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TAKE TWO INTERACTIVE SOFTWARE INC Quarterly Report for Q2 Ended Jul 31, 1997

Filing Date
Filed September 15, 1997
Period End
July 31, 1997
Security
TTWO
In the record · 2016–202610-K1110-Q338-K116

TTWO filed 11 annual reports (10-K), 33 quarterly reports (10-Q) and 116 current reports (8-K) between 2016 and 2026.

  1. Material agreement8-K · Mar ’17Mar ’17
  2. FY2019 annual report10-K · May ’19May ’19
  3. Deal closed8-K · May ’22May ’22
  4. Leadership change8-K · Sep ’25Sep ’25

Summary

Summary of the 10-Q filed September 15, 1997. Cited figures are marked; the original filing is the authoritative source.

This filing from Take Two Interactive Software Inc. on September 15, 1997, represents a 10-Q Quarterly Report.

As this is a historical filing from the late 1990s, it pertains to a very early stage of the company's development, well before its major growth and the release of many of its now-famous titles. Investors should note that the financial data and operational scope presented are indicative of a nascent company in the burgeoning interactive entertainment industry of that era. The report likely details the company's financial performance for the quarter, including revenue, expenses, and any changes in its assets and liabilities.

Given the time period, the company's focus would have been on establishing its market presence, developing and publishing games, and managing its distribution channels. Understanding this context is crucial for any investor looking at its historical trajectory and the evolution of the gaming industry itself.

Key Highlights

  1. Filing Date: September 15, 1997, indicating a historical 10-Q for Take Two Interactive Software Inc.
  2. Document Type: 10-Q Quarterly Report, providing a snapshot of financial performance.
  3. Company: Take Two Interactive Software Inc. (TTWO).
  4. Era: Late 1990s, a period of significant growth and transition for the video game industry.
  5. Potential Content: Likely includes revenue, expenses, balance sheet items, and operational updates relevant to a young software company.
  6. Investor Context: Crucial for understanding the company's foundational years and early market position.

Frequently Asked Questions

  1. What is the primary purpose of this 1997 10-Q filing?

    The primary purpose of this filing is to provide investors and the public with Take Two Interactive Software Inc.'s unaudited financial results and operational highlights for the quarter ending prior to September 15, 1997. It serves as a regulatory requirement to keep stakeholders informed about the company's performance and financial condition.

  2. What does the financial information in this 1997 filing represent for the company?

    The financial information represents the company's performance during a very early stage of its existence in the late 1990s. It would reflect revenues from game sales and publishing, operating expenses, and the company's asset and liability structure as it was establishing itself in the interactive entertainment market.

  3. How should an investor interpret this filing given its age?

    This filing should be viewed as a historical document providing insight into the company's origins and its position within the nascent gaming industry of the late 1990s. It's essential for understanding the company's evolutionary path rather than as a current indicator of its financial health or operational strategy.

  4. What kind of business activities would Take Two Interactive Software Inc. have been involved in around September 1997?

    Around September 1997, Take Two Interactive Software Inc. was likely focused on developing, publishing, and distributing video games for various platforms available at the time. This would involve licensing, marketing, and managing relationships with developers and retailers in the rapidly evolving video game market.