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Roblox Corp Quarterly Report for Q3 Ended Sep 30, 2024

Filing Date
Filed October 31, 2024
Period End
September 30, 2024
Security
RBLX
In the record · 2021–202610-K510-Q178-K56

RBLX filed 5 annual reports (10-K), 17 quarterly reports (10-Q) and 56 current reports (8-K) between 2021 and 2026.

  1. Material agreement8-K · Oct ’21Oct ’21
  2. Leadership change8-K · Mar ’24Mar ’24
  3. Leadership change8-K · Mar ’26Mar ’26

Summary

Summary of the 10-Q filed October 31, 2024. Cited figures are marked; the original filing is the authoritative source.

Roblox Corporation reported a revenue of $918.95 milliona for the third quarter of 2024, a significant 29% increase year-over-year, driven by higher bookings and a decrease in the estimated average lifetime of a paying user, which positively impacted deferred revenue amortization.

The company continues to invest heavily in its platform, with Research and Development expenses increasing by 14% year-over-year to $365.42 millionb, reflecting growth in headcount and stock-based compensation. Despite a net loss of $240.45 million for the quarter, free cash flow remained robust, totaling $520.67 million for the first nine months of the year.

The company also saw an increase in daily active users (DAUs) and a positive trend in bookings, indicating continued user engagement and monetization growth. However, ongoing investments in infrastructure, trust & safety, and R&D, along with a slight increase in cost of revenue as a percentage of revenue, are important considerations for future profitability.

Key Highlights

  1. Revenue increased by 29% year-over-year to $918.95 million in Q3 2024.
  2. Bookings grew significantly, driven by an increase in daily unique paying users.
  3. Free cash flow for the nine months ended September 30, 2024, was $520.67 million, demonstrating strong cash generation.
  4. Research and Development expenses increased by 14% to $365.42 million, reflecting continued investment in platform innovation.
  5. Infrastructure and trust & safety expenses increased by 12% to $244.60 million, with a portion attributed to accelerated depreciation.
  6. The company reported a net loss of $240.45 million for the quarter, though this was an improvement compared to the prior year's net loss.
  7. Cash and cash equivalents and investments stood at $3.9 billion as of September 30, 2024, providing ample liquidity.

Follow one dollar

For each $1.00 of revenue in Q3 FY2024, Roblox Corp lost $0.26.

  1. Revenue$919.0M100.0%
  2. Cost of revenue−$205.0M22.3%
  3. Gross profit$714.0M77.7%
  4. Operating costs−$992.9M108.0%
  5. Operating income−$278.9M30.4%
  6. Interest, other & tax$39.6M4.3%
  7. Net income−$239.3M26.0%
Computed from 10-QQ3 FY2024filed October 31, 2024Computed from this filing’s revenue, gross profit, operating income and net income · right columngrey figure: share of revenue

Financial Statements

Q3 FY2024 against Q3 FY2023

Line itemQ3 FY2024Q3 FY2023Change
Revenue$918.95M$713.23M+28.8%
Cost of Revenue$205.00M$163.58M+25.3%
Gross Profit$713.96M$549.64M+29.9%
R&D Expenses$365.42M$321.61M+13.6%
Operating Expenses$1.20B$1.01B+18.2%
Operating Income-$278.93M-$300.04M+7.0%
Net Income-$239.32M-$277.16M+13.7%
EPS (Basic)$-0.37$-0.45+17.8%
EPS (Diluted)$-0.37$-0.45+17.8%
Shares Outstanding (Basic)650.96M619.35M+5.1%
Shares Outstanding (Diluted)650.96M619.35M+5.1%

Frequently Asked Questions

  1. What was Roblox's revenue performance in the third quarter of 2024?

    Roblox reported revenue of $918.95 million for the third quarter of 2024, representing a 29% increase compared to the same period in 2023. This growth was primarily attributed to higher bookings and an adjustment in the estimated average lifetime of a paying user, which affected deferred revenue amortization.

  2. How did Roblox's expenses change in the third quarter?

    Several expense categories saw increases. Research and Development expenses rose by 14% to $365.42 million due to increased headcount and stock-based compensation. Infrastructure and trust & safety expenses increased by 12% to $244.60 million, partly due to accelerated depreciation. Developer exchange fees also increased by 36% to $231.54 million, driven by growth in bookings.

  3. What is the company's current financial position in terms of cash and liquidity?

    As of September 30, 2024, Roblox held $3.9 billion in cash, cash equivalents, and investments. The company also generated strong free cash flow of $520.67 million for the nine months ended September 30, 2024, indicating a healthy liquidity position to fund operations and future investments.

  4. What are the key non-GAAP metrics that investors should focus on?

    Investors should monitor 'Bookings,' which represents sales activity before non-cash adjustments and provides a more timely indication of trends. 'Average Bookings per DAU' (ABPDAU) is also a key metric to understand monetization across the user base. 'Adjusted EBITDA' offers insight into operational profitability, while 'Free Cash Flow' highlights the company's ability to generate cash after capital expenditures.