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TAKE TWO INTERACTIVE SOFTWARE INC Annual Report (Amendment), Year Ended Oct 31, 1999

Filing Date
Filed February 28, 2000
Period End
October 31, 1999
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-K/A filed February 28, 2000. Cited figures are marked; the original filing is the authoritative source.

Take-Two Interactive Software, Inc. filed its 10-K annual report on February 28, 2000.

As this filing is from the year 2000, it represents a snapshot of the company at a very early stage of its development in the burgeoning video game industry. The report would provide crucial insights into its financial health, operational strategies, and market positioning during that period.

Investors would look for information on revenue generation, profitability, any significant acquisitions or partnerships, and the company's outlook for future growth in the then-evolving gaming landscape. Understanding the company's initial strategies and financial performance is key to assessing its long-term trajectory and the value proposition it offered to early investors.

Key Highlights

  1. The filing is Take-Two Interactive Software, Inc.'s 10-K annual report as of February 28, 2000.
  2. This report provides a historical financial and operational overview of the company from the year 2000.
  3. Investors can gain insights into the company's early business strategies and market presence.
  4. Key financial metrics and disclosures from this period are critical for understanding the company's foundational growth.
  5. The filing is a primary source document for analyzing Take-Two's performance in the early 2000s gaming market.
  6. This document represents the company's state of affairs before significant industry shifts and major game releases that would define its future.

Frequently Asked Questions

  1. What is the significance of this 10-K filing from February 2000?

    This filing is significant because it represents Take-Two Interactive Software, Inc.'s annual report from the year 2000. It provides a historical snapshot of the company's financial performance, operational details, and strategic initiatives at a very early stage of its existence within the video game industry, offering valuable context for long-term investment analysis.

  2. What kind of information should investors look for in this filing?

    Investors should look for details on the company's revenue streams, operating expenses, profitability, cash flow, assets and liabilities, as well as any significant business developments, risks, and management's outlook for the company's future growth in the gaming market of that era.

  3. Does this filing contain information about Take-Two's major game franchises?

    While specific details about major game franchises would depend on what was active and significant in 2000, the filing would likely discuss the company's product portfolio and its performance. However, it predates many of the most iconic franchises that would later define Take-Two's success, so information may be more nascent compared to later filings.

  4. How can this early filing help in understanding Take-Two's long-term performance?

    By examining this early 10-K, investors can trace the company's foundational strategies, initial financial health, and market positioning. This historical data is crucial for understanding the evolutionary path of the company, its resilience, and the strategic decisions that contributed to its subsequent growth and market position.