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TAKE TWO INTERACTIVE SOFTWARE INC Annual Report, Year Ended Oct 31, 1998

Filing Date
Filed January 29, 1999
Period End
October 31, 1998
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-K filed January 29, 1999. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. (TTWO) filed its 10-K annual report on January 29, 1999, presenting its financial performance and operational status for the fiscal year ending on that date.

This filing provides a crucial snapshot of the company's position in the nascent interactive entertainment market. Investors should note the company's focus on developing and publishing software for various gaming platforms, highlighting the competitive landscape and the capital-intensive nature of game development. The report likely details the company's product pipeline, sales performance of existing titles, and strategies for future growth.

Given the early stage of the internet and digital distribution, a significant portion of the business would have been reliant on physical media sales and retail distribution channels. Understanding TTWO's financial health, its ability to fund new game development, and its market penetration strategies are paramount for assessing its long-term viability and potential for investor returns.

Key Highlights

  1. The filing represents Take-Two Interactive Software, Inc.'s 1999 annual report, detailing financial and operational performance.
  2. The company is engaged in the development and publishing of interactive entertainment software.
  3. The report provides insights into the company's product portfolio and its position in the gaming market.
  4. It offers a view into the company's strategies for growth and market expansion in the late 1990s.
  5. Financial performance data, including revenue, expenses, and profitability, is a key component of this filing.
  6. The document likely addresses risks and challenges inherent in the video game industry, such as product development cycles and market competition.

Frequently Asked Questions

  1. What is the primary business of Take-Two Interactive Software, Inc. as of this filing?

    As of the January 29, 1999, 10-K filing, Take-Two Interactive Software, Inc. is primarily engaged in the development and publishing of interactive entertainment software for various gaming platforms.

  2. What are the key risks for investors in Take-Two Interactive Software, Inc. based on this filing?

    Key risks for investors would include the highly competitive nature of the video game industry, long and capital-intensive product development cycles, reliance on third-party hardware manufacturers, and potential shifts in consumer preferences and technology.

  3. What should investors look for in terms of financial performance in this report?

    Investors should examine revenue growth, profitability trends (net income/loss), operating expenses, cash flow from operations, and the company's debt levels and liquidity position to assess its financial health and operational efficiency.

  4. How significant was digital distribution for Take-Two Interactive Software, Inc. in 1999?

    In 1999, digital distribution was in its infancy. The company's business model would have been predominantly reliant on physical media sales through traditional retail channels, with online sales and digital downloads being a very minor or non-existent revenue stream at that time.