts (EA) disclosed on February 28, 2024 (Form 8-K, Items 2.05 and 8.01) that its Board approved on February 27, 2024 a restructuring plan affecting approximately 5% of the workforce. The plan is aimed at portfolio rationalization, including costs tied to licensor commitments, and reductions in real estate and headcount. Management frames it as aligning resources with strategic priorities: owned IP, sports, and massive online communities. Total estimated pre-tax charges are $125 million to $165 million, split roughly into $50-65 million for office space reductions, $40-55 million for employee severance and related costs, and $35-45 million for licensor commitments. Of this total, about $105 million to $150 million is expected to be paid in cash, so the non-cash portion is relatively small. For investors, the key points are the size of the charge relative to EA's cash flow profile and the timing. The actions are expected to be substantially complete by December 31, 2024, which means the cash outflows and any related P&L impact will mainly fall in fiscal 2025 and the periods around it. Lease-related payments will continue per their contractual terms, so some real estate costs will extend beyond the program's completion date. The CEO's accompanying employee letter indicates that EA is sunsetting certain games and moving away from future development of licensed IP it does not believe will succeed, which signals a more concentrated product slate. The filing is largely a restructuring disclosure rather than a change in guidance or financial results. Its forward-looking statements caution that actual outcomes may differ materially, and investors should monitor subsequent 10-Q filings for updated charge estimates, realized savings, and any revenue or bookings impact from discontinued titles. Management has not quantified expected annual savings in this filing, so the economic benefit of the plan remains to be assessed.
Electronic Arts Quarterly Report for Q3 Ended Dec 31, 2023
Electronic Arts Inc. (EA) reported its third-quarter results for the period ending December 30, 2023, showcasing a 3% year-over-year increase in net revenue to $1.945 billion. This growth was primarily fueled by a 5% rise in live services and other net revenue, reaching $1.327 billion. The company demonstrated improved profitability with a 3-percentage point increase in gross margin to 72.8% and a significant 26% year-over-year increase in operating income, reaching $365 million. Diluted earnings per share were $1.07. The company maintained a strong liquidity position with $3.104 billion in cash, cash equivalents, and short-term investments, and generated $1.735 billion in net cash from operating activities year-to-date. Key drivers for the quarter included strong performance from EA SPORTS FC 24, EA SPORTS Madden NFL 24, Apex Legends, and The Sims 4. The company also highlighted the continued importance of its live services, particularly extra content within the Ultimate Team mode and Apex Legends, which are significant contributors to revenue. EA is strategically focusing on growing online communities around its key franchises, expanding reach through storytelling, and building recurring revenue from its sports titles and live services. The company also continued its capital return program, repurchasing $325 million of its common stock during the quarter.
Electronic Arts 8-K Report, Financial Results (Jan 30, 2024)
Electronic Arts (NASDAQ: EA) reported preliminary results for its fiscal third quarter ended December 31, 2023, with net bookings of $2.366 billion, up 1% year-over-year (2% in constant currency), and net revenue of $1.945 billion, up 3%. The standout was live services and other net bookings, which reached a record $1.712 billion, up 3% (5% in constant currency). Live services represented 73% of the business on a trailing twelve-month basis. EA SPORTS FC grew net bookings 7% against a prior-year comparison that included the FIFA World Cup, and EA SPORTS Madden NFL grew 5%. GAAP net income rose 42% to $290 million, and diluted EPS rose to $1.07 from $0.73, with operating cash flow up 13% to $1.264 billion. Trailing twelve-month operating cash flow reached a record $2.352 billion. Capital return remained steady. EA repurchased 2.5 million shares for $325 million in the quarter and 10.4 million shares for $1.300 billion over the trailing twelve months, and declared a quarterly dividend of $0.19 per share payable March 20, 2024. Cash and short-term investments rose to $3.104 billion, up 22% year-over-year, with no debt change of note (senior notes of about $1.88 billion). The outlook for the fourth quarter of fiscal 2024 (ending March 31, 2024) calls for net bookings of $1.625 billion to $1.925 billion and GAAP net revenue in the same range, with net income of $54 million to $183 million and diluted EPS of $0.20 to $0.68. Management also flagged an impairment of approximately $70 million in acquisition-related intangibles to be recorded in Q4. Full-year FY24 guidance projects net bookings of $7.389 billion to $7.689 billion and diluted EPS of $4.21 to $4.68. Investors should note that the figures are preliminary and subject to change in the Form 10-Q, and that the Q4 range is wide.
Electronic Arts Quarterly Report for Q2 Ended Sep 30, 2023
Electronic Arts Inc. (EA) reported its financial results for the fiscal second quarter ended September 30, 2023. The company saw a modest increase in net revenue, reaching $1.914 billion, a 1% year-over-year rise. This growth was driven by strong performance in full game downloads and new releases like EA SPORTS FC 24, which offset a slight decline in live services and other revenue. Net income for the quarter was $399 million, or $1.47 per diluted share, showing an improvement from the prior year. The company also reported a significant increase in net cash provided by operating activities, up 200% year-over-year, indicating improved cash generation. EA continues its commitment to returning capital to shareholders through share repurchases and dividends, demonstrating financial discipline and confidence in its ongoing business strategy.
Electronic Arts 8-K Report, Financial Results (Nov 1, 2023)
Electronic Arts reported preliminary Q2 FY24 results (quarter ended September 30, 2023) that beat its own guidance, led by the EA SPORTS portfolio and the launch of EA SPORTS FC 24. Net bookings were $1.820 billion, up 4% year-over-year (5% in constant currency), against a guidance midpoint of roughly $1.75 billion implied by the revenue and deferred revenue guidance. Net revenue was $1.914 billion, up 1%, and diluted EPS was $1.47 versus $1.07 a year earlier; that figure includes a $0.34 one-time non-cash tax benefit. Excluding that benefit, the quarter's earnings were still well ahead of the $0.81 guidance midpoint, though much of the beat reflects the tax item and timing of deferred revenue rather than operations alone. Live services and other revenue was flat-to-slightly-down year-over-year at $1.293 billion, with full game revenue up 3% to $621 million. Cash generation was weak in the quarter: operating cash flow was $112 million, but trailing-twelve-month operating cash flow rose 24% to $2.211 billion. Management repurchased 2.6 million shares for $325 million and paid a $0.19 quarterly dividend. Cash and short-term investments were $2.305 billion at quarter end, down from $2.767 billion at March 31, 2023, and receivables rose sharply to $1.047 billion, reflecting seasonal timing around the FC 24 launch. For fiscal 2024 (ending March 31, 2024), EA guided to net revenue of $7.300-7.700 billion, net bookings of $7.300-7.700 billion, diluted EPS of $4.10-4.66, and operating cash flow of $1.950-2.100 billion. For the third quarter, guidance calls for net bookings of $2.250-2.450 billion and diluted EPS of $0.75-1.01. Investors should note that these figures are preliminary and subject to change in the Form 10-Q, and that the filing itself is an earnings release furnished under Item 2.02 rather than a filed document.
Electronic Arts 8-K Report, Shareholder Vote Results (Aug 14, 2023)
Electronic Arts Inc. (EA) filed an 8-K on August 13, 2023, detailing the results of its annual meeting of stockholders held on August 10, 2023. The key outcomes include the election of all nominated directors, the ratification of KPMG LLP as the independent auditor for fiscal year 2024, and overwhelming support for holding an annual advisory vote on executive compensation. Notably, a stockholder proposal regarding termination pay was largely opposed by stockholders. Investors can take comfort in the strong endorsement of the board's composition and the company's auditor. The advisory vote on executive compensation also passed with a significant majority, indicating general shareholder satisfaction with the current approach. However, the significant opposition to the stockholder proposal on termination pay suggests a divergence of views on certain governance matters.
Electronic Arts Quarterly Report for Q1 Ended Jun 30, 2023
Electronic Arts Inc. (EA) reported its financial results for the first quarter of fiscal year 2024, ending June 30, 2023. The company demonstrated solid revenue growth, with net revenue increasing by 9% year-over-year to $1.924 billion, primarily driven by strong performance in "Live Services and other" which grew 4% to $1.481 billion, and a significant 30% increase in full game net revenue to $443 million, boosted by new releases like "Star Wars Jedi: Survivor" and strong performance from "FIFA 23". Profitability saw a notable improvement, with operating income up 23% to $542 million, and net income rising to $402 million, resulting in diluted earnings per share of $1.47. The company also generated robust operating cash flow of $359 million, a substantial increase from the prior year. EA continued its commitment to returning capital to shareholders through share repurchases totaling $325 million and dividend payments of $52 million.
Electronic Arts 8-K Report, Financial Results (Aug 1, 2023)
Electronic Arts reported preliminary results for its first fiscal quarter of 2024 (ended June 30, 2023) with record Q1 net bookings of $1.578 billion, up 21% year-over-year (25% in constant currency). GAAP net revenue was $1.924 billion, up 9% year-over-year, and GAAP diluted EPS rose to $1.47 from $1.11, with net income of $402 million versus $311 million. Growth was driven by the EA SPORTS FIFA franchise (now branded in the filing as EA SPORTS global football momentum) and the launch of Star Wars Jedi: Survivor. Full game revenue rose 30% to $443 million, while live services and other revenue grew 4% to $1.481 billion and represented 75% of net bookings. Operating cash flow was $359 million for the quarter, versus negative $78 million a year earlier, and trailing twelve-month operating cash flow reached $1.987 billion. Management guided fiscal 2024 net bookings to $7.300 billion to $7.700 billion, GAAP net revenue to $7.300 billion to $7.700 billion, and diluted EPS to $3.42 to $3.92. For the September 2023 quarter, net bookings are guided to $1.700 billion to $1.800 billion, with a $125 million negative change in deferred net revenue expected. The company also declared a quarterly cash dividend of $0.19 per share, payable September 20, 2023 to holders of record on August 30, 2023, and repurchased 2.6 million shares for $325 million during the quarter. Investors should note that the results are preliminary and could change in the Form 10-Q, and that the strong quarter reflects a timing-driven deferral dynamic, so quarterly comparisons can be volatile. Balance sheet liquidity remained solid, with cash and short-term investments of $2.602 billion against $1.880 billion in senior notes. Deferred net revenue (online-enabled games) declined to $1.580 billion from $1.901 billion at fiscal year-end, reflecting the recognition of previously deferred revenue. Overall, the filing shows a stronger-than-expected start to fiscal 2024, with the key debates for investors centering on the sustainability of live services growth and whether full-year guidance is achievable given the back-half weighted product slate.
Electronic Arts 8-K Report, Executive Changes (Jun 20, 2023)
On June 20, 2023, Electronic Arts announced a leadership reshuffle centered on its finance function and studio organization. Stuart Canfield, a 20-year EA veteran who most recently served as SVP, Enterprise Finance and Investor Relations, was appointed EVP and Chief Financial Officer effective immediately, replacing Chris Suh, whose departure is effective June 30, 2023. Suh will forfeit all unvested equity and repay part of his sign-on bonus and relocation benefits, receiving no severance. The filing also discloses that Chief Experience Officer Chris Bruzzo will retire on June 30, 2023. Beyond the executive changes, the company is restructuring its studios into two divisions reporting to CEO Andrew Wilson: EA Entertainment, led by newly appointed President Laura Miele, and EA SPORTS, led by Cam Weber. Management characterizes the moves as a push to give studio leaders greater creative ownership and financial accountability, with the stated aim of accelerating growth. David Tinson was named EVP and Chief Experiences Officer to run a new EA Experiences team, and Chief Strategy Officer Mihir Vaidya will now report directly to the CEO. For investors, the most material items are the CFO transition and Canfield's compensation package: a $625,000 base salary, a 100% target bonus, and equity grants of $2.4 million in RSUs and $3.6 million in target PRSUs, with the PRSUs tied to relative TSR, net bookings, and non-GAAP operating income. The filing itself does not disclose financial results or guidance, and the reorganization's effect on performance remains to be seen.
Electronic Arts Annual Report, Year Ended Mar 31, 2023
Electronic Arts Inc. (EA) reported solid financial performance for the fiscal year ended March 31, 2023, with total net revenue of $7.43 billion, a 6% increase year-over-year. This growth was primarily driven by a 10% increase in live services and other net revenue, which now constitutes 74% of total revenue, highlighting the company's successful shift towards recurring revenue streams. The company also demonstrated strong profitability with an operating income of $1.33 billion, up 18% year-over-year, and a gross margin of 75.9%. Key strategic initiatives include the upcoming rebranding of its global football franchise to EA SPORTS FC in fiscal year 2024, signaling a continued focus on this material revenue driver. EA also continues to invest in its core franchises like Apex Legends and The Sims, while emphasizing digital delivery and live services to enhance player engagement and recurring revenue. The company returned $1.5 billion to stockholders through share repurchases and dividends, underscoring its commitment to shareholder value. Despite a competitive landscape and evolving market dynamics, EA's diversified portfolio and focus on player engagement position it for continued growth in the digital interactive entertainment space.
Electronic Arts 8-K Report, Corporate Update (May 17, 2023)
Electronic Arts Inc. (EA) filed a Form 8-K on May 16, 2023, to report the establishment of pre-arranged stock trading plans, known as 10b5-1 Plans, by several key executive officers. These plans allow executives to sell shares of EA stock over specified future periods, providing a structured way to manage their equity holdings while adhering to SEC regulations and company policies. Specifically, the plans were established by Andrew Wilson (CEO), Laura Miele (COO), Mala Singh (Chief People Officer), and Jacob J. Schatz (Chief Legal Officer). The selling periods under these plans commence at various points between August 2023 and October 2023, and extend through July and October 2024. This disclosure is important for investors to understand potential future selling activity by company insiders, which is conducted within a regulated framework.
Electronic Arts 8-K Report, Financial Results (May 9, 2023)
Electronic Arts reported fourth-quarter and fiscal 2023 results (quarter ended March 31, 2023) that beat its own guidance, led by record Q4 net bookings of $1.946 billion, up 11% year-over-year (15% in constant currency). Live services and other net bookings reached a record $1.622 billion for the quarter, representing 83% of total net bookings, and the EA SPORTS FIFA franchise grew Q4 net bookings 31%. Q4 GAAP net revenue was $1.874 billion, up 3%, but GAAP net income swung to a loss of $12 million (diluted EPS of -$0.04) versus $225 million a year earlier, driven largely by a $155 million restructuring and related charge tied to the March 29, 2023 restructuring plan and real estate optimization. For full fiscal 2023, net revenue was $7.426 billion (up 6%), GAAP net income was $802 million, and diluted EPS was $2.88. The outlook is the key focus for investors. For fiscal 2024, EA guided to net revenue and net bookings of approximately $7.300 to $7.700 billion, GAAP net income of $915 million to $1.055 billion, and diluted EPS of $3.30 to $3.81 on 277 million shares. For the June 2023 quarter, guidance calls for net bookings of $1.500 to $1.600 billion and a deferred revenue headwind of about $325 million, reflecting the timing of the EA SPORTS FC launch later in the year. Capital return remained steady, with $1.295 billion of buybacks in fiscal 2023 and a quarterly dividend of $0.19 per share payable June 21, 2023. Cash and short-term investments were $2.767 billion at year end, and operating cash flow was $1.550 billion for the year, down 18%. The filing is largely a results and outlook release. Management highlighted disciplined investment prioritization, while the Q4 GAAP loss and the restructuring charge signal near-term cost actions. Investors will likely watch whether FC launch timing and the restructuring savings support the fiscal 2024 margin and cash flow targets. Note that the results are described as preliminary and subject to change in the Form 10-K.
Electronic Arts 8-K Report, Exit or Disposal Costs (Mar 29, 2023)
Electronic Arts Inc. (EA) has announced a significant restructuring plan approved by its Board of Directors on March 27, 2023. This plan involves prioritizing investments in growth opportunities and optimizing its real estate portfolio. Key components include portfolio rationalization, intellectual property impairment charges, and a workforce reduction impacting approximately 6% of its employees, alongside office space consolidation. Investors should note the estimated financial impact of this restructuring, with total charges projected to be between $170 million and $200 million. These charges are composed of IP impairment, severance costs, office space reductions, and other exit-related expenses. While a significant portion will be non-cash (IP impairment), approximately $80 million to $100 million is expected to be a future cash outflow. The company anticipates these actions will be substantially completed by September 30, 2023.
Electronic Arts 8-K Report, Material Agreement (Mar 22, 2023)
Electronic Arts Inc. (EA) has filed an 8-K report detailing the refinancing of its existing $500 million unsecured committed revolving credit facility. The new facility, also for $500 million, extends the maturity date to March 22, 2028, providing a longer-term financing option. This move effectively replaces the previous credit facility, which was undrawn and set to expire in August 2024. The company has also secured options to increase the facility's capacity by an additional $500 million and to extend its maturity by one year, offering significant financial flexibility. The company has not drawn any funds under the new credit facility as of the filing date, indicating its current liquidity needs are met. The new agreement includes standard covenants, events of default, and provides for variable interest rates based on the company's credit ratings and market benchmarks like SOFR. This refinancing is a routine operational event aimed at maintaining a robust and flexible credit profile, crucial for managing ongoing operations and potential strategic initiatives.
Electronic Arts Quarterly Report for Q3 Ended Dec 31, 2022
Electronic Arts Inc. (EA) reported solid financial results for the third quarter of fiscal year 2023, ending December 31, 2022. Net revenue saw a 5% increase year-over-year to $1.88 billion, driven by strong performance in live services and other revenue streams, which grew 7% to $1.26 billion. This growth was primarily fueled by the continued success of titles like FIFA Ultimate Team and Apex Legends, highlighting the company's effective monetization strategies for in-game content. The company demonstrated improved operational efficiency, with operating expenses decreasing 3% year-over-year. This, combined with the revenue growth, led to a substantial 183% increase in operating income, reaching $289 million. Diluted earnings per share also saw significant improvement, coming in at $0.73 compared to $0.23 in the prior year. EA also continues to return capital to shareholders, repurchasing $325 million of its common stock during the quarter and paying $52 million in dividends.
Electronic Arts 8-K Report, Financial Results (Jan 31, 2023)
Electronic Arts reported preliminary results for its fiscal third quarter ended December 31, 2022, with net revenue of $1.881 billion, up 5% year-over-year, and GAAP net income of $204 million versus $66 million a year earlier (diluted EPS of $0.73 vs. $0.23). The quarter's headline figure, net bookings, was $2.342 billion, down from $2.577 billion, as the change in deferred net revenue for online-enabled games swung to a $461 million contribution from $788 million in the prior-year quarter. Management attributed the weaker results to the macro environment and said it took measures to protect profitability, while noting record engagement for EA SPORTS FIFA 23 and a player network above 650 million. Live services and other revenue grew 7% year-over-year to $1.259 billion and represented 67% of quarterly revenue. The company's outlook was weaker. For the fourth quarter ending March 31, 2023, EA guided net revenue of $1.700 to $1.800 billion, net bookings of $1.675 to $1.775 billion, and diluted EPS of $0.05 to $0.20, and it shifted Star Wars Jedi: Survivor's launch to April 28, 2023, which pushes some bookings into fiscal 2024. For full fiscal 2023, net bookings guidance is $7.070 to $7.170 billion, with diluted EPS of $2.97 to $3.11. Capital return remained steady, with 2.6 million shares repurchased for $325 million in the quarter and a quarterly dividend of $0.19 per share declared, payable March 22, 2023. Cash and short-term investments stood at $2.553 billion at quarter end, and operating cash flow for the trailing twelve months fell 25% to $1.377 billion. For investors, the central takeaways are the sharp drop in net bookings and the cut to the full-year profit outlook, offset by a stable capital return program and a durable recurring-revenue base. The filing is an 8-K furnishing preliminary results; the figures are unaudited and will be finalized in the Form 10-Q.
Electronic Arts Quarterly Report for Q2 Ended Sep 30, 2022
Electronic Arts Inc. (EA) reported its financial results for the quarter and six months ended September 30, 2022. The company demonstrated revenue growth driven by its Live Services segment, which includes extra content, subscriptions, and other in-game purchases, particularly from popular franchises like FIFA Ultimate Team and Apex Legends. While full game sales saw a slight year-over-year decline, the increase in Live Services revenue more than compensated, leading to overall net revenue growth. The company also highlighted operational efficiencies, reflected in an improved gross margin and a significant increase in operating income. Financially, EA managed its cash flow effectively, though it reported net cash used in operating activities for the six-month period. The company continued its capital return program through share repurchases and dividend payments, while maintaining a solid cash and short-term investment balance. Management expressed confidence in the company's ability to meet its financial obligations and pursue strategic growth opportunities, including ongoing investment in its live services and potential future acquisitions.
Electronic Arts 8-K Report, Financial Results (Nov 1, 2022)
Electronic Arts reported preliminary results for its fiscal Q2 2023 (quarter ended September 30, 2022). GAAP net revenue was $1.904 billion, up 4% year-over-year, and diluted EPS was $1.07, up 5% from $1.02. Net income was $299 million, roughly flat versus $294 million. The headline quality metric, net bookings, was lower at $1.754 billion versus $1.851 billion a year earlier, because a $150 million decline in deferred net revenue for online-enabled games offset the revenue gain. Trailing-twelve-month net bookings reached $7.381 billion, up 4%, with live services representing 73% of that total. Operating cash flow was negative at $(112) million for the quarter, though the trailing-twelve-month figure was $1.788 billion. Management raised its FY23 (ending March 31, 2023) net bookings outlook to $7.650-$7.850 billion, up 2-4% reported (6-9% constant currency), after absorbing an approximately $200 million FX headwind from the stronger dollar. FY23 GAAP net revenue guidance is $7.550-$7.750 billion, net income $871-$934 million, and diluted EPS $3.11-$3.34. Operating cash flow guidance is $1.600-$1.650 billion. For Q3 FY23, management guided net revenue to $1.825-$1.925 billion and diluted EPS to $0.43-$0.59. Management also declared a quarterly dividend of $0.19 per share, payable December 21, 2022 to holders of record on November 30, 2022. Recent buybacks were 2.6 million shares for $325 million in the quarter. For investors, the central tension is between solid top-line and EPS growth, FIFA 23's strong launch (10.3 million players in its first week, with sell-through up 10% over the comparable FIFA 22 period), and weaker near-term cash generation and bookings. Investors should watch whether the Q3 deferred revenue build materializes, since the guidance depends on a roughly $600 million deferred revenue increase in that quarter. The filing notes that these preliminary figures may differ from the Form 10-Q.