10-KPeriod: FY1996

ELECTRONIC ARTS INC. Annual Report, Year Ended Mar 31, 1996

Filed July 1, 1996For Securities:EA

Summary

This filing represents Electronic Arts Inc.'s (EA) 1996 Annual Report (10-K), detailing the company's financial performance and strategic position as of March 30, 1996. As a key player in the burgeoning video game industry, EA's report likely outlines its revenue streams from game sales, licensing agreements, and potentially its expansion into new platforms. Investors would be keenly interested in the company's growth trajectory, profitability, and any new product pipelines or strategic partnerships that could drive future performance in a rapidly evolving technological landscape. Given the early stage of the gaming industry in 1996, the report may also highlight EA's efforts in establishing its brand, managing intellectual property, and navigating the competitive environment. Understanding the company's financial health, including its cash flow, debt levels, and investment in research and development, is crucial for assessing its long-term viability and potential for shareholder value creation.

Key Highlights

  • 1Company filed its 1996 Annual Report (10-K) on June 30, 1996, covering the period ending March 30, 1996.
  • 2The filing pertains to Electronic Arts Inc. (EA), a significant entity in the video game industry at the time.
  • 3This report provides a historical snapshot of EA's financial standing and operational details from mid-1996.
  • 4Investors can review EA's performance metrics, competitive positioning, and strategic direction from this period.
  • 5The document is a crucial resource for understanding EA's early corporate history and growth phase.
  • 6The filing details likely include financial statements, management discussion, and risk factors relevant to the gaming sector of the mid-1990s.

Frequently Asked Questions

This filing, EA's 1996 10-K Annual Report, serves as a comprehensive overview of the company's financial performance, operational activities, and strategic outlook for the fiscal year ending March 30, 1996. Investors can use it to assess the company's financial health, growth prospects, competitive position, and potential risks in the video game industry of that era.

Investors can expect to find detailed financial statements, including balance sheets, income statements, and cash flow statements, for the fiscal year. This would typically be accompanied by management's discussion and analysis of financial condition and results of operations, providing insights into revenue drivers, profitability, expenses, and any significant financial trends.

In 1996, EA was likely focused on developing and publishing video games across various platforms (e.g., consoles like PlayStation and Saturn, and PC). The report may detail its product portfolio, licensing agreements, any expansion into new markets or game genres, and its strategies for staying competitive in the rapidly evolving technology and entertainment landscape of the mid-1990s.

The provided text is a directory listing from the SEC's EDGAR database, indicating the availability of the filing. To access the full content of the 10-K report, one would typically click on the provided links for the .txt or HTML versions of the filing within the EDGAR system.